Star Wars Roleplay: Chaos

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Ready For Judge The Amulet of Darth Marr's Ashes

OUT OF CHARACTER INFORMATION
  • Intent: To submit an item that has been referenced a few times in roleplay, and formalise the abilities of the amulet.
  • Image Source: 1
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Kasha
PRODUCTION INFORMATION
SPECIAL FEATURES
  • At random moments, the Amulet will speak to Malum, identifying itself as Darth Marr and providing Malum guidance, advice, or encouragement.
  • If Malum touches the amulet, its warmth eases and calms.
  • At random moments, the Amulet will provide Malum visions, of the past (of Darth Marr's life) or of the present and future.
  • The Amulet will grow in degrees of hot or cold depending on the closeness Malum is to a relic of Darth Marr.
STRENGTHS
  • Allows Malum to speak, understand and translate Ur-Kittat.
  • In moments of great danger to Malum's life, the Amulet will expend its energy to protect Malum.
WEAKNESSES
  • When the Amulet protects Malum it grows dormant entirely for a period of 24 hours.
  • When affected by Force nullifying effects, the Amulet grows dormant entirely until it is out of the range of effects.
DESCRIPTION
The amulet is mostly a story-driving device, it has four main uses, first that it allows telepathic communication with Darth Marr, which allows a great way to tie into Malum's relationship with the House of Marr, and to allows telepathic communication to be interspersed throughout the introspection Malum does. The allowance of this guidance, advise, encourage and vision also allow for the furthering of the plot as required.

The second is the allowance of Malum to understand Ur-Kittat, this is a minor addition and is more fluff and flavour more than anything else, allowing Malum as a scholar to understand the ancient Sith language, from a person who would have spoken the language in the ancient past.

The third is the hot and cold game with the closeness to the relics of Darth Marr, more a plot and story feature, it allows a justification for Malum's hunt for relics of Darth Marr.

The final item and probably the most concerning is the fact that the amulet can expend its energy to protect Malum, firstly I do believe that is balanced by the fact that Malum can only essentially do this once in a fight, with the amulet going dormant afterward, furthermore actually hurting Malum if it occurs at a bad moment (if he is at the moment hunting down a relic, or desperately needs advice).
 
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