The Eye of the Storm
Just throwing my two cents in without reading anyone else's post. Couple things I've learned about PvP over the years.
First off, be willing to take hits. However you determine hits, be it of your own valition, behind the scenes dice rolls, whatever, be willing to take that hit.
Secondly, and this is much more Chaos Specific, don't overuse the factory. I say this as a factory judge, but at the end of the day, no matter what cool gear you have, your opponent calls the hits.
THAT SAID!
If you are facing someone with factory stuff, try your best to at least skim over factory items in use when they become relevent. I've found the more you respect someone's gear, the more amicable the other writer can be, especially if they put an emphasis on that. Working factory sub strengths and weaknesses into the story of a combat can really make for good fights.
Don't worry too much about wins and losses. If your writing partner is worth your time, they won't either. There are definitely writers who put a bit too much emphasis on winning fights, and treat it like the only outcome worth pursuing, but at the end of the day, it's all down to the story of your characters clashing.
OOC things out of the way, here's some tips on actually doing good PvP
Figure out your character's preferred fighting style. It helps make a character feel more distinct, and can make for some fun repeat fights where characters can grow accustomed to each other and start getting tricky. I always recommend people treat their characters in PvP as fighting game characters. You have a moveset of sorts, and sticking to that allows for more interesting fights instead of just randomly throwing out stuff at the enemy.
And of course, Be Creative. One thing I recommend to people is, don't get too in depth on your powerset. The Force especially, is meant to be a very soft magic system. If I say I have Pyrokinesis, sure, I could just use it as a flamethrower at people, but Jonyna instead uses it as rocket boots to zip around. Figure out what your character's Gimmick is, and then make that gimmick one that's fun for enemies to interact with. I have another character,
Anthony Gray Sun
, who's entire gimmick is using water as a surfboard to bob and weave around the battlefield, making him very hard to pin down.
Finally, and I say this, be confident in your characters. Once you find your groove, don't be afraid to push your character in the narrative. The biggest culprit of character loses, at least in my experience, is people who fold at their first setback. Refer back to the last point, but you'll find that there are plenty of ways for your character to 'win'.
On the point of determining an outcome, I prefer a more freeform style myself. I don't go into a fight looking to win, but I do go into a fight trying to win. I find that makes the better story than to just have my character fall over and take the 3 count, as it can make for some really engaging fights where your character fights tooth and nail, only to come out either on top with a hard fought victory, or takes the L, but earns the respect of the other writer/character. That said, you can figure out an outcome before hand. Nothing wrong with it. I'll occasionally do that with fights I want to have a specific story beat in, as it can lead to some really fun moments.
First off, be willing to take hits. However you determine hits, be it of your own valition, behind the scenes dice rolls, whatever, be willing to take that hit.
Secondly, and this is much more Chaos Specific, don't overuse the factory. I say this as a factory judge, but at the end of the day, no matter what cool gear you have, your opponent calls the hits.
THAT SAID!
If you are facing someone with factory stuff, try your best to at least skim over factory items in use when they become relevent. I've found the more you respect someone's gear, the more amicable the other writer can be, especially if they put an emphasis on that. Working factory sub strengths and weaknesses into the story of a combat can really make for good fights.
Don't worry too much about wins and losses. If your writing partner is worth your time, they won't either. There are definitely writers who put a bit too much emphasis on winning fights, and treat it like the only outcome worth pursuing, but at the end of the day, it's all down to the story of your characters clashing.
OOC things out of the way, here's some tips on actually doing good PvP
Figure out your character's preferred fighting style. It helps make a character feel more distinct, and can make for some fun repeat fights where characters can grow accustomed to each other and start getting tricky. I always recommend people treat their characters in PvP as fighting game characters. You have a moveset of sorts, and sticking to that allows for more interesting fights instead of just randomly throwing out stuff at the enemy.
And of course, Be Creative. One thing I recommend to people is, don't get too in depth on your powerset. The Force especially, is meant to be a very soft magic system. If I say I have Pyrokinesis, sure, I could just use it as a flamethrower at people, but Jonyna instead uses it as rocket boots to zip around. Figure out what your character's Gimmick is, and then make that gimmick one that's fun for enemies to interact with. I have another character,

Finally, and I say this, be confident in your characters. Once you find your groove, don't be afraid to push your character in the narrative. The biggest culprit of character loses, at least in my experience, is people who fold at their first setback. Refer back to the last point, but you'll find that there are plenty of ways for your character to 'win'.
On the point of determining an outcome, I prefer a more freeform style myself. I don't go into a fight looking to win, but I do go into a fight trying to win. I find that makes the better story than to just have my character fall over and take the 3 count, as it can make for some really engaging fights where your character fights tooth and nail, only to come out either on top with a hard fought victory, or takes the L, but earns the respect of the other writer/character. That said, you can figure out an outcome before hand. Nothing wrong with it. I'll occasionally do that with fights I want to have a specific story beat in, as it can lead to some really fun moments.