The Laughing Magickian

Name: Six True Words
Loyalties: His craft, then his employer
Role: Curious Character in the Trenchcoat Man universe. Alternative Force Philosopher. City Ghoul.
Development Threads: Watch This Space
Age: 38
Species: Human (Atrisian)
Force-Sensitive: No
Appearance: Six True Words’s appearance is well-kempt, but to not such a degree so as to appear square or uptight. It is natural, balanced between chaos and deliberate intent. His manner of dress is hip, though with not the effort to draw attention to oneself. It simply is not his desire to be the most well-dressed man in the room, and while he certainly can afford it, he makes little effort to be the most fashion-forward, either. After all, it is in the nature of his talent that he need not this superfluity to Pop!, for it is not the clothes that make the man, nor the man that makes the clothes. They make each other.
A mole resides between his eyes, and his age has granted him some grey hairs. Is typically wearing glasses.
Personality: Mystical, yet Business-Savvy. A delicate balance between the Old World and the New. Weighs words carefully, wastes few. Was important once, content to never be again. He is not boastful, nor ascetic. Not compassionate, nor cruel. He is simply open, allowing the Force to shape him to its whims as he might shape It in a room, a city, or a world.
While not technophobic, Six True Words does hold a certain disdain for technology. He finds that relying too much upon it weakens ones link to the act in which they are performing. In this, he often opts for older tools that do not degrade his role in process. His eyeglasses are bare bones, no distracting interfaces. His Luopan droid makes suggestions, but the measuring process is entirely under his direction.
Weapon of Choice: Feng-Shui
Wealth: His services in Urban Planning, Interior Decorating, and Landscaping (predominantly in accordance to Feng-Shui principles) have left him quite comfortably wealthy.
Combat Function: If Six True Words were to wind up in combat, it would be indirectly. He would likely lead you to an area where the Force was weak, polarized, or otherwise negatively affected, then execute you with a blaster while you were dealing with it. For NFUs, he’s fresh meat, provided you can find him.
Skills: Feng-Shui - In parts of Atrisian culture, the Force is not understood to be a product of microscopic bacteria (though such a revelation would not hurt the philosophy that has emerged). There is no debate between the Living, the Unifying, and the Insidious. The Force simply is, and all things similarly are with it. While a lamp cannot Force Push you, nor can a Couch read your mind, they nonetheless possess a consciousness, a spirit, or a spiritual quality.
All things are the Force. This is simple fact.
In recognizing this basic truth, Six True Words has made himself count among the most powerful Force-Wielding NFU. In his arrangement of furniture, of plantlife, of hotels and market stalls, even people, he has been able to harmonize the Force so as to perform a variety of general tasks. At the requests of Emperors, he has built jails without walls to bind Jedi captives. Under contract of corporate overlords, he has turned their towers into guns, blasting star destroyers from orbit with Force Energy weaponized by Masters praying in the elevators.
Maths Whiz- Though by no means a human calculator, Six True Words has worked with mathematics in architecture for a long time. He is long beyond the point where crunching figures gives him trouble, or is even anything beyond a reflex.
Psychology- In order to properly implement the arithmetic for Feng-Shui, one must also be able to understand the situation of the person one is working for. Six True Words is adept in breaking down personality into workable figures so that the subject may benefit or suffer from his art.
Notable Possessions: Ancient light-adjusting reading glasses; a very old Luopan compass “droid” (basically a floating, disc-shaped machine that beeps at him periodically as he uses it in his measures)
Other Notes: In the reactionary grave-robbing and death-worship and its resulting cultural bankruptcy of the modern generation, Six True Words has fallen out of vogue due to Feng-Shui’s inability to produce results sans explosions or tangible “ARTIFACTS OF ANCIENT POWER.” He has taken very few protégés and no longer operates a readily-accessible business firm.
How to Kill My Character 101:
Strengths- Six True Words is an academic and a wiseman, so you can count on him to potentially be cleverer than you. He roams in circles of higher caliber people where violence isn't as acceptable, and isn't likely to engage directly, if at all. I mean, he comes from a culture of Face management.
While he does not have his own security detail, his associates likely do. His particular talents allow for calculating probabilities of human behavior, offering an early warning system in the event of emerging aggression, and then a shrewd mind when it comes to luring would-be opponents into traps.
Of course, none of this is really present in his mind. He's a non-combatant in the role of counselor.
Weaknesses- Six True Words is, again, not a fighter. While not a coward, he definitely does not feel dishonor in the face of "tactical retreat." That said, however, if cornered, he's not going to manifest incredible brute strength, or startling swordsmanship, or suddenly develop some martial arts mastery encoded in his DNA. He's going to get beat up...unless you suck.
Additionally, his Feng-Shui doesn't just shoot from his fingertips. He actually has to move things, or have someone move them for him. I solemnly swear to never have him get knocked into a sofa, move it a quarter inch to the right, and suddenly explode a lightsaber in the hand of his opponent, or whatever.