Star Wars Roleplay: Chaos

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Approved Tech Sparker "No-Tech" Contact Fuse

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Alor of Clan Gred, Mando'ad'jetii
OUT OF CHARACTER INFORMATION
  • Intent: Great a "No-tech" fuse to assist in combat with the Bryn'adûl
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Concord Specialized Technologies
  • Affiliation: Open-Market
  • Model: Sparker Contant Fuse
  • Modularity: Is the module.
  • Production: Mass-Produced
  • Material: Durasteel, contact explosive.
SPECIAL FEATURES
  • Hyper Simple: Extremely rudimentary by galactic standards, the Sparker can most easily be described as a durasteel spike with a contact explosive blasting cap. This simple system makes it impossible to short out the fuse system, even with EMPs and deadening fields. The fuse does require the force of a shell behind it to trigger, but a hard knock could set it off.
STRENGTHS
  • Impossible to make inactive.
WEAKNESSES
  • Must be handled with care to avoid explosion.
DESCRIPTION
With the Bryn'adûl on the march, and multiple engagements to study, it became clear that new weaponry would be needed to combat this new threat. One of the cores to some of these new weapons is the Sparker "No-Tech" contact fuse. Built be removing as much technology as possible, the Sparker only consists of durasteel spike and a contact explosive blasting cap. Designed to counter tech deadening fields, the fuses are notably dangerous once the pins are pulled that arm them, though the spikes require the force of a shell or missile to slide back. While this makes it somewhat more dangerous, this also means that the weapons that use this fuse can't be deadened.
 
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