Star Wars Roleplay: Chaos

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The Bounty Hunter's Creed, The League, and You

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There are two versions of the Bounty Hunter's League Code of conduct, One That extends to In character interaction, and one that extends to out of character interaction. the OOC variant of our code should be followed whenever possible, Part of bringing bounty hunting back to the galactic table is keeping everything civil OOC wise, and making sure that both sides of a hunt have fun, and tell their stories well.
The IC variant of the code is more so guidelines than actual enforced rules, but deviating from them can have IC consequences depending on the severity, We have to have some regulation after all ; )

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The Bounty Hunter's League Code of conduct:
OOC:

Both Bounty Hunter and Bountee shall write for fun, not just victory. If only one writer enjoys the thread, than our occupation slips further away from progress, and nothing has been achieved.
(Public threads are open true, but one should check the thread's purpose and check in with the bountee ahead of time to avoid crashing a story.)

The Hunter should always strive to be as polite as possible, The league should be represented well, and so too should the hunters.
(More or less what we're really after is just basic civility if arguments break out and all that jazz, but it never hearts to be a gentleman.)

Help your fellow hunters
(This applies in several ways, we expect the community of hunters to help one another of course, be that in aiding the hunt, checking up on one another's general well being, or maybe even passing around knowledge to help one another's submissions. But this doesn't apply to league members only, The purpose of the league is to bring bounty hunting back to the stage as whole, not just our faction's hunters. Maybe you see a new player who wants to play a bounty hunter, do what you can to set them on the right path. and no, that does not mean having several league hunters jumping on them with faction invites. If you want to invite them to the league, make an offer and respect their decision regardless of the outcome)

IC:

"Charge and receive fair pay, Never sell yourself short, but never oversell yourself either"

"Never Disrespect an employer, or potential employer"

"Never lie to the league, and never betray your fellow hunters"

"Bounties may be acquisitions, but those acquisitions, if left alive, will remember you. keep that in mind when deciding how to approach your next contract"

And of course, How could anyone forget the bounty hunter's creed?


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  • NO Bounty Is Worth Dying For
This rule emphasized that, no matter how great a reward, a hunter should never take any undue risks to his or her life in order to make a capture. They should also consider how much of a risk whichever bounty was going to be and to plan accordingly. (Of course, how much effort a hunter had put into pursuing a quarry, how great the reward, and if was worth the risk were all open to interpretation in the middle of a hunt.) A reward, even if enormous, could not be spent if a hunter was dead.
  • People Don't Have Bounties, Only Acquisitions Have Bounties.
This single, cardinal rule, more than any other, defined the way in which bounty hunters approached their chosen profession. It reflected the idea that sapient beings, to some degree, must be accorded respect. If, however, an individual had a bounty placed on them, he or she ceased to be an individual with rights. No longer a member of the galactic community, the "acquisition" became fair game. Tears should never be shed over the fate of someone that was, after all, only an "acquisition."
  • Capture By Design, Kill By Necessity.
In keeping with the loosely defined hunter code of ethics, killing was sometimes necessary. That was business, pure and simple. However, unnecessary killing was still murder. The hunter, unless otherwise directed by those leveling the bounty, must attempt to deliver the acquisition alive. Often, those leveling the bounty had a vested interest in a live target — and the target might have been better off getting killed by the hunter.
  • No Hunter Shall Slay Another Hunter
Simply put, whatever their origin, bounty hunters saw themselves as a special breed. They took their lives (and those of others) into their hands each time they hunted. One may agree with another hunter's motives or insult them for the manner in which they carried out their hunts, but no bounty hunter would ever take up arms against a fellow hunter. This law applied only to hunters who followed the creed, not to those who had a bounty posted on their head becoming merely acquisitions. In such cases, the ex-hunter was no longer seen as a member of the common fellowship and old scores could now be settled with impunity.
  • No Hunter Shall Interfere With Another's Hunt.
While it was not unheard of for hunters to work as a team, the hunt for a given acquisition was most often seen as a form of personal duel between two sapient creatures. In such a deal, the hunter matched skill and courage against all the resources one's opponent could bring to bear. If the hunter won, it was a personal triumph denoting superior skill and intellect, and not simply a question of luck. To interfere with another's hunt, unless first invited, was to leave the question of "who is better" open and, perhaps forever, unresolved. Of course, competition between hunters was often fierce and there was often a very thin line between "competition" and "interference". This being true, while a hunter was constrained against taking direct action against another hunter, there was nothing to constrain a hunter from hiring others to do the dirty work. Of course, if such an action, successful or not, could be traced back to the original perpetrator, serious consequences inevitably followed.
  • In the Hunt One Captures or Kills, Never Both.
In cases where the acquisition had been taken alive, that "choice" could not be altered. To kill an acquisition in the course of the hunt was one thing, but to purposely kill an unarmed, helpless being already subdued and unable to resist was seen as simple slaughter and wanton butchery. An acquisition "killed while attempting to escape" however, would be an entirely different matter altogether.
  • No Hunter Shall Refuse Aid to Another Hunter.
While no hunter had the right to interfere with another's hunt, there came times when even the best of master hunters required assistance. In extreme cases, any hunter could have asked for and expected aid and assistance from another hunter, even if it meant that the latter must temporarily suspend his or her own hunt in the meantime to render such aid. Whatever personal grievances or animosities that would be involved between the two parties, it is known and understood that hunters took care of their own. Of course, such assistance was not without its price tag, and the arbitration of payment after the fact could often put a substantial dent in any expected profit.


Now that you're tired of reading, Go collect some motha fethin' bounties!​
 
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