Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech SUDAR Pulse-wave Transceiver

Status
Not open for further replies.
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Subspace Transceiver, Subspace Radio Antenna, Sonic Probe, Sonar Mapper, Stellar Navigation Sensor, Navigational Sensor, Realspace, Subspace, Hyperspace, Radionics,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pantoran Assembly
Model: SUDAR Pulse-wave Transceiver "Subspace Detection And Ranging"
Affiliation: Outer Rim Coalition / Pantoran Assembly / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System

SPECIAL FEATURES
Strengths:
  • Uses Subspace Transceivers and Subspace Physics to locate ships in realspace
  • Can be used for wide-area and narrow-area detection
  • As most Subspace Receivers are omnidirectional, most ships picking up Pulse-Wave transmissions will not be able to identify the location or distance from which the signal came
  • Unaffected by physical barriers such as planets and asteroids
Weaknesses:
  • Unable to infer the size of a detected ship
  • When engaged in passive scanning, only "direction" can be inferred, not "distance"
  • Requires detection of multiple repeated signals in order to get an accurate-ish understanding of a detected ship's location
  • Detecting ships is harder and scans are less accurate the further away the detected ship is from the ship with the SUDAR Transceiver
  • Energy Pulses emitted during active scanning interfere with Subspace Communications
  • Energy Pulses emitted during active scanning are easily identified as a form of Com Transmission
DESCRIPTION

The SUDAR Pulse-wave Transceiver is a sensor system hat utilizes subspace communications technology in active and passive detection modes to locate ships in realspace. In its most simplest form, SUDAR technology utilizes a form of conical, directable subspace antenna to detect activity from another ship's subspace transceiver array and infer the general planar direction of the detected ship. When operated passively, this sensor listens for subspace communications transmitted by another ship in order to detect the location of said ship. When operated actively, the SUDAR Transceiver produces a pulse of high energy wavelength in subspace. This pulse of wavelength is directed in a conical path by the transmitter's iris. When this wavelength impacts the subspace antenna/transceiver of another ship, the high intensity of this wavelength pulse produces a momentary but intense disruptions to the operation of these devices. More importantly, a small portion of this wavelength pulse is refracted off of the subspace antenna/transceiver and travels back along the same path towards the Subspace Antenna of the SUDAR Transceiver. Once a return signal has been detected, a computer tied to the transceiver is then able to accurately infer the distance between the host ship and the detected ship by measuring the time delay between emitting the initial pulse and receiving the return signal. The computer is also able to analyse subtle red-shifts and blue-shifts in the frequency of the return signal to identify if a detected ship was moving further away from the sensor or moving closer to the sensor at the time when the pulse-wave impacted and reflected off of the detected ship's subspace antenna/transceiver.

Pulse-wave Transceivers include an external sensor emitter/receiver that take the form of a large, conical dish that surrounds a central pulse emitter (superconductive wire wrapped around a solid metal core) and can be widened to produce and receive readings over a larger area, or narrowed to produce and receive readings over a smaller area. As this sensor system is only able to measure the intensity and time-delay of a signal, the computer tied to this sensor is only able to determine the number of contacts, the relative distance each contact is to the transmitting ship, and that each contact exists 'somewhere' within the conical area over which the pulse-wave was projected. Because of this, a ship will typically include multiple Pulse-wave Transceivers that cover all 360-degrees of the ship's X, Y, and Z axis. During active scanning, each emitter will produce a pulse and listen for return signals at its maximum conical degree. Should an unexpected signal be detected, additional pulses will be produced in narrower and narrower degrees of coverage as the ship's sensor operators attempt to narrow down the location of a given signal. During this searching process, multiple Transceivers will be focused upon a given quadrant to prevent a loss of contact.

For additional accuracy, three or more ships can share sensor data with one another and run triangulation software to better identify the location of an unexpected signature. The further apart these ships are, the greater accuracy with which they can locate an object through triangulation.
 
Olivia Dem'adas said:
The SUNAR Pulse-wave Transceiver is an active sensor system that utilizes subspace communications technology to locate objects in realspace in much the same way as ancient RADAR and SONAR systems located objects with Radio-waves and sound-waves.
If subspace is a completely separate dimension from realspace, how is this detecting ships in realspace by emitting pulses in subspace?
 
[member="Lily Kuhn"]

It's actually not. Sorta.

There are two types of "other dimensions". The "Parallel Universe" type dimensions, and the "Higher Dimensions."

I had always thought that Hyperspace, Subspace, and Otherspace were parallel universes (and had never really understood the whole "mass shadow" thing) until I started researching for this sensor. Hyperspace, Subspace, and Otherspace are "Higher" and "Lower" dimensions of realspace. They are actually a part of realspace and overlap it at all times. You're characters are always "in" Hyperspace and Subspace at all times. They just don't perceive it because their bodies can't perceive it, the same way that your body can't perceive Ultraviolet Light Waves, Hypersonic Sounds, or Subsonic Sounds.

We perceive 3 Dimensions and understand that a 4th dimensional effect (time) occurs, but we have no way of knowing for sure if there aren't actually 6 or 7 or 12 other (higher/lower) dimensions that we simply don't perceive of. One theory is that electromagnetic energy and gravitational forces are, in all actuality, effects produced by two of these "higher and lower" dimensions.

So. That "Mass-shadow"? It's not an echo of the planet. It's not a reflection of the planet. It's not an actual shadow. It -IS- the planet. Because the planet, like all objects in realspace, also exist in Hyperspace at all times because Realspace is a part of Hyperspace. The technology for Hyperspace travel doesn't really take you to an alternate dimension, it produces a "ripple" in the fabric of Hyperspace that shoves a starship into a "higher dimensional frequency" and shifts a ship from a normal-matter existence into more of a Tachyon-matter existence (without actually moving them to a different location in the fabric of space and time) that lets them ignore the gravitational/acceleration laws of physics.

"each point in realspace was associated with a coterminous point in Hyperspace" (and subspace, and otherspace)


And it also explains why running face first into a planet is really, really bad.
Like... Why do Hyperdrives disable and spit you into Realspace when you approach a planet?
If you were in an alternate dimension, you could just go "through" the planet and not worry about it unless you had been planning to pop back into realspace -inside- the planet.
But no. Hyperdrives drop you into realspace before you hit the planet because the planet exists in Hyperspace just the same as it exists in realspace, and if you run into the planet while moving faster than the speed of light, you and the planet both go splat.
Hence why it's such a big deal when people tamper with their Hyperdrive settings and why Hyperspace based weaponry is such a big deal.

Aaaaand, according to the Hyperspace wookieepedia page, Subspace and Otherspace are the same as Hyperspace in that regard. Realspace always exists as a part of Subspace and objects in realspace always exist in Subspace. (Think of Hyperspace as a higher frequency of perception and Subspace as a lower frequency of perception)

We know that in Star Wars they use Hyperspace and Subspace to communicate between solar systems, and we know that Hyperspace Communication is faster and more efficient that Subspace Communication (which fits with the higher/lower frequency thing). We also know that, while Hyperspace Communication technology can be expensive and is sometimes rare on starships, almost every starship is equipped with a subspace transceiver and can send and receive messages through subspace without ever needing to "enter" subspace to send and receive those messages. Which (again) reinforces the idea that these are higher and lower frequencies of dimensional existence and not parallel dimensions.

You know those charts with the different circles and they all overlap in the middle?
Imagine one with 6 cirlces. Realspace is the center where all the circles overlap.
We live where all the dimensions overlap, but we can only perceive effects from three of the circles that effect us.
The other three circles would be Hyperspace, Subspace, and Otherspace.


Sooo... This thing is basically a Sonar/Radar Pulse of Ultra-low frequency sound. Except, instead of sound through air, it's a sound/energy wave analog of lower-than-normal dimensional frequency.
 
Olivia Dem'adas said:
[member="Lily Kuhn"]

It's actually not. Sorta.

There are two types of "other dimensions". The "Parallel Universe" type dimensions, and the "Higher Dimensions."

I had always thought that Hyperspace, Subspace, and Otherspace were parallel universes (and had never really understood the whole "mass shadow" thing) until I started researching for this sensor. Hyperspace, Subspace, and Otherspace are "Higher" and "Lower" dimensions of realspace. They are actually a part of realspace and overlap it at all times. You're characters are always "in" Hyperspace and Subspace at all times. They just don't perceive it because their bodies can't perceive it, the same way that your body can't perceive Ultraviolet Light Waves, Hypersonic Sounds, or Subsonic Sounds.

We perceive 3 Dimensions and understand that a 4th dimensional effect (time) occurs, but we have no way of knowing for sure if there aren't actually 6 or 7 or 12 other (higher/lower) dimensions that we simply don't perceive of. One theory is that electromagnetic energy and gravitational forces are, in all actuality, effects produced by two of these "higher and lower" dimensions.

So. That "Mass-shadow"? It's not an echo of the planet. It's not a reflection of the planet. It's not an actual shadow. It -IS- the planet. Because the planet, like all objects in realspace, also exist in Hyperspace at all times because Realspace is a part of Hyperspace. The technology for Hyperspace travel doesn't really take you to an alternate dimension, it produces a "ripple" in the fabric of Hyperspace that shoves a starship into a "higher dimensional frequency" and shifts a ship from a normal-matter existence into more of a Tachyon-matter existence (without actually moving them to a different location in the fabric of space and time) that lets them ignore the gravitational/acceleration laws of physics.

"each point in realspace was associated with a coterminous point in Hyperspace" (and subspace, and otherspace)


And it also explains why running face first into a planet is really, really bad.
Like... Why do Hyperdrives disable and spit you into Realspace when you approach a planet?
If you were in an alternate dimension, you could just go "through" the planet and not worry about it unless you had been planning to pop back into realspace -inside- the planet.
But no. Hyperdrives drop you into realspace before you hit the planet because the planet exists in Hyperspace just the same as it exists in realspace, and if you run into the planet while moving faster than the speed of light, you and the planet both go splat.
Hence why it's such a big deal when people tamper with their Hyperdrive settings and why Hyperspace based weaponry is such a big deal.

Aaaaand, according to the Hyperspace wookieepedia page, Subspace and Otherspace are the same as Hyperspace in that regard. Realspace always exists as a part of Subspace and objects in realspace always exist in Subspace. (Think of Hyperspace as a higher frequency of perception and Subspace as a lower frequency of perception)

We know that in Star Wars they use Hyperspace and Subspace to communicate between solar systems, and we know that Hyperspace Communication is faster and more efficient that Subspace Communication (which fits with the higher/lower frequency thing). We also know that, while Hyperspace Communication technology can be expensive and is sometimes rare on starships, almost every starship is equipped with a subspace transceiver and can send and receive messages through subspace without ever needing to "enter" subspace to send and receive those messages. Which (again) reinforces the idea that these are higher and lower frequencies of dimensional existence and not parallel dimensions.

You know those charts with the different circles and they all overlap in the middle?
Imagine one with 6 cirlces. Realspace is the center where all the circles overlap.
We live where all the dimensions overlap, but we can only perceive effects from three of the circles that effect us.
The other three circles would be Hyperspace, Subspace, and Otherspace.


Sooo... This thing is basically a Sonar/Radar Pulse of Ultra-low frequency sound. Except, instead of sound through air, it's a sound/energy wave analog of lower-than-normal dimensional frequency.
If this were the case it would be impossible to anchor things into hyperspace without them having an impact on realspace. There are various satellites and other buoys that can be moored in hyperspace (like "non-mass" hyperwave transceivers), which doesn't follow the logic of this theory were it true. While Hyperspace and Realspace (and I suppose theoretically subspace) are coterminous, they are not both on the same plane of existence (at least, you can't detect a ship in hyperspace with a sensor in realspace until it is about to emerge from hyperspace as that causes a particle effect in realspace).

Mass shadows pull planets out of hyperspace and into the actual objects in realspace (which is why interdiction fields, which is a gravity field, works the way it does - it creates an artificial mass shadow that rips ships out of hyperspace the same way a planet would, minus the earth-shattering boom).
Here's the article's description of how sensors and comms are effected by hyperspace:
53c5ff4a0d794e71a4f1f0d7859b35d2.png
Note how it refers to the state of existence of ships in hyperspace vs realspace in the first couple sentences.

Theoretically, though, you could use this device to detect subspace transceivers and comms on other ships.
 
[member="Olivia Dem'adas"]
I'd figure as long as one is on/transmitting signals then it could, at least theoretically, be detected. i.e; Signal going out can be picked up, triangulated or at least traced to a rough origin point. And if one were receiving signals you could have it operate in a similar function to what you have going here, just with the prerequisite of having functioning subspace transceivers in use.
 
[member="Lily Kuhn"]

Hmmm....

What you're describing sounds an aweful lot like what a DER already accomplishes as a passive sensor and doesn't leave this with much in the way of benefits for giving away the host ship's presence (and possibly their location) from "active scanning."

What if this sensor causes audible feedback / detectable energy disturbances in subspace antenna / trancievers that are turned on? Meaning that one would have to turn off their ship's transciever and disable their ship's ability to receive subspace communications in order to prevent detection from this sensor, but wouldn't make this sensor reliant upon the active broadcasts of others to function?
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom