Star Wars Roleplay: Chaos

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Approved NPC Sun Guards on Sojourn

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Image Source: https://bethanscott.files.wordpress.com/2013/08/warrior-7.jpg
Name: Sun Guards on Sojourn
Loyalties: Alicia Drey, protection of "the Fort"
Role: To serve as a Sith cult to my character and the Order of Sith Lords, which she serves
Development Threads: N/A
Age: Varying between the ages of 18-57
Species: Thyrsian.
Force-Sensitive: No.


~​


Appearance: The appearance of the Sun Guards on Sojourn wary. Like all Thyrsians, they maintain the same dark skin and hair like their counterparts, but resemble different Armour to that of other Sun Guards in the galaxy. Only in colour, their Armour is light grey but heavy, whilst maintaining a sun emblem to resemble their beliefs.

Personality: Strict, professional. Fanatically loyal to Alicia Drey and to the protection of her property and schemes.

Weapon of Choice: Blaster rifles, pistols and carbines. Spears, knives and hand to hand combat.

Wealth: Nothing of worth.


~​


Combat Function: The Sun Guards of Sojourn act as the protectors to Alicia Drey's property on Sojourn and patrol the properties surrounding grounds, nearby lake and forests. They also act as a retrieval, battle and escort contingent on and outside Sojourn. As with all Sun Guards who hail from Thyrsus, they are well trained marks men, hand held weapon specialists and well trained in hand to hand combat.

Skills: As with all Thyrsians, the Sun Guards on Sojourn have the uncanny ability to read what their opponent is about to do next. They are an elite unit of soldiers are well trained marks men, hand held weapon specialists and hand to hand combatants. They are capable of performing clandestine and covert operations. They can act as a retrieval, battle, escort or recon unit, depending on their task.

Notable Possessions: The Sun Guards on Sojourn are provided with blaster rifle and pistol each, as well as a large metallic spear.

Other Notes: The Sun Guards on Sojourn were a band of Sun Guards who hail from Thyrsus. Led by Commander Damus, the eldest of the battalion and their leader for roughly fourteen years, they are a remnant of Sun Guards who survived the Four Hundred Year Darkness, which devastated their home world. Seeking to discover the Sith as an act of redemption away from the Gulag Virus, they went in search of the Sith Order as per their beliefs. Devoted to their beliefs and fanatical loyalty to the Sith Order, Damus and his men spent the fourteen years in which they left Thyrsus in search of the Sith, so as to claim redemption in their failure to protect Thyrsus and their people.

At some point in 836 ABY, the Sith Lord Darth Ayra restored the former home of the Muun Dark Lord of the Sith, Darth Plagueis, as she searched to learn more about the Order of Sith Lords as she and her Sith Master, Darth Pandeima, sought to restore the Rule of Two. During "the Fort's" construction, Commander Damus and Darth Ayra made contact. Having found a Sith Order to serve, Damus and his men ventured to Sojourn to serve the Sith Lord by acting primarily as guards to her property and watchers of Sojourn, which she intends to play a pivotal role in the future of the galaxy.

The Sun Guards on Sojourn are fanatically loyal to their Sith Master, Darth Ayra and are aware of the connection between herself and her alter ego, Alicia Drey. The scope of their knowledge on the Sith Lord and her activities in both of her lives have been compartmentalized so as to protect her interests. They number in few, of around thirty, in varying ages.

Commander Damus is the oldest and leader of their sect, which can be considered to be a Sith cult. They have not made contact with any other Sun Guards or Thyrsians since they came to serve Darth Ayra and live on Sojourn, choosing instead to live a life of exile from their people in service to the Sith Lord and her schemes.

There are no Force-sensitives among the Sun Guards of Sojourn.
 
Name: Stellar Tribune
Loyalties: Thyrsus; Order of Sith Lords
Role: To command a squad of four Stellar Legionnaire on Sojourn. To defend "the Fort".
Development Threads: http://starwarsrp.net/topic/36179-weekend-treasure-hunt-5-just-the-facts-maam/?view=findpost&p=519430
Age: Varying from early twenties to late forties
Species: Echani
Force-Sensitive: No.
Appearance: Varying scars from combat situations. Black Sun Guard armor
Personality: Depends. Some are friendly, others are battle hardened brutes.
Weapon of Choice: Standard Sun Guard armor and equipment.
Wealth: Nothing of note. Not poor, but not wealthy either.
Combat Function: Stellar Tribunes are commanders of groups of Stellar Legionnaires. They act are commanders, directing men under their command. They are the most experienced and thus combat ready out of their squad.
Skills: As a Stellar Tribune, they are the better of the Sun Guard in terms of using a blaster than a Stellar Legionnaire, but then not as good as their Sun Guard commander. They are gladiator trained and work well in groups. They are susceptible to Force based attacks and their skills are equaled by the Mandalorians.
Notable Possessions: Sun Guard armor.
Other Notes: The Stellar Tribunes work under the command of the Echani Sun Guard commander. All of them were trained on Thyrsus and in particular hold a good respect and loyalty to the commander, having worked and served with him for years. The Stellar Legionnaire that injured the commander works now as a Stellar Tribune. Ironically, he and the commander became best friends after the injury happened.
 
Name: Stellar Legionnaire
Loyalties: Thyrsus; Order of Sith Lords
Role: Grunts, who work under the command of Stellar Tribunes and the Sun Guard commander on Sojourn
Development Threads: http://starwarsrp.net/topic/36179-weekend-treasure-hunt-5-just-the-facts-maam/?view=findpost&p=519430
Age: Varying from mid-teens to early twenties
Species: Echani
Force-Sensitive: No
Appearance: Varying scars from combat situations. Black Sun Guard armor
Personality: Nervous, friendly, inexperienced as a Sun Guard.
Weapon of Choice: Standard Sun Guard armor and equipment.
Wealth: Nothing of note. Not poor, but not wealthy either.
Combat Function: They are grunts. They mostly work in teams and aim to take out their opponent together, rather than alone. They work in a squad under a Stellar Tribune.
Skills: As a Stellar Legionnaire, they are the better of the Sun Guard in terms of using a blaster than an avererage marks man, but then not as good as their Stellar Tribune. They are gladiator trained and work well in groups. They are susceptible to Force based attacks and their skills are equaled by the Mandalorians.
Notable Possessions: Sun Guard armor
Other Notes: N/A
 
Emberlene's Daughter, The Jedi Generalist
[member="Alicia Drey"]

Please add mannerisms to them, this is a part of the personality

As these are units I would like some clear numbers of how many there are.
 
Emberlene's Daughter, The Jedi Generalist
[member="Alicia Drey"] as you have left the board in your LOA notice I will have this archived should you return and wish to finish it you may second chance it.
 
[member="Matsu Ike"]

I have changed the picture in the OP to a new one. I have performed the necessary edits to finish the submission. I have reduced all submissions in one post (the OP), covering who the Sun Guard commander is (Commander Damus) in 'Other Notes'. I have changed their species from Echani to Thyrsian so as to stay in line with established canon beliefs and perspectives.
 
Emberlene's Daughter, The Jedi Generalist
And I missed that part.

Elite units need a dev thread to show their skills.

The predicting movements I would like to see a little more expanded upon.

[member="Alicia Drey"]
 
[member="Matsu Ike"]

The Sun Guards are a canon people, much like the Mandalorians are. That means they're already established in the Star Wars universe.

Thyrsian's have the natural ability to read people's movements before they make them, like an Epicanthrix has the ability to block out mental projected assaults via the Force.



Their military units wore the stylised red suns of Thyrsus as emblems for example. The Thyrsians kept a traditional element of Echani arts in at least one way: the weird skill to read the body language of counterparts and to forecast their next move
 
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