This might be odd...But I prefer it for "travel" purposes over PVP applications, myself. Just like anything else, force or tech-related...It depends mostly on how it gets used. I do not yuck the yum of anyone who likes it or hates it, but offering my genuine thoughts.
I have two characters that utilize it thematically, but even still, I keep it rather restrained. It's not because I don't like it, but because I believe infrequency is a better use of it (for these characters) rather than a combat trick, because having them arrive somewhere they reasonably should not be makes the ability feel eerie and significant. Even if it doesn't and it's all in my head...it makes ME feel like it matters. If I write them blinking around every lightsaber duel, it starts to feel like a game mechanic, and that's just not my bag.
Now..Characters that are designed that way, that's their fighting style, totally different story...They're cool doing their thing.
This is just how I use it for mine.
So...We know teleporting or "fast travel" exists in Star Wars. From fold-space to Aing-Tii techniques, force storms, dark travel, Loth-Wolves, night sisters, portals, rifts, to just flat-out teleportation. It's not just fringe canon. We, writers of SWRP, are often writing super-powered beings or have so much futuristic tech we might as well be. We shoot lightning from our fingertips, raise the dead, heal mortal wounds, bring literal moons down out of the sky, create tornadoes with bombs...
But moving very quickly is where we draw the line?
Could it be annoying? Heck yeah. If someone blinks in 2 feet behind their opponent with no warning, preparation, or cost, it can be a little tricky to counter and feel like it's still in the spirit of fairplay if they just keep blinking in and out over and over. Is it inherently wrong? Lackluster? Does it destroy a story? Goodness, no. What you're going through here isn't a "teleportation" problem; that's an RP problem that I'd suggest talking to your opponent kindly about.
Most of the time, when you have a real issue and come at it politely, with goodwill, not snark or nitpicking, the outcome will be favorable.
Now...When someone is using it thematically, narratively, or as travel?
It's basically functioning as a scene transition. Time on SWRP is fluid, where writers already compress travel constantly...Hyperspace jumps that should take weeks happen in a paragraph. Chronology is already fuzzy AF - What's the functional difference between how the character moves from Point A to Point B? If a character survived because medics pulled them out of rubble, or they teleported away from the bomb before or as it went off?
You could say it cheapens the dramatic impact of the bomb...But there are other factors to consider:
Did the character get away scot-free?
Did their friends get away? Does that character have to watch in horror, knowing that they may have saved themselves but left everyone else to die?
Did they get absolutely mangled because they couldn't get away fast enough?
I'm perplexed, to be honest. It seems like a strange path of elitism to decide that "teleportation" simply happening means that the story is somehow less impactful, when it really depends on how the writer lets it impact their character. Who decides when there are enough consequences? When it's used correctly or not? I'd wager, the writer who wrote it. If they enjoyed it and were satisfied with it? Is that not what we're here for? Enjoyment?
I feel bad for people reading this and thinking, "Wow, I teleported - Did I cheapen my story?" - No, you did not. You wrote what felt right to you. You're lovely, just as lovely as the hypothetical person who chose another path. You're all equally, lovely.