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Shortfin Assault Shuttle (5.0 Update)

Everspace-Colonial-Interceptor-Ship.jpg
OUT OF CHARACTER INFORMATION

Intent: To update Coren's Assault Shuttle
Image Source: Everspace Game
Canon Link: N/A
Restricted Missions:
Primary Source: http://starwarsrp.net/topic/64085-shortfin-prototype-shuttle/

PRODUCTION INFORMATION
Manufacturer: Silk Holdings
Model: Shortfin Prototype Assault Shuttle
Affiliation: Closed-Market
Production: Unique
Material: Alusteel and Desh-Terenthium Alloy, Glassteel, Starship Commonents

TECHNICAL SPECIFICATIONS
Classification: Assault Shutte
Length: 32m
Width: 21m
Height: 7.5m
Armament: High
  • 2 Composite beam lasers (15 degree rotation)
  • 2 Triple Blaster Cannons
  • 2 Flextube Warhead launchers (3 warheads each)
Defenses: Moderate
  • Redundant Shield Generator

Squadron Count: None: 1
Maneuverability Rating: Very High.
Speed Rating: High
Hyperdrive Class: Very Fast: 0.327

STANDARD FEATURES
  • Standard Targetting Computer
  • Standard Navigation System
  • Standard Life Support System
  • Standard Slurpee Machine
  • Standard Repulsorlift Engines
  • Standard Sensors Array
  • Distress Beacon
  • Docking Clamp
  • Cup Holders
  • Advanced Sound System
  • Manuevring Jets

ADVANCED SYSTEMS

Strengths:
  • Fast and nimble
  • Low Sensor Reading
  • Advanced shields
Weaknesses:
  • Light weight armor and hull rating
  • With the variety of systems, the energy reserves to power all the modular systems (Silk Systems) and can't run all at the same time, will require a few minutes to power on and recalibrate when switching
  • High energy requirement in weapons systems allow for one to be used at a time
Description: The ShortFin is a ship created as a prototype shuttle and courier vessel for Coren Starchaser. Designed to replace his former strike craft, the Tiburon and to not overlap his primary vessel the Tachyon Rising. ShortFin is designed with as a strike-and-support vessel. Boasting a handsome weapon compliment of two triple blasters, two composite-beam cannons and two flextube warhead launchers, she can be outfitted for several different mission parameters. Still, the weapons offerings do not make her a fully combat functional vessel, as she suffers from being constructed with light armor and weaker shields than an average vessel.

Speed and stealth are what keeps the ShortFin alive. Constructed using the same hull covering as the StealthX, ShortFin has a very slim radar profile when she is not engaged in active combat or using her SLAM engines. The ship uses low-profile TibannaX engines created by Mara TibX and Fuel, which burn very fast with minimal ion exhaust, however the SLAM system does not utilize this fuel and burns standard fuel, which provides the speed needed to evade enemies, but counters the radar profile.

Several special systems have been installed in this vessel, including a Calrissian Hyperdrive and a programmable IFF transponder to allow Coren to disguise the ship as having a point of origin from all around the galaxy. This system can store up to 6 false transponders that can be readily switched within an hour of downtime (Hyperspace, hiding in asteroids, out of contact) and rewritten given substantial time (between engagements) These systems allow the vessel a very high tech and specialized approach to her missions and cause her to be used in very select teams, or mostly, on solo ventures. With comfortable housingfor a team of 5, and uncomfortable housing for a team of 10 and mule-train conditions for up to 25 passengers, the ShortFin is a very mission focused craft.

The vessel can be piloted decently by most, but when Coren is using both the Force and the Liberation Module by iBorg (iBorg for all your transhuman needs), piloting becomes something near a work of art as the ship was built around Coren’s preferences for combat, and its controls are the Frankenstein of a CEC YT-2000, Silk Rassilon and Santhe TIE Exalt controls. On top of these controls, the ship houses Lexi, a next generation simulated intelligence. Among other functions, the system can learn to accommodate Coren’s preferences, however is not a self-aware artificial intelligence. Primarily, she monitors ship systems, assists with automated repairs, advises on other repairs, assists with prioritizing targets as well as navigation and keeping Coren up to date on variety of public access data, as well as tracking ship movements that register when they enter systems.

Additionally, if Coren flies this ship through urban areas, he may get pulled over because the sound system is just that awesome.

During his time in the Unknown Regions, and within the known galaxy, the ship system has been able to be updated, and spliced together to work a bit better than the original run
 
Grand Admiral, First Order Central Command
[member="Coren Starchaser"]

Unless I'm misunderstanding, the star-flecked paint scheme on the StealthX has nothing to do with its small sensor profile. That was the Fiberplast it was made out of (which also made them quite fragile).

Under weaknesses you mention


Coren Starchaser said:
Advanced combat systems cause flucuations in use
How, exactly, does this impact the ships' performance?
 
[member="Cyrus Tregessar"]

So, I specified that the systems from Silk need to be given only power to one at a time.

The star-flecked paint contained the iron ball paint aborber, that helped mess with scanners. This was on the Wookieepedia at one point but I am failing to find it again. Also checked the F-117 from real life, can't find. so removed the iron ball, just keeping the darker paint.
 
Grand Admiral, First Order Central Command
[member="Coren Starchaser"]

That 'iron ball' stuff is listed under here as being used on the Nighthawks. https://en.wikipedia.org/wiki/Radiation-absorbent_material

I do not believe that is still the technique used on modern stealth fighters, but I do get why the original description was the way it was now. I think simply putting 'radiation-absorbent materials' would probably work fine. This is semi-unique so stealth systems aren't inherently a problem.

Maneuvering Jets can be included under Standard Systems, as can the Sound System. Remember that Advanced Systems should be referenced in Strengths and Weaknesses and while a custom sound set is probably non-standard it's not going to really affect combat performance (unless your sub draws that much power).

As it stands this craft is about one and half ratings too high, even with the low production and squadron count. There's a lot of ways to approach that so I'll leave it to you.
 
[member="Coren Starchaser"]
Even at unique, your submission's ratings are currently too high. Here's our example of an unique freighter, located in the Starship Templates:
889800f4e84b67b39203c4f4df5526ad.png


The above is only one configuration of ratings, but the total ratings should still be the same unless you add in additional weaknesses. Your current weaknesses revolve around your advanced systems, which has been taken into account already.
 
[member="Coren Starchaser"]
Alrighty, send either myself or another RPJ or admin a PM when you wish to have this taken back out.
 
Moved to Factory Archives - If you want to remove from the archives, please feel free to tag [member="Jamie Pyne"], [member="Nadja Keto"], or [member="Taryc Ap'Irae"]
 

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