EmKay
Well-Known Member
INTENT
To create another pass-time for entertainment and profit.
DEVELOPMENT THREAD
If Necessary
MANUFACTURER
Sudoka Industries
MODEL
N/A
AFFILIATION
Open Market
MODULARITY
No
PRODUCTION
Mass
MATERIAL
None (it's downloadable code)
DESCRIPTION
The programmers at Sudoka Industries, faced with developing operating systems, security software, and other things, buckled under the pressure in a similar way to the engineers did. With that pressure building, the teams started to hold secret code contests to see who can make the most interesting side project. Atretes discovered their pass-times, and decided to have a look through them. He discovered the TetraBlock game and found it to be the most interesting, so he had it copied, produced, and sold.
The premise of the TetraBlock game is to have multiple shaped pieces, all made of four blocks (hence the name). The player has to arrange the pieces as they fall from the top of the screen to fit in the best way in a pile at the bottom. Completing whole rows clears them and gains the player points. A fun aspect of the game is that it never ends, only gets harder. Source code shows that the game can go infinitely onward, up to speeds that would even test Force user reflexes. It also plays a catchy jingle as you play.
To create another pass-time for entertainment and profit.
DEVELOPMENT THREAD
If Necessary
MANUFACTURER
Sudoka Industries
MODEL
N/A
AFFILIATION
Open Market
MODULARITY
No
PRODUCTION
Mass
MATERIAL
None (it's downloadable code)
DESCRIPTION
The programmers at Sudoka Industries, faced with developing operating systems, security software, and other things, buckled under the pressure in a similar way to the engineers did. With that pressure building, the teams started to hold secret code contests to see who can make the most interesting side project. Atretes discovered their pass-times, and decided to have a look through them. He discovered the TetraBlock game and found it to be the most interesting, so he had it copied, produced, and sold.
The premise of the TetraBlock game is to have multiple shaped pieces, all made of four blocks (hence the name). The player has to arrange the pieces as they fall from the top of the screen to fit in the best way in a pile at the bottom. Completing whole rows clears them and gains the player points. A fun aspect of the game is that it never ends, only gets harder. Source code shows that the game can go infinitely onward, up to speeds that would even test Force user reflexes. It also plays a catchy jingle as you play.