Star Wars Roleplay: Chaos

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Approved Species Styn'karra

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Styn'karra

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OUT OF CHARACTER INFORMATION

  • Intent: To create a unique and terrifying Sithspawn species inspired by honey badgers and skunks, designed by Lucy for both psychological warfare and brutal frontline disruption.
  • Image Credit: ChatGPT
  • Canon: N/A
  • Permissions: N/A
  • Links: Vornskr, Howler
GENERAL INFORMATION
  • Name: Styn’karra (commonly called “Stinkbadger”)
    • Nicknames: Doom-Weasel, Regret Ferret, Lucy’s Mistakes
  • Designation: Non-sentient (baseline); Semi-sentient (Primal and Var’manda variants)
  • Origins: Lucette’s Labs on Vanquo
  • Average Lifespan: 8–15 standard years (up to 30 for cybernetically enhanced variants)
  • Estimated Population: Rare – Deployed in limited numbers, typically under direct command of Lucy or trusted handlers
  • Description: A squat, powerfully built quadrupedal Sithspawn that combines the anatomy of a honey badger with the stench-producing capabilities of a stink creature, all twisted by Sith alchemy. Glowing eyes, alchemized glands, jagged claws, and thick fur make them resilient and terrifying. Though small in number, their reputation exceeds them—feral engines of war, scent, and spite.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average Height of Adults: 0.7 – 1.1 meters at the shoulder
  • Average Length of Adults: 1.5 – 2 meters (body + tail)
  • Skin color: Black, gray, or reddish under-fur with dark hide beneath
  • Hair color: Typically black with white or glowing red/violet dorsal streaks
  • Distinctions:
    • Oversized claws and teeth for close combat
    • Dual scent glands capable of alchemical expulsion
    • Enhanced musculature for climbing, leaping, and grappling
    • Variants include cybernetic prosthetics, armor plating, or elemental adaptations
    • Gender distinctions are minimal; regional variants may include aquatic, arctic, desert, and urban-adapted forms
  • Races:
    • Styn’karra Var’manda – Mandalorian-bonded warbeasts [Pending Development w/ Mandalorians]
    • Styn’karra Kadmir – Anti-Mandalorian nightmares designed to destroy the Resol’nare
    • Styn’karra Primal-Class – Massive, siege-class terrors for “statement deployments”
    • Arctic Styn'karra: Pale with black vents; stinkcloud freezes midair and shatters into needles.
    • Desert Variant: Stench is oil-based and combustible. One wrong move, you’re on fire.
    • Aquatic Styn'karra: Breathes underwater. Has a tail like a bladefin. Yes, it sprays in water.
    • Urban Variant: Smaller, more agile, designed to crawl through ducts and scream into your bunk at 2 a.m.
    • Force-Eater Variant: Bred in Sith shrines. Absorbs minor Force abilities like a leech. Highly illegal. Lucy denies it exists.
  • Force Sensitivity: Rare – Some variants show mild Force sensitivity, particularly the Primal and Kadmir-class, due to Sith alchemical enhancement and spiritual tethering]
  • Biology & Behavior:
    • Size: Comparable to a large dog or small nexu. Low-slung, muscular, with reinforced bone structure.
    • Pelt: Glossy black with iridescent red or violet streaks running down its back—often mistaken for ornamental until it puffs up before a spray.
    • Claws & Teeth: Razor-sharp and lightsaber-resistant due to Sith alchemical forging. Can climb walls, shred armor, and gnaw through durasteel plating.
    • Temperament: Aggressively territorial, fearless, vindictive. Will chase Jedi for fun.
    • Intelligence: Low cunning. Can learn simple commands like "maim" and "ruin."
Strengths:
  • Stench of Despair: Alchemically-augmented musk attacks the senses and the mind—induces disorientation, traumatic hallucinations, and Force doubt.
    • Emits a concentrated Sith Alchemical pheromone cloud—not just bad smell, but an existential stench.
    • Jedi exposed to it experience traumatic Force visions, moral doubt, or relive their worst failures.
    • Gas is corrosive to armor seals and is resistant to most filtration systems.
    • Can be sprayed up to 10 meters, with pinpoint aim.
    • Smells like rotted meat, betrayal, and fear. Clings to the soul. Won’t wash off with bacta (hope you have lots of tomato juice)
  • Unstoppable Ferocity: Immune to fear, resistant to pain, and fights until death—or resurrection via Lucy’s cybernetic interventions.
Weaknesses:
  • Poor Loyalty (except Var'manda): Will turn on allies if provoked or wounded. Untrainable beyond conditioning and limited command imprinting.
  • Highly Specialized: Most variants are tuned for specific environments or targets; vulnerable outside those contexts or when facing specialized counters (e.g., anti-alchemical shielding or environmental null zones).
  • Still Squishy: They're still pretty squishy all things considered.
CULTURE
  • Diet: Carnivore. Enjoys flesh, bone, armor plating, and sometimes tech. Scent glands seem to be fueled by caloric overload and ambient fear.
  • Communication: Growls, roars, musk patterns, and screeches; some variants mimic language or comms.
  • Technology level: None. However, many are modified with external cybernetic enhancements (weapons, limbs, sensors).
  • Religion/Beliefs: None. Some Primal-class variants have been observed engaging in ritualistic behavior around battlefields, possibly residual from alchemical programming.
  • General behavior:
    • Solitary or deployed in small “packs” (2–5)
    • Reproduce only under forced cloning or spawning conditions in Lucy’s labs
    • Do not raise young; all are created in vats or forged
    • Actively hostile to Jedi, Mandalorians, and high-empathy Force-sensitives
    • Nocturnal preference, but highly adaptable
    • Will chew on Force relics, eat lightsabers, and nest in wreckage
  • Core Behavior:
    • They do not care. No Force intimidation, no Jedi mind trick, no morale loss.
    • A Jedi cuts off its leg? It chews off the rest and keeps going.
    • Lucy calls them "terminally pissed off in every direction."
  • Physical Build:
    • Broad-shouldered, dense muscle under shock-absorbent skin.
    • Fur can harden like spines when threatened—you will get impaled trying to hold it down.
    • Glands are lined with Sith-imbued bone growths—shrapnel stink if ruptured.
  • Cybernetic Enhancements (Lucy’s Special Touch):
    • When injured, they're not retired. Lucy upgrades them.
    • Missing leg? Now it’s a vibroblade.
    • Eye gone? Now it sees through Force cloaks.
    • Spine shattered? Now it’s remotely controlled and runs on pain.
  • Personality and Usage:
    • Trainable? No.
    • Best you get is a grudging understanding not to bite the hand that upgrades it.
    • Sometimes even that fails.
  • Uses in Combat:
    • Tunnel sieges. Jedi temple harassment. Psychological warfare.
    • Area denial via pheromone saturation.
    • Great for “send in the problem and walk away” operations.
  • Fun Fact: They don’t need food to survive. They eat because they like the sound it makes.
HISTORICAL INFORMATION
The first Styn’karra was created by Lucy as an offhand experiment—a throwaway Sithspawn designed to harass Jedi patrols. The prototype was deployed into a remote cave network as a field test. The result? One Jedi Knight abandoned his padawan mid-fight after inhaling the creature’s pheromonal stench and experiencing crippling hallucinations. Lucy was delighted.

Refinement followed: improved scent projection, pain resistance, behavioral volatility, and size variations. The base model evolved into a brutal, semi-controlled biological weapon. As Lucy’s reputation for nightmare-beasts grew, so did her ambition. She began developing specialized variants—including the Kadmir, designed specifically to humiliate Mandalorians who crossed or betrayed her.

The Var’manda variant, by contrast, remains undeployed—a genetically stabilized, command-imprinted strain bred for loyalty and war-bonding. Lucy has publicly stated she will only release the Var’manda strain if and when diplomatic or personal relations with Mandalorian clans improve. For now, the creatures remain sealed, monitored, and heavily armored in deep storage. The handlers refer to them as "the maybes."

The massive Primal-Class emerged sporadically throughout this development cycle—unique, hand-forged juggernauts deployed by Lucy only when spectacle, vengeance, or psychological devastation is required.

Styn’karra sightings have since been reported across multiple conflict zones, particularly where the Sith and the Commonwealth conduct joint operations. Several Jedi councils have filed formal complaints regarding the species’ use in warfare, citing “unbearable psychic contamination” and “cruelty beyond the battlefield.” Lucy reportedly framed the reports and hung them in her lab.


 
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