Cadan Tazi
Spicy Spice King

Image Source: Warhammer 40K Tau Codex.
Intent: Provide the Jackals, the Hutt Cartel and affiliated groups with a battlesuit that is durable are relatively cheap to manufacture.
Development Thread: If needed.
Manufacturer: Tazi's Machines.
Model: N/A
Affiliation: The Jackals, the Hutt Cartel and affiliated groups.
Modularity: All Weapons.
- Shoulders - The shoulders can support either tactical supports or weapons. The shoulders are usually mounted with heavy weapons.
- Arms - Weapons can be mounted on the outer wrist of the power armor. These are usually lighter weapons such as a pulse cannon or a pulse rifle. The battle suit can only handle four weapons, one on each shoulder and one on each arm.
Production: Mass-Produced.
Material: Dura-steel, armor weave, plastoid,
Classification: Power Armor.
Weight: 2.5 tonnes.
Quality: 8
Special Features: The power armor comes equipped with:
- Low Light Vision.
- Com Links.
- Magnetized Feet.
- HUD.
- Blaster Resistant.
- Slug Thrower Resistant.
- Filtration System.
- Pressurized Suit - One Hour Oxygen Supply.
Strengths:
- Low Light Vision.
- Jump Jet System - Gives the power armor a quick one time use jet pack.
Weaknesses:
- EMP.
- Engine.
Description: Tazi's Machines have invented a versatile set of power armor which provides the wearer with a wide range of weapon selections and tactical systems.
Users must be trained to use the suit, and can learn from Cadan Tazi.
The suit is able to survive in space for one hour before the oxygen runs out and before the suits systems begin to fail.
There were two prior power armor's before Cadan finally finished the MkIII. Cadan had used slaves as test subjects for his suits. The MkI failed as the turning mechanism was to strong, crushing the slave inside. To save clean up Cadan had the MkI destroyed. The MkII was almost a success. Everything worked except the weapons systems. Which was lucky as the slave inside tried to kill Cadan, after an hour long fire-fight, he and his men survived the fight, but ended up destroying the suit. Finally the MkIII came about with everything working properly.
The power armor's are sent out in a group of three, one commander per group.
A small engine is located in the back of the suit to provide it with power. If the engine is hit there is a chance it will shut down or even explode.
The maximum distance that the jump jet can allow the power armor to jump is 20 meters. This can only be a one use jump, even if it jumps less than 20 meters.
Primary Source:
- Non-Canon - [X]