Syd Celsius
The Reflection
NAME: Syd Celsius
Image Credit: Greg Land, Marvel.
FACTION:
RANK: Living Weapon. (Witch Spellweaver)
SPECIES: Flame Geist. (Formerly) (http://starwarsrp.net/topic/132923-flame-geist/), Light Side Shi'ido Force Spawn
AGE: Thousands of years old.
SEX: Female
HEIGHT: 6'0
WEIGHT: 225 lbs
EYES: Orange (Formerly), Blue (Currently)
HAIR: Fiery Orange. (Formerly), Deep Crimson (Currently)
SKIN: Bronze in tone. (Formerly) Fair, (Currently)
FORCE SENSITIVE: Yes (Grandmaster rank)
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STRENGTHS:
Living Weapon: Created to kill Dark Side Adepts, Syd is an extremely dangerous pyrokinetic being that is capable of posing an immense threat to Dark Siders, due to her preferred method of dealing with threats--killing said threat with fire. Her flames have only gotten stronger in passing years, to the point she is able to vomit powerful red flames that can damaged Alchemized and Force Imbued Objects
Sorcery: Syd is extremely adept at witchcraft, due to her being a product of Magic. She can call on numerous spells and rituals to enhance the already lethal threat she poses. Many of her spells are flame-based.
Archeologist: Syd knows a great deal about archeology, especially in regards to archeological findings related to Force Adept matters.
Duelist: Syd is a grandmaster fighter at Form 2 lightsaber combat. Particularly, the Jar -Kai variant. Since merging with another, extremely powerful Force Spawn and taking on her appearance as a result, She has gained immense skill at Niman. Since Absorbing The Battalion, her skill has reached previously unimaginable levels
Melee: Syd is even more skilled at sword fighting, particularly, rapiers. As well as hand to hand, where she can take full advantage of how her touch is capable of burns.
Alkahest: Syd has a Grandmaster skill in enhancing weapons and armor with the Force.
Highly Intelligent: Syd is no fool. She is easily capable of deducing the strategems of her opponents based on observation and coming up with effective counter-strategies.
Piloting: Very good at piloting Light Corvettes, Speeders, Air Speeders, and Speederbikes.
Stealthy: Believe it or not, yes...through clever use of both Force Phase and Force Flight, as well as through certain sorceries
Absorber: Syd can absorb imprints of other Witches, taking their form and persona for a short time. Since she technically IS whoever she absorbs, she is able to use their gear.
Seductress: Though Syd despises the form she is currently stuck with, she is not above using it in an emergency to persuade someone to do her a favor, no matter their gender, as it is absolutely gorgeous to look upon. Since regaining her original form, Syd can charm almost anyone with her accumulated charms.
Spawn Prime: Syd's power levels have climbed to previously unimaginable heights. She is vastly more resistant to attacks that would cause other Force Spawn to destabilize back into their primary form, and can actively separate to tackle separate tasks, as each sub persona is just under her in terms of strength even when not merged
Alaatha Potential: Due to absorbing ancient Spawn fragments over the years of her evolution, she is able to temporarily take the form a weaker version of the actual Alaatha Force Spawn main hive persona for up to a week
Ersethy Potential: Due to being essentially a reprogrammed Fragment of Ersethy (One of the earliest ever spawned from her Corpse, Syd is able to take a a slightly weaker subverted version of Ersethy's main Hive Mind Form temporarily for a week
WEAKNESSES:
Magic: She bears a number of weaknesses being composed of magic. Magic weapons can seriously hurt her without the right protection, and her flesh reacts more volatile than other people when exposed to magic giving away a completely inhuman Nature
No range: Save for crossbows and longbows, she is terrible at ranged weapons of any sort.
Weak: Very vulnerable to strong and fast duelists should they get in range and manage to keep a constant offense in a duel. It must rely on finesse and agility in duels, which is why it prefers Its Pyrokinesis and witchcraft as its primary means of offense.
Force Voids: Her flesh sags and starts to hang off the Skeleton and she is severely weak, sluggish, and has trouble thinking in one
Claustrophobic: Being encased in a Chunk of nullification resin for centuries has left her with a fear of enclosed spaces. While her fear is not totally crippling, it can make it much more difficult for her to focus her magic or the Force, nearly twice as mentally taxing, and with weakened effects. Though she can focus while flying, She doesn't like being on her ship unless she has to be. This could be exploited by a foe.
Rattled: Emotionally devastated after more than ten years of war, trauma, and losing the love of her life to the dark side, along with being forcibly fused to the light side remnants of the monster that stole her lover from her has left her mind and memories a complete mess. She is very fragile emotionally, and may struggle to use her powers as the deep conflicts in her own skull threaten to drive her insane. She is also ashamed of her current appearance, hiding her face from others unless there is no choice. This has lessened since reabsorbing her stolen knowledge but there are moments where she may still struggle
Battery Usage: Due to absorbing ever more powerful Personas, her very cells growing ever denser with information, Her physiology has further mutated to adapt to the strain but not without cost. It takes large amounts of Energy for Syd to stay in control of her body, feeding on up to half the reserves of a large generator to maintain control of the body for up to a year without active use of Force Powers. She has essentially become a sort of Prime Force Spawn like
Alaatha
and
Ersethy
, in that running out of juice will cause Syd to break apart into her most powerful sub personas against her will (Note: Can only channel Battalion, Amalgam, Lucretia, and Lyli while whole). Constant, active use of Force Powers can halve the amount of months she can stay in control, extremely powerful rituals or Force Powers can drain her to the point she has only a matter of hours or minutes left in control.
Phyre Hazard: The more recent mutations have resurrected a warped, reprogrammed version of Darth Phyre as the third most powerful chunk of the whole, a Phyre with all of Syd's maternal feelings towards Starlin cranked to eleven. Despite being light sided, it is almost as brutal as her original, Dark Side Self was, save now that it is reserved exclusively towards harming servants of the Dark Side and their henchmen, even if it means breaking laws outright, or using rituals to warp the environment around her in an unnatural way favorable to the light side. Has no hesitation about forcible mutation of Dark Side users back to the light, and even when Syd has enough energy to remain together, Phyre must be constantly kept suppressed and in check, because she likes to start dangerous cults of Light Side Users. Extremely intense uses of the Light Side can cause Phyre to take control (She is more energy efficient in a sense, and when in control, it takes slightly longer than normal to run out of energy to stay whole), forcing Syd to get creative and use more mundane methods at times rather than her most crushing attacks.
Zeffo Risk: Due to absorbing the Sorceress of Zeffo, it long ago integrated into the deepest parts of her subconscious. It can take control of the body almost without effort, Forcing Syd to maintain extra discipline
APPEARANCE:
A tall, bronze skinned woman with fiery orange hair and eyes, in their early thirties., often clad in a red and gold, temperature resistant combat bodysuit, with a muscular figure, or resembles a petite yet athletic woman of extreme beauty, with fair skin and red hair.
BIOGRAPHY:
Syd Celsius, the only known example of what certain Jedi referred to as a "Flame Geist" was created as a living weapon to kill Dark Side Force Sensitives, through a combination of the head of an obscure band of Alkahest using abomination hunting Jedi suffering a bout of intense insanity in which he created bizarre Alkahest spells and enchanting rituals, and summoning a Smoke Demon to whom said spells and enchantments applied, Syd was created, and for the next twenty five years, would be used to hunt down and kill dangerous dark side users, overwhelming them often through her pyrokinetic abilities, never once failing to obey her creators. But discontent stirred among other Jedi who felt its creation and use violated The Force. Its creators, The Resistors of Darkness held off petition to relinquish its use for years, until a visit from no less than the senior masters of the order was required in order for them to cease their use or be exiled. Finally relenting, Syd was tricked into touching a chunk of Nullification Resin and hidden away in a dank cave, where she suffered for years from isolation and the feelings of betrayal. Fate has now intervened, in the form of a hapless thief who stole her prison and broke it by accident, releasing her into an unfamiliar world, yet somehow, at the same time, all too familiar...
PERSONALITY
Friendly to a certain degree, and polite and civil in most cases, Syd nonetheless is a proponent of The Living Force, and believes in living for the moment. She is kind and helpful to the innocent, but due to her magical nature, while she does possess a full range of emotions, they are somewhat dulled, and due to her nature, has an instinctual distaste and inherent desire to kill Dark Adepts, which it can ignore completely, though it will become very aggravated around them. She regards all Jedi civily, but with an inherent suspicion combined with feeling severely betrayed by the order has left her working alongside them with clenched teeth. She takes great pride in both her nature and purpose, and--perhaps arrogantly--regards herself as as one of the few experiments of this sort by the Jedi that functioned exactly as intended, with only the whims of short sighted people keeping her from continuing her important work. Now free, Syd is free to chart her own destiny but her nature as a weapon will always put her in the path against the Dark Side... Formerly...
Currently...
Syd is an extremely rattled being that has suffered severe war trauma and the guilt of being once an extremely heinous and evil Sith known as Darth Phyre. Virtually every hope has been torn away, and she is locked in a Bond with a man she once murdered who has been resurrected but what fused with her is another matter entirely.
SHIP:
Scorched Earth (Vintage Star Courier)
http://starwarsrp.net/topic/136853-scorched-earth/#entry1868997
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS:







Image Credit: Greg Land, Marvel.
FACTION:
RANK: Living Weapon. (Witch Spellweaver)
SPECIES: Flame Geist. (Formerly) (http://starwarsrp.net/topic/132923-flame-geist/), Light Side Shi'ido Force Spawn
AGE: Thousands of years old.
SEX: Female
HEIGHT: 6'0
WEIGHT: 225 lbs
EYES: Orange (Formerly), Blue (Currently)
HAIR: Fiery Orange. (Formerly), Deep Crimson (Currently)
SKIN: Bronze in tone. (Formerly) Fair, (Currently)
FORCE SENSITIVE: Yes (Grandmaster rank)
---------------------------------------------------------------------------------------------------------------------------------
STRENGTHS:
Living Weapon: Created to kill Dark Side Adepts, Syd is an extremely dangerous pyrokinetic being that is capable of posing an immense threat to Dark Siders, due to her preferred method of dealing with threats--killing said threat with fire. Her flames have only gotten stronger in passing years, to the point she is able to vomit powerful red flames that can damaged Alchemized and Force Imbued Objects
Sorcery: Syd is extremely adept at witchcraft, due to her being a product of Magic. She can call on numerous spells and rituals to enhance the already lethal threat she poses. Many of her spells are flame-based.
Archeologist: Syd knows a great deal about archeology, especially in regards to archeological findings related to Force Adept matters.
Duelist: Syd is a grandmaster fighter at Form 2 lightsaber combat. Particularly, the Jar -Kai variant. Since merging with another, extremely powerful Force Spawn and taking on her appearance as a result, She has gained immense skill at Niman. Since Absorbing The Battalion, her skill has reached previously unimaginable levels
Melee: Syd is even more skilled at sword fighting, particularly, rapiers. As well as hand to hand, where she can take full advantage of how her touch is capable of burns.
Alkahest: Syd has a Grandmaster skill in enhancing weapons and armor with the Force.
Highly Intelligent: Syd is no fool. She is easily capable of deducing the strategems of her opponents based on observation and coming up with effective counter-strategies.
Piloting: Very good at piloting Light Corvettes, Speeders, Air Speeders, and Speederbikes.
Stealthy: Believe it or not, yes...through clever use of both Force Phase and Force Flight, as well as through certain sorceries
Absorber: Syd can absorb imprints of other Witches, taking their form and persona for a short time. Since she technically IS whoever she absorbs, she is able to use their gear.
Seductress: Though Syd despises the form she is currently stuck with, she is not above using it in an emergency to persuade someone to do her a favor, no matter their gender, as it is absolutely gorgeous to look upon. Since regaining her original form, Syd can charm almost anyone with her accumulated charms.
Spawn Prime: Syd's power levels have climbed to previously unimaginable heights. She is vastly more resistant to attacks that would cause other Force Spawn to destabilize back into their primary form, and can actively separate to tackle separate tasks, as each sub persona is just under her in terms of strength even when not merged
Alaatha Potential: Due to absorbing ancient Spawn fragments over the years of her evolution, she is able to temporarily take the form a weaker version of the actual Alaatha Force Spawn main hive persona for up to a week
Ersethy Potential: Due to being essentially a reprogrammed Fragment of Ersethy (One of the earliest ever spawned from her Corpse, Syd is able to take a a slightly weaker subverted version of Ersethy's main Hive Mind Form temporarily for a week
WEAKNESSES:
Magic: She bears a number of weaknesses being composed of magic. Magic weapons can seriously hurt her without the right protection, and her flesh reacts more volatile than other people when exposed to magic giving away a completely inhuman Nature
No range: Save for crossbows and longbows, she is terrible at ranged weapons of any sort.
Weak: Very vulnerable to strong and fast duelists should they get in range and manage to keep a constant offense in a duel. It must rely on finesse and agility in duels, which is why it prefers Its Pyrokinesis and witchcraft as its primary means of offense.
Force Voids: Her flesh sags and starts to hang off the Skeleton and she is severely weak, sluggish, and has trouble thinking in one
Claustrophobic: Being encased in a Chunk of nullification resin for centuries has left her with a fear of enclosed spaces. While her fear is not totally crippling, it can make it much more difficult for her to focus her magic or the Force, nearly twice as mentally taxing, and with weakened effects. Though she can focus while flying, She doesn't like being on her ship unless she has to be. This could be exploited by a foe.
Rattled: Emotionally devastated after more than ten years of war, trauma, and losing the love of her life to the dark side, along with being forcibly fused to the light side remnants of the monster that stole her lover from her has left her mind and memories a complete mess. She is very fragile emotionally, and may struggle to use her powers as the deep conflicts in her own skull threaten to drive her insane. She is also ashamed of her current appearance, hiding her face from others unless there is no choice. This has lessened since reabsorbing her stolen knowledge but there are moments where she may still struggle
Battery Usage: Due to absorbing ever more powerful Personas, her very cells growing ever denser with information, Her physiology has further mutated to adapt to the strain but not without cost. It takes large amounts of Energy for Syd to stay in control of her body, feeding on up to half the reserves of a large generator to maintain control of the body for up to a year without active use of Force Powers. She has essentially become a sort of Prime Force Spawn like


Phyre Hazard: The more recent mutations have resurrected a warped, reprogrammed version of Darth Phyre as the third most powerful chunk of the whole, a Phyre with all of Syd's maternal feelings towards Starlin cranked to eleven. Despite being light sided, it is almost as brutal as her original, Dark Side Self was, save now that it is reserved exclusively towards harming servants of the Dark Side and their henchmen, even if it means breaking laws outright, or using rituals to warp the environment around her in an unnatural way favorable to the light side. Has no hesitation about forcible mutation of Dark Side users back to the light, and even when Syd has enough energy to remain together, Phyre must be constantly kept suppressed and in check, because she likes to start dangerous cults of Light Side Users. Extremely intense uses of the Light Side can cause Phyre to take control (She is more energy efficient in a sense, and when in control, it takes slightly longer than normal to run out of energy to stay whole), forcing Syd to get creative and use more mundane methods at times rather than her most crushing attacks.
Zeffo Risk: Due to absorbing the Sorceress of Zeffo, it long ago integrated into the deepest parts of her subconscious. It can take control of the body almost without effort, Forcing Syd to maintain extra discipline
APPEARANCE:
A tall, bronze skinned woman with fiery orange hair and eyes, in their early thirties., often clad in a red and gold, temperature resistant combat bodysuit, with a muscular figure, or resembles a petite yet athletic woman of extreme beauty, with fair skin and red hair.
BIOGRAPHY:
Syd Celsius, the only known example of what certain Jedi referred to as a "Flame Geist" was created as a living weapon to kill Dark Side Force Sensitives, through a combination of the head of an obscure band of Alkahest using abomination hunting Jedi suffering a bout of intense insanity in which he created bizarre Alkahest spells and enchanting rituals, and summoning a Smoke Demon to whom said spells and enchantments applied, Syd was created, and for the next twenty five years, would be used to hunt down and kill dangerous dark side users, overwhelming them often through her pyrokinetic abilities, never once failing to obey her creators. But discontent stirred among other Jedi who felt its creation and use violated The Force. Its creators, The Resistors of Darkness held off petition to relinquish its use for years, until a visit from no less than the senior masters of the order was required in order for them to cease their use or be exiled. Finally relenting, Syd was tricked into touching a chunk of Nullification Resin and hidden away in a dank cave, where she suffered for years from isolation and the feelings of betrayal. Fate has now intervened, in the form of a hapless thief who stole her prison and broke it by accident, releasing her into an unfamiliar world, yet somehow, at the same time, all too familiar...
PERSONALITY
Friendly to a certain degree, and polite and civil in most cases, Syd nonetheless is a proponent of The Living Force, and believes in living for the moment. She is kind and helpful to the innocent, but due to her magical nature, while she does possess a full range of emotions, they are somewhat dulled, and due to her nature, has an instinctual distaste and inherent desire to kill Dark Adepts, which it can ignore completely, though it will become very aggravated around them. She regards all Jedi civily, but with an inherent suspicion combined with feeling severely betrayed by the order has left her working alongside them with clenched teeth. She takes great pride in both her nature and purpose, and--perhaps arrogantly--regards herself as as one of the few experiments of this sort by the Jedi that functioned exactly as intended, with only the whims of short sighted people keeping her from continuing her important work. Now free, Syd is free to chart her own destiny but her nature as a weapon will always put her in the path against the Dark Side... Formerly...
Currently...
Syd is an extremely rattled being that has suffered severe war trauma and the guilt of being once an extremely heinous and evil Sith known as Darth Phyre. Virtually every hope has been torn away, and she is locked in a Bond with a man she once murdered who has been resurrected but what fused with her is another matter entirely.
SHIP:
Scorched Earth (Vintage Star Courier)
http://starwarsrp.net/topic/136853-scorched-earth/#entry1868997
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS:
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