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Approved Tech Shortbow Plasma Railgun [II]

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Fiolette Fortan

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S H O R T B O W
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

  • Classification: Railgun

  • Size: Average

  • Weight: Heavy

  • Ammunition Type: Ship’s Energy + Tibanna Gas

  • Ammunition Capacity: Effectively Unlimited

  • Reload Speed: Average - Fast

  • Effective Range: Long Range

  • Rate of Fire: Low - Average

  • Stopping Power: High

  • Recoil: Low

SPECIAL FEATURES

  • An emphasis on damage over time.

  • No ammunition, relies on power from parent ship.

  • Utilizes Sianium (Siaber Crystal) power converters to increase recharge/reload times.

  • Damage over time at maximum charge equals to two long range turbolaser batteries.

  • Damage over time at minimum charge equals to half a long range turbolaser battery.

  • Initial impact at maximum charge equals to one long range turbolaser battery.

  • Initial impact at minimum charge equals to two long range turbolasers.

  • Accuracy increased with new automated target-lock function.

  • Overcharge capable, at the risk of blowback.

  • Heuristic data processing enables crews to track weapon efficiency.

  • Automated internal temperature check.

  • Targeting and tracking sensors allows the Shortbow to track its own targets.

  • Trilamnium overlay provides a higher resistance to turbolaser weaponry.

  • Damage over time duration is estimated ten to fifteen seconds.

Strengths:

  • Damage Over Time: Focused on damage over time to enemy shields hits harder the more time it has been given to charge.

  • Long Range: Effective at long range, the Shortbow works well to target capital ships at a distance.

  • Unshielded Targets: Unshielded targets may be devastated by the Shortbow upon impact nevermind the damage over time.

  • Overlay: Trilamnium overlay provides a higher overall resistance to turbolaser weaponry.

Weaknesses:

  • Siaber Crystal: Relying on Siaber Power Converters, the Shortbow falls victim to the crystal and should the crystal break - it would lead to a catastrophic blowback.

  • Blowback: Related to overheating or having the power converter fail/crystal crack the blowback of the plasma railgun would result in the energy going into the ship’s engine with fatal results.

  • Overheat: Due to discharging and charging of the weapon, there is a very real possibility of overheating the weapon as overheating can lead to breaks in the tubes. This can lead to blowback.

  • Charge: Requires a charge time between shots, and while the power converters have been upgraded to increase this charge time - it is still recommended to wait the maximum charge time to get not only the maximum effect but to ensure crew safety.

  • Standard, Short Range: Ineffective at standard/short range combat.

  • Size: Meant to target capital vessels over 100m long, smaller vessels may be able to dodge the railgun completely.

DESCRIPTION
As part of a modernization program, the Shortbow featured on the Inflictor III was the first to be part of this project. The mechanisms for the railgun changed little, with the exception of the power converters. The Shortbow would feature siaber power crystal converters and this would enable the railgun a faster recharge time when compared to the first generation railgun.

Still ineffective at standard, and short range - unable to target smaller attack craft, gunships and corvettes under 100m. The Shortbow is also still prone to overheating, and now is subject to the failures of the siaber crystal should it crack. And while the charge time has increased overall, the recommendation is still to wait for full charge.

The shortbow still maintains its overall effective damage equating to two turbolaser batteries overtime, although this primarily affects conventional shielding. Specialized shielding such as molecular shielding may hold up more effectively against the Shortbow.

The railgun cannot be installed on vessels under 600m.
 
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