Vɪᴄᴇʀᴏʏ ᴏꜰ ᴀ Tʀᴀᴅᴇ Eᴍᴘɪʀᴇ
Originating on the distant world of Serphidi in the Belial system, Doom-Jousting is a contest of nerve rather than slaughter. Competitors charge one another atop powerful mounts at tremendous speed, relying upon timing, balance, and the perfect strike to unseat their opponent before being thrown from the saddle themselves. Though traditionally a dangerous affair, the Trade Federation has invested heavily in modern safety technology, ensuring the tournament remains thrilling while minimizing permanent injury.
Merchants, mercenaries, Jedi, Sith, bounty hunters, nobles, soldiers, pirates, and adventurers from every corner of the galaxy are invited to test their mettle beneath Tatooine's blazing suns. Whether you seek glory, fortune, or simply the satisfaction of proving yourself the finest rider in the galaxy, only one competitor will leave the arena bearing the title of Galactic Doom-Joust Champion.
Tournament Equipment
Every participant will receive standardized equipment upon entering the arena:- A scaled-down Tonitran mount, specially bred and trained for tournament competition.
- A Personal Force Field Generator with 50 Hit Points.
- An Energy Lance for striking opposing riders.
- A Blast Shield for defensive maneuvering.
Combat System
At the end of each combat post, both competitors will roll the Chaos Dice Bot which will be hosted in another sub-thread:The dice determines the strength of your successful lance strike during that pass.1d10
| Roll | Damage | Result |
|---|---|---|
| 1 | 0 HP | Complete miss |
| 2 | 5 HP | Glancing strike |
| 3 | 10 HP | Solid hit |
| 4 | 15 HP | Strong impact |
| 5 | 20 HP | Powerful strike |
| 6 | 25 HP | Excellent hit |
| 7 | 30 HP | Devastating blow |
| 8 | 35 HP | Near-perfect strike |
| 9 | 40 HP | Crushing impact |
| 10 | 50 HP | Direct hit! Your opponent is immediately knocked from their mount. |
This scaling keeps most matches competitive while preserving the excitement of a rare one-hit victory on a natural 10. Competitors are encouraged to incorporate the dice result into their writing rather than treating combat mechanically.
Match Structure
Each match consists of three roleplay posts per competitor.After the third exchange:
- Total the damage dealt by each competitor.
- The competitor who has dealt the greater total damage wins the match and advances.
- If one competitor reduces the opposing force field to 0 HP before the third pass, the match immediately ends in their victory.
Tournament Rules
- Competitors may use their own skills, agility, and martial prowess.
- Direct Force Attacks (such as Force Lightning, Force Crush, Force Drain, etc.) are strictly prohibited.
- Subtle Force Techniques are permitted, including minor pushes, pulls, balance adjustments, or similar effects that complement the joust
- Attempts to deliberately kill or permanently injure opponents are forbidden.
- Good sportsmanship and entertaining writing are encouraged.
Grand Prize
The champion shall receive:- Payment of 100,000 UCs
- The prestigious title of Galactic Doom-Joust Champion, earning unrivaled bragging rights across the galaxy.
- A personal commission from the Trade Federation, which will design and manufacture one custom creation of the victor's choosing, built to their exact specifications
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