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Stronghold class heavy carrier

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Silas Ward

Mandolorian assassin
Classification: Imperial carrier
Production Line: Stronghold class
Role: The Stronghold class heavy carrier
Height: 315m
Width: 550m
Length: 715m
Power Core Generator/Reactor: The stronghold class carrier is powered by mark VI fuel cells or rhydonium. Rhydonium is highly explosive so it's not recommended.
Hyperdrive Rating: 5
Minimum Crew: 690
Optimal Crew: 700
Armaments: 2 forward ion cannons, 12 quad laser cannons, 80 light laser beams turrets, 30 light repeaters cannons, 6 medium laser beam cannons and 6 proton torpedo launchers.
Non-Combative Attachments: 1 Sensor relay, 1 communications relay, 2 large cargo bays, 1 small hanger bay, 2 life support systems,4 engine cooling tanks and 2 shield generators.
Passenger Capacity: 400
Cargo Capacity: metric ton: 50,000,000 = Kg: 50000000000
Consumables: 2 years
Sublight Speed and Maneuverability: 7

Description: the stronghold class was designed to carry heavy loads that other ships couldn't. It was not easily destroyed because of it defense systems. It was first manufactured on Carida in the year 17 BBY. The series was protected for centuries inside imperial records as blueprints. The series was fully recovered in the year 832 ABY by a group of imperial troops in the dune sea after finding two of the starships crashed.
 
I'm afraid there are a number of errors and inconsistencies with this entry that need addressing before its given proper consideration.

First and foremost, size. Simply put, it's far too small to be a carrier of any kind of note. Most fighters are close to 10 meters long themselves, or greater. It would be unable to hold more than one or two fighters at most. Which segues into the next point; carriers are meant to carry a large number of fighters, bombers, gunships, etc into a fight. Thus, their hangers are their main armament. As a result, their ship-to-ship weaponry is sorely lacking. This ship has more cannons and turrets than just about any submission we've had to date, as well there's no terminology tying them to Star Wars canon and lore. Are they blaster turrets? Turbolasers? What is a particle cannon? These are the things that need addressing.

Next, its crew and passenger limits are similarly undersized for a carrier. Such ships have to field the crew for the ship, the pilots for the fighters, the technicians for the starfighters. It's cargo capacity needs to be normalized. Typically for capital ships, their cargo space is measured in metric tons (Metric ton = 1000 kilograms). Most capital ships are expected to run long term, deep-space missions requiring them to operate without support for months at a time. A capital ship with only a few weeks worth of supplies is hardly going to cut it for a military

And as far as its history, you might consider reworking it some. A ship that's more than 800 years old is going to be built using possibly antiquated technology. A regular ship could feasibly be retrofitted with modern equipment, but it would be more cost-effective to simply have the ship designs taken to scratch and rebuilt from the ground up.

Last, it's not strictly mandatory, but if you could provide a picture with the application, it helps everyone get a better idea of what the carrier looks like.
 
The type of carrier should be defined. Star Wars mixes star fighter carriers with ships that carry soldiers (aka, assault ships).

After that, you should list how many standard star fighters could fit within the ship.

The hyperdrive rating is too poor quality for a military grade ship. A military ship would not have a hyperdrive rating above 4.

Let us fix those two before moving on.
 
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