Star Wars Roleplay: Chaos

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T-21 Powered Assault Combat Armor

Manufacturer: Janius Everwall
Market Status: Closed Market
Production: Limited
Weight: Very Heavy

OUT OF CHARACTER INFORMATION

  • Intent: To Upgrade the Standard Armor of the Iron Creed
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
n0EM480.jpeg



PRODUCTION INFORMATION

  • Manufacturer: Janius Everwall
  • Affiliation: Janius Everwall Iron Creed
  • Market Status: Closed Market
  • Model: T-21 Personal Powered Combat Armor
  • Modularity: No
  • Production: Limited
  • Material:
    • Kov'dra (Used for each piece of Armor)
    • Tensille-Durasteel Mesh (Used for the Undersuit)
    • Dura-Steel (Used for Hydraulic Undersuit Frame)
    • Glass-Steel (Visor/Aim-Assistant)

TECHNICAL SPECIFICATIONS

  • Classification: Multipurpose Infantry Armor
  • Weight: Very Heavy
Resistances
Damage TypeResistance Level
Energy WeaponsVery High
Kinetic WeaponsHigh
LightsabersHigh
EMP/IonBelow Average
ElectricalLow
Void ExposureAverage
EnvironmentalAverage
DisruptorBelow Average
SonicHigh
Corrosive/AcidLow
All other typesLow

DESCRIPTION
The T-21 is now the new model suit, a compound of the ideas and development from Everwall, and the technology and material of the Order.

The one battle it had been a part of, was enough for Everwall to realize his life's work wouldn't be able to keep up for long, and so, he upgraded. Everything, from the Helmet to the Boots, from the outer shell of protection, to the Undersuit of last resort...

SPECIAL FEATURES
  • Heads-Up Display (HUD):
    • Displays armor integrity, weapon aiming assistance, and predictive targeting.
    • Supports IFF tagging (Friend-or-Foe recognition) for better situational awareness.
    • Night vision, thermal imaging, and motion tracking.
    • Display provides direct Waypoints given by Command or Squad Leaders.
  • Comm-Pack: Long-range encrypted communication system with squad-based tactical uplink.
  • Built-in Life Support: Short-duration oxygen supply and filtration system for hazardous environments.
  • Enhanced Armor Seal: Complete environmental sealing for survival in hostile conditions, including space and underwater combat.
  • Helmet Lighting System: Adjustable low-light illumination for dark environments.
  • Air Conditioning: Able to keep the user from overheating or freezing in extreme conditions.

STRENGTHS
  • Shock Absorption System: Stops the user from taking injury when falling from extreme heights.
  • Energy Release: When falling from great heights, the frame of the armor will quickly take the energy from the fall, and release it in the surrounding area, acting a knockback effect.
  • Exosuit Underneath Main Armor: Gives the user increased strength, speed, and endurance. This frame has been upgraded extremely from it's previous model, allowing one to break through Duracrete walls with enough power and a sprint.
  • Heavy Weapons Platform: The increased Strength given by the suit is able to allow the User to carry something as large as a old world Cannon and fire it.
  • Advanced Situational Awareness: Equipped with a high-tech HUD system, featuring real-time targeting assistance, enemy tracking, IFF (Identify Friend or Foe) recognition, and motion detection, increasing combat effectiveness in both ranged and close engagements.
  • Multi-Environment Ready: The armor can function effectively in varied terrains, from urban cityscapes and dense forests to deserts and underground tunnels, without hindering the user's adaptability.
  • Quick Release System: Allows the quick dismount and remounting of the Armor, the average time being a few seconds. Though, this also comes with a feature that will automatically eject the User when the Armor is damaged to a certain state.

WEAKNESSES
  • Joint Weak Points: Articulation points sacrifice protection for mobility, making them more vulnerable to precision strikes.
  • Structural Weakness at Articulation Points: The armor's joints and connection points—such as the neck, underarms, and behind the knees—are less reinforced to allow for mobility, making them potential weak spots in melee or precision-based attacks.
  • Movement is always Audible: The Armor was made with strength and presence in mind, and so most would be able to hear the user from hundreds of feet away, likely more if the user is moving rapidly.
  • Height and Weight: Simply put it is very hard to create a 'one size fits all' when it comes to this type of armor. Most are able to have the armor adjusted to their body type, however some simply must deal with the HUD being just too out of sight until a new suit is forged for them.
  • Sustainment: The suit can not be repaired in the field by it's user, the best would be small patches until the opportunity to get it back to the rear-lines. Even then, the patches will not stand like the armor proper.

Out Of Character Info


Intent: To Upgrade the Standard Armor of the Iron Creed
Permissions: N/A

Technical Information


Affiliation: Janius Everwall
Modular: No
Material: Kov'dra, Tensille-Durasteel Mesh, Ultra-Chrome, Glass-Steel
Classification: Multipurpose
Defense Rating: High
Energy Resist: Very High
Kinetic Resist: High
Sonic Resist: High
Thermal Resist: High
Radiation Resist: Low
 


Out Of Character Info


Intent: To Upgrade the Standard Armor of the Iron Creed
Permissions: N/A

Technical Information


Affiliation: Janius Everwall Iron Creed
Model: T-21 PACA
Modular: No
Material: Kov'dra, Tensille-Durasteel Mesh, Ultra-Chrome, Glass-Steel
Classification: Multipurpose
Defense Rating: High
Energy Resist: Very High
Kinetic Resist: High
Sonic Resist: High
Thermal Resist: High
Radiation Resist: Low

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