Star Wars Roleplay: Chaos

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Tarkin-II (Refit) class Star Destroyer

Grand Admiral, First Order Central Command
image.jpg

Intent: To update the Tarkin-I Star Destroyer and make it the baseline Imperial Star Destroyer, and also bring it up to par with the new factory ruleset. #swag
Development Thread: N/A
Manufacturer: Imperial Shipworks
Model: Tarkin-II Class Star-Destroyer
Affiliation: The Galactic Empire
Modularity: None
Production: Mass Production
Material: Durasteel and Refined Trimantium [Command Tower and Engine section]

Description:

Blah blah blah blah

While the design for Hypervelocity Guns was complete, it was rejected for the Tarkin-II's due to cost limitations and power requirements.


Classification: Star-Destroyer
Role: Battleship-Assault Transport
Height: 450m
Width: 600m
Length: 1.6km
Power Core Generator/Reactor: Hypermatter Reactor
Hyperdrive Rating: Class 1
Minimum Crew: 9,000
Optimal Crew: 28,000
Armaments:
-Heavy Turbolaser Battery [x25]
-Medium Turbolaser Battery [x50]
-Light Turbolaser Battery [x20]
-Ion Cannon Battery [x20]
-Proton Rocket Launcher [x20]
-Point Defense [x40]
-Quad Laser Turrets [x30]
-Flak Guns [x30]
Hangar:
- 6 Starfighter Squadrons
- 10 Gunships
- 20 Dropships
- 20 Walkers w/ Barges
Non-Combative Attachments:
-DER [Dedicated Energy Receptor]
-HSI [Hyperwave Signal Interceptor]
-Ranger Transceiver
-Ray Shielding
-Particle Shielding
-Escape Pods
Passenger Capacity: 9000
Cargo Capacity: 60,000 Metric Tons
Consumables: 2 years
Sublight Speed and Maneuverability: Class 8


((Not much too it besides tweaking some numbers and bringing weapons and complement up to 'Balanced' for a 1600m ship. This does mean I have to justify shaving 200m off in the write-up, but that's whatever. Better miniaturization or something.))
 

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