Star Wars Roleplay: Chaos

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Work In Progress Test First time post template

i4xNFo5.png







NOS VOROS LEARNS TO POST

VX4ps62.png


Outfit: Clothing/Armor

Weapons: Blastor | Vibroknife | Too many more to count


A NOT SO LONG TIME AGO IN A THREAD PRETTY DARN CLOSE TO HERE:

A Zeltron bodyguard was learning how to post stuff.

Nos thought about things.

"I should probably talk about things too, even."





Docha Dubhain Docha Dubhain is the main account, and this a test to tag users in basic RP etiquette​

 
Testing out ASCII map making ideas

Code:
###########
#...#.....#
#.#.#.###.#
#.#...#...#
###@#######


#########
#...#@....#
#.#.#T###!
#.#...#...#
###.#######



#

@


...



#

@


...



#####################
#...#.@.#...#...#...#
#.####.#.####.####.#
#...#.#...#.#...#.#
#===================#
#.!.#.#...#.#.#...#.#
#####################


Legend:
@ - You (the Player)
! - Hostile enemy
. - Walkable floor
# - Wall
= - Door or gate

Code:
           ________
          / BRIDGE \
 ________/__________\_______
|   |   |    ||     |   |   |
| Q | Q |    ||     | Q | Q |
|___|___|    ||     |___|___|
|           AIRLOCK          |
|___________________________|
|   ||               ||     |
| E ||    HALLWAY    || E   |
|___||_______________||_____|
|     CARGO BAY / HOLD      |
|___________________________|

BRIDGE - Command bridge / cockpit
Q - Crew Quarters
AIRLOCK - Main ship entrance/exit
E - Engine Room
HALLWAY - Central ship corridor
CARGO BAY - Storage or mission bay

Code:
           ________
          / BRIDGE \
 ________/__!___@___\_______
|   |   |    ||     |   |   |
| Q | Q |    ||     | Q | Q |
|___|___|    ||     |___|___|
|       *   AIRLOCK    !    |
|___________________________|
|   ||               ||     |
| E ||    HALLWAY    || E   |
|___||_______!_______||_____|
|   *   CARGO BAY  *     !  |
|___________________________|

@ - Player character(s)
! - Enemy (hostile combatant)
* - Interactable object (console, cover, loot)
BRIDGE - Command bridge / cockpit
Q - Crew Quarters (can provide cover)
AIRLOCK - Main ship entrance/exit
E - Engine Room (target for sabotage or defense)
HALLWAY - Central corridor (bottleneck zone)
CARGO BAY - Large open space, includes crates or supplies

Code:
   ____    ____    ____    ____
  |    |  |    |  |    |  |    |  <- Bar Stools
  |____|  |____|  |____|  |____|  

  [== BAR COUNTER (Keg Wall) ==]
  |||||||||||||||||||||||||||||

 ________________DOOR________________
|     _________            _______  |
|    |         |   ____   |       | |
|    |  Table  |  |    |  | Table | |
|    |_________|  |____|  |_______| |
|                                     |
|    ____         *    ____     !     |
|   |    |             |    |        |
|   |____|   @         |____|   #     |
|                                     |
|_______SLOT MACHINES / BATHROOM______|

Legend: 
@ = You (player)
! = Bounty Hunter
# = Drunk NPC with chair
* = Loose Bottle (improv weapon)
 
Code:
╔═══════════════════════ ENTRANCE ═══════════════════════╗
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
║ ░ [B] [B] [B] [B]   ████████   [T] [T]   ██░░██   [G] ░ ║
║ ░ [B]     @     ████▒▒▒▒▒▒████     !    ██░░██     ░ ║
║ ░ [B] [B] [B] [B]   ████████   [T] [T]   ██░░██   [G] ░ ║
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
║ ██████████████╦█████████████████████████╦████████████ ║
║ █░░░░░░░░░░░░║║░░░░░░░░░░░░░░░░░░░░░░░░░║║░░░░░░░░░░░█ ║
║ █░░ Slot M. ░║║░░ Bar Counter / Kegs  ░║║░░ Staff Only█ ║
║ █════════════╝╚════════════════════════╝╚════════════█ ║
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
║ ░  [s]   [s]     [*]   [C]   [s]   [X]   [s]     [s]  ░ ║
╚═══════════════════════════════════════════════════════╝

Code:
╔══════════════════╗
║ ┌────┐  ┌──────┐ ║
║ │     │   │      │ ║
║ │      │  │      │ ║
║ └────┘  └──────┘ ║
║                  ║
║ ░░░░░░░░░░░░░░░░ ║
║ ░┌────────────┐░ ║
║ ░│            │░ ║
║ ░│            │░ ║
║ ░└──────┬─────┘░ ║
║ ░░░░░░░ │ ░░░░░░ ║
║ ┌───────┘ └────┐ ║
║ │              │ ║
║ │              │ ║
║ └──────────────┘ ║
╚══════════════════╝



##########
#..@..!..#
#..##....#
#..$..*..#
##########



@ - Player
![color] - Enemy


#..@..!..#
 
Last edited:


##########
#..@..!..#
#..##....#
#..$..*..#
##########



@ — Player
! — Enemy
$ — Loot or item
* — Interactable object (console, terminal)
# — Wall
. — Walkable space

Turn 3 — End of Round


##########
#..@..!..#
#..##....#
#..$..*..#
##########


Recap:
• Player moved north, took cover
• Enemy advanced, missed shot
• Loot remains untouched


ABCDEFGHIJKLMNOPQRST
+--------------------+
0 |####################|
1 |#..D......D........#|
2 |#..##.....#........#|
3 |#..##..#######^#...#|
4 |#......#....#..#...#|
5 |#......#....#..#...#|
6 |########....#..#####|
7 |#....#.............#|
8 |#....#*....~....!..#|
9 |#....#.........#...#|
10|#O####..#O########.#|
11|#....#..#........#.#|
12|#..@.#..#.$#.#.!.#.#|
13|#....####........#.#|
14|####################|
+--------------------+


@ — Player
! — Enemy (aggressive droid)
D — Locked Blast Door
O — Energy Shield Door (locked until console used)
* — Console / Terminal
~ — Electrical Hazard
^ — Trap (auto-turret or laser grid)
$ — Loot (tools, supplies, datapads)
# — Wall
. — Walkable tile

Code:
 [div=font-family:monospace; white-space:pre; font-size:14px; line-height:0.5; color:#ccc; background:#111; border:1px solid #555; border-radius:8px; padding:10px; max-width:fit-content; overflow:auto;]
   ABCDEFGHIJKLMNOPQRST
  +--------------------+
0 |####################|
1 |#..[COLOR=orange]D[/COLOR]......[COLOR=orange]D[/COLOR]........#|
2 |#..##..[COLOR=rgb(180,180,180)].[/COLOR]..#........#|
3 |#..##..#######[COLOR=red]^[/COLOR]#...#|
4 |#......#....#..#...#|
5 |#......#....#..#...#|
6 |########....#..#####|
7 |#....#.............#|
8 |#....#[COLOR=cyan]*[/COLOR]....[COLOR=rgb(0,255,180)]~[/COLOR]....[COLOR=red]![/COLOR]..#|
9 |#....#.........#...#|
10|#[COLOR=rgb(51, 234, 255)]O[/COLOR]####..#[COLOR=rgb(51, 234, 255)]O[/COLOR]########.#|
11|#....#..#........#.#|
12|#..[COLOR=rgb(251, 192, 45)]@[/COLOR].#..#.[COLOR=rgb(53,253,45)]$[/COLOR]#.#.[COLOR=red]![/COLOR].#.#|
13|#....####........#.#|
14|####################|
  +--------------------+
[/div]

[spoiler=Legend]
[COLOR=rgb(251,192,45)]@[/COLOR] — Player
[COLOR=red]![/COLOR] — Enemy (aggressive droid)
[COLOR=orange]D[/COLOR] — Locked Blast Door
[COLOR=rgb(51, 234, 255)]O[/COLOR] — Energy Shield Door (locked until console used)
[COLOR=cyan]*[/COLOR] — Console / Terminal
[COLOR=rgb(0,255,180)]~[/COLOR] — Electrical Hazard
[COLOR=red]^[/COLOR] — Trap (auto-turret or laser grid)
[COLOR=rgb(53,253,45)]$[/COLOR] — Loot (tools, supplies, datapads)
# — Wall
. — Walkable tile
[/spoiler]
 
Last edited:

SAMPLE MAP NAME

########### #########
#.........# #...$...#
#..Z......# ############.......#
#.......G.###############g.......R.#...P...##############
#.....$...#.............+.BO.....r.#.......+............#
#.........#.............#..........#.......#............#
########'########....L........#..........'.......#x.....n..H..#
#......q..# #.....h.......####+#######.......#............#
#.........# #.............##.........######################
#..$......# #####'##########.......@.# ###########
#.........# #..J...# #.........# #.........#
########'##########|.....# #.........# #..X......#
#z..........##......# #.........# #...U.....#
#...........##......# #.........# #.........#
#...........##..u...# #.........# ################+######
#........Y..##z..$..# #.........# #.......+.....$...############
#.$.........##..$...# ########'########.......#.........#....T.....#
#...........##......# #...............#.......#.........#...t....$.#
#...........######### #...............#.......#.........#..eT......#
#...........# #...............#bz.....#.........+..........#
#####+####### #...............+.......#.........#..........#
#.........# #$..............###################..........#
#.....O...############ #...............# #..........#
#.....t...#...F......# #...............# ############
#.........'.mZ.......#####'###########'#############
########'#########.......t..+........# #..l..........#
#........# #..........#........# #.............#########
#........# ######'##########........# #.............#.......#
#.$......# #..........# #..s.....# #.........r...'.......#
#........# #..........# #.....z..# #...$..j......#.......#
#........# #.$........# #........# #.............#...r...#
#........# #..........# #........# #.............#.......#
#........# #.k........#########+##### #.............#.......#
#........# #..........#.$.......# ##########+############+#######
#........# #$.........#.....y...# #........}.c...# #$.........#
########## #..........#......$..# #..............# #Rw........#
############.........# #..............# #..........#
#.........# #...\..........# #.....$....#
########### #..............# #..........#
################ ############

 

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