Star Wars Roleplay: Chaos

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Ships for ORC

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Andromeda-class Battleship,
Canon Link: NA
Primary Source: NA
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PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Ancorans
Model: Luss-class Battleship (A and B Variant)
Affiliation (B Variant): Outer Rim Coalition / Ancorans / Closed Market
Affiliation (A Variant): Ancoran Navy (ORC Subfaction)
Modularity: Two Variants
Production: Minor (B Variant) / Limited (A Variant)
Material:
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TECHNICAL SPECIFICATIONS
Classification: Heavy Cruiser
Length: 900 meters
Hyperdrive: Average
Hangar: Very Low (1 Squadron)
Speed: Low
Maneuverability: Low
Defense: High (B Variant) / Very High (A Variant)
Armament: Very High
  • 4x Triple Gun Agrocite Enhanced Heavy Turbolaser Turrets
  • 1x Keel-mounted Dual Light Particle Beam Cannon
  • 20x Capital Ship Grade Lateral-launching Torpedo Tubes
  • Numerous Point Defense Laser Canon Batteries
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ADVANCED SYSTEMS
  • Sundiver Field Projector (A Variant Only)
  • Advanced Power and Navigational Systems (WPC/EBS)
STANDARD FEATURES
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Strengths:
  • Highly destructive Turbolasers excel at piercing thick armor and shields
  • Keel-mounted weapon does exceptional damage at long and medium ranges
  • Double-layered, rapidly regenerating shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • High grade steel construction affords the craft exceptional structural integrity
  • Thick armor plating stands up to high power, high caliber, and armor piercing weaponry very well
  • Capable of diverting power away from maneuvering thrusters to overcharge primary Ion Drives, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Maneuverability
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Armament at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • High powered Turbolasers may over-penetrate lighter starships
  • Keel-mounted weapon requires the ship itself to maneuver so that the hull is pointed towards the target, making it poorly suited for use against ships smaller than a Light Star Destroyer, or at close ranges
  • Double-layered, rapidly regenerating shields are more likely to be pierced by high powered weaponry
  • High grade steel is exceptionally hard to cut through or otherwise manipulate, making the ship particularly difficult to repair when structurally damaged
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Built from a high density metal, these ships appear quite prominently on gravity based and magnetic based sensors, often appearing as significantly larger ships while still at extreme ranges
  • Weapon Power Converter and Engine Boosting System cannot be active at the same time, nor can either system be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named for a city on Ancora, the Luss-class Battleship is a heavily armed and armored warship used both by the Ancoran Navy and allied nations throughout the Outer Rim Coalition. Though many of the larger galactic powers would consider it an escort, the Luss-class is large enough to serve as a Capital Ship throughout most of the Outer Rim and is frequently used in such a capacity. The ship boasts an impressive offensive armament, both from a battery of high powered turbolasers and from an even more powerful keel-mounted weapon, which is further supported by an impressive ordnance complement and an assortment of point defense weaponry. More than a simple weapons' platform, the Luss-class is constructed from a particularly high grade of steel and incorporates a redundant superstructure system that affords the ship with a great deal of structural integrity. This durability is further enhanced by a double layered armor plating comprised of the same high quality steel and a double layered Deflector Shield system that recharges very quickly.

The primary weapons of the Ancoran Warships are an impressive battery of high powered heavy turbolasers. These weapons are arranged into four dorsal turrets with three guns on each turret. Two turrets face forward while two face to the rear of the ship. The lethality of these weapons is greatly enhanced by the incorporation of a highly volatile fuel source that significantly improves the destructive potential of these weapons without also requiring a lower than normal rate of fire. Supporting this primary armament is a somewhat situational secondary weapon. Incorporated into the superstructure of the ship's forward section is a dual light particle beam cannon. This weapon is extremely powerful and can cause devastating damage to a struck ship, but requires enormous amount of power to utilize and requires that the entire ship maneuver itself to line up a shot upon a target. This weapon also suffers from poor beam cohesion and is far less concentrated than a typical particle beam cannon. This causes the weapon to be inferior to normal particle beam weapons in terms of armor penetration, but also serves to afford the weapon a significantly wider area of impact and is a more impressive visual effect that sailors report to be highly intimidating to receiving parties.

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There are currently two known versions of the Luss-class Battleship. The most common variant is the "B Variant" and is considered the standard model of the class. The less common of the two known variants is the "A Variant" that incorporates a rarer and more durable armor plating than the B Variant. Another difference between these two variants would be the inclusion of a Sundiver Field Projector in the A Variant, a device that, in conjunction with the strength of the ship's hull and armor plating, enables the A Variant to operate well into the atmosphere of gas giants and even in the upper-most layers of a star (albeit for a limited time). Both variants of the ship also incorporate an advanced power distribution system that affords a great deal of flexibility in the ship's performance profile. Commanders of this vessel can elect to divert power away from Maneuvering Thrusters to supercharge the ship's Ion Drive, or can divert power away from the ship's Ion Drive to supercharge the ship's weaponry. With proper use of these systems, Luss-class Battleships can quickly adjust their performance profile in response to shifting conditions in an ever changing battlespace.

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Airone Frigate,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Ancorans
Model: Lucet-class Cruiser (A and B Variant)
Affiliation (B Variant): Outer Rim Coalition / Ancorans / Closed Market
Affiliation (A Variant): Ancoran Navy (ORC Subfaction)
Modularity: Two Variants
Production: Minor (B Variant) / Limited (A Variant)
Material:
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TECHNICAL SPECIFICATIONS
Classification: Light Cruiser
Length: 550 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Low
Maneuverability: Low
Defense: High (B Variant) / Very High (A Variant)
Armament: Very High
  • 3x Dual Gun Agrocite Enhanced Heavy Turbolaser Turrets
  • 4x Dual Gun Agrocite Enhanced Light Turbolaser Turrets
  • 12x Keel-mounted Agrocite Enhanced Light Turbolaser Cannons
  • 2x Capital Ship Grade Prow-launching Torpedo Tubes
  • 8x Escort Grade Lateral-launching Torpedo Tubes
  • Numerous Point Defense Laser Canon Batteries
ADVANCED SYSTEMS
  • Sundiver Field Projector (A Variant Only)
  • Advanced Sensor Package (ELDAR/PADAR)
  • Advanced Power and Navigational Systems (WPC/EBS)
STANDARD FEATURES
Strengths:
  • Highly destructive Turbolasers excel at piercing thick armor and shields
  • Light Turbolaser Turrets excel at tracking and damaging Corvettes
  • Double-layered, rapidly regenerating shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • High grade steel construction affords the craft exceptional structural integrity
  • Thick armor plating stands up to high power, high caliber, and armor piercing weaponry very well
  • Advanced sensor suite capable of long range detection of stellar phenomena and offer abnormal means of starship detection
  • Capable of diverting power away from maneuvering thrusters to overcharge primary Ion Drives, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Maneuverability
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Armament at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • High powered Turbolasers may over-penetrate lighter starships
  • Double-layered, rapidly regenerating shields are more likely to be pierced by high powered weaponry
  • High grade steel is exceptionally hard to cut through or otherwise manipulate, making the ship particularly difficult to repair when structurally damaged
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Built from a high density metal, these ships appear quite prominently on gravity based and magnetic based sensors, often appearing as significantly larger ships while still at extreme ranges
  • Weapon Power Converter and Engine Boosting System cannot be active at the same time, nor can either system be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named for a city on Ancora, the Lucet-class Cruiser is a heavily armed and armored warship used both by the Ancoran Navy and allied nations throughout the Outer Rim Coalition. Though many of the larger galactic powers would consider it an escort, the Lucet-class is large enough to serve as a ship of the line throughout most of the Outer Rim and is frequently used in such a capacity. The ship boasts an impressive offensive armament via an assorted battery of high powered turbolasers, supported by an impressive ordnance complement and an assortment of point defense weaponry. More than a simple weapons' platform, the Lucet-class incorporates a number of advanced sensor systems into its sensor suite. Additionally, the ship is constructed from a particularly high grade of steel and incorporates a redundant superstructure system that affords the ship with a great deal of structural integrity. This durability is further enhanced by a double layered armor plating comprised of the same high quality steel and a double layered Deflector Shield system that recharges very quickly.

The primary weapons of the Ancoran warships are an impressive battery of high powered heavy turbolasers. These weapons are arranged into three prow turrets with two guns on each turret. Two turrets are dorsal while one is ventral. Four light turbolaser variants of these turrets are arranged along the aft sides of the ship and four batteries of three such guns are arranged along the prow of the ship's hull. These weapons and their placement affords the Lucet-class of Cruisers with numerous overlapping fire arcs and an impressive range of engagement options. While many of these weapons are designed for use against smaller ships, such as frigates and corvettes, the lethality of these weapons is greatly enhanced by the incorporation of a highly volatile fuel source that significantly improves the destructive potential of these weapons without also requiring a lower than normal rate of fire. Supporting this primary armament is a somewhat situational secondary weapon.

In additional to the standard package of sensors (Hyperwave Signal Interceptor, Dedicated Energy Receptor, Electro-photo Receptors, Electrotelescopes, and Aural Sensors), Lucet-class Cruisers incorporate two additional advanced sensor systems: The Electromagnetic Detection And Ranging Sensor and the Particle Detection And Ranging Sensor. Called ELDAR and PADAR respectively, these two sensor systems are unique to Ancoran Scientists and offer Lucet-class Cruisers a number of abnormal detection methods that enables these ships to perform a number of scientific missions as well as affording these cruisers an entirely unique capacity for starship detection.

There are currently two known versions of the Lucet-class Cruiser. The most common variant is the "B Variant" and is considered the standard model of the class. The less common of the two known variants is the "A Variant" that incorporates a rarer and more durable armor plating than the B Variant. Another difference between these two variants would be the inclusion of a Sundiver Field Projector in the A Variant, a device that, in conjunction with the strength of the ship's hull and armor plating, enables the A Variant to operate well into the atmosphere of gas giants and even in the upper-most layers of a star (albeit for a limited time).

Both variants of the ship also incorporate an advanced power distribution system that affords a great deal of flexibility in the ship's performance profile. Commanders of this vessel can elect to divert power away from Maneuvering Thrusters to supercharge the ship's Ion Drive, or can divert power away from the ship's Ion Drive to supercharge the ship's weaponry. With proper use of these systems, Lucet-class Cruisers can quickly adjust their performance profile in response to shifting conditions in an ever changing battlespace.
 
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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Gundam Anime Series, Earth Federation, Earth Federation Forces, Magellan-class,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pantoran Assembly
Model: Shen-class Line Cruiser
Affiliation: Outer Rim Coalition / Pantoran Assembly / Closed Market
Modularity: Limited
Production: Minor
Material:
ef_magellan_class_battleship_by_chiletrek-d8yuxqd.png
TECHNICAL SPECIFICATIONS
Classification: Cruiser
Length: 650 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Average
Maneuverability: Low
Defense: High
Armament: High
  • 7x Dual Heavy Turbolaser Turrets
  • 4x Capital Ship Grade Prow-launching Torpedo Tubes
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Military Grade Molecular Deflector Shields
  • Advanced Power and Navigational Systems (UES/WPC)
STANDARD FEATURES
Strengths:
  • Advanced shield system enables the ship to generate additional power by absorbing a portion of thermal or kinetic energy from hostile weapons as they impact against the shield
  • Energy generated by Molecular shield system can be used to augment the ship's power supply. This energy can be routed to primary Ion Drives, Maneuvering Thrusters, Weapons, or Shields and, when used, affords the ship a +1 Rating increase to Speed, Maneuverability, Armament, or Defense respectively
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Armament at the expense of a temporary -1 Rating to Speed
  • Capable of diverting power away from primary Ion Drive to overcharge shield systems, affording the ship a temporary +1 Rating to Defense at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Though the shields are advanced, they do not provide any additional protection than any other standard, military grade deflector shield
  • Weapon Power Converter and Unbreakable Engine System cannot be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named after a prestigious family from Pantora, the Shen-class Line Cruiser is a well rounded warship designed by the Pantoran Assembly for use in their personal navy. However, being a world on the boarder of the Outer Rim Coalition's territory, the Pantoran Assembly has proven more than willing to sell their warships to neighboring nations. An act that serves both to benefit the economy of the planet, and to ensure a measure of protection should a hostile force find their way to Pantora's orbit.



EWAR SPECIALIST

Jamming Beam Projector
Full-Spectrum Distortion Projector
Sensor Scrambler
Signal Scrambler



Sensor Mask
Shield Camouflage
Mag-field Generator


WhisperThrust Engines
Thrust Trace Damper / Vectrals

Spectral Diffusers
Photonic Emitters

Sound and Vibration Dampening Bafflers
Thermal and Electrical Insulating Bafflers

Dedicated Energy Receptor/Projector
Sensor-deflecting Paint
Nightshadow

---No Gravitic Modulator
---No Nightshadow/Reflec
---No Visual Cloak

(One turn of taking significant damage to incoming fire affords the ship the ability to improve a single rating by +1 for a single turn. Said rating improvement can only occur the turn after the damage was received, not on the same turn.)
(AKA, Get shot at, acknowledge taking hits, continue to be shot at, benefit from rating improvement.)


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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Gundam Anime Series, Earth Federation, Earth Federation Forces, Salamis-class,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pantoran Assembly
Model: Sipal-class Escort Cruiser
Affiliation: Outer Rim Coalition / Pantoran Assembly / Closed Market
Modularity: Limited
Production: Minor
Material:
ef_salamis_class_light_cruiser_by_chiletrek-d8uikbp.png
TECHNICAL SPECIFICATIONS
Classification: Frigate
Length: 400 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Average
Maneuverability: Low
Defense: High
Armament: High
  • 7x Light Turbolaser Canon Turrets
  • 8x Capital Ship Grade Prow-launching Torpedo Tubes
  • 2x Escort Grade Lateral-launching Homing Cluster Missile Launchers
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Military Grade Molecular Deflector Shields
  • Advanced Sensor Package (SUDAR)
  • Advanced Power and Navigational Systems (UES/WPC)
STANDARD FEATURES
Strengths:
  • Advanced shield system enables the ship to generate additional power by absorbing a portion of thermal or kinetic energy from hostile weapons as they impact against the shield
  • Energy generated by Molecular shield system can be used to augment the ship's power supply. This energy can be routed to primary Ion Drives, Maneuvering Thrusters, Weapons, or Shields and, when used, affords the ship a +1 Rating increase to Speed, Maneuverability, Armament, or Defense respectively
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Armament at the expense of a temporary -1 Rating to Speed
  • Capable of diverting power away from primary Ion Drive to overcharge shield systems, affording the ship a temporary +1 Rating to Defense at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Though the shields are advanced, they do not provide any additional protection than any other standard, military grade deflector shield
  • Weapon Power Converter and Unbreakable Engine System cannot be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named after a prestigious family from Pantora, the Sipal-class Escort Cruiser is a well rounded warship designed by the Pantoran Assembly for use in their personal navy. However, being a world on the boarder of the Outer Rim Coalition's territory, the Pantoran Assembly has proven more than willing to sell their warships to neighboring nations. An act that serves both to benefit the economy of the planet, and to ensure a measure of protection should a hostile force find their way to Pantora's orbit.


EWAR SPECIALIST



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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Kongo-class Battleship,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pimbrellan League
Model: Mallonore-class Cruiser
Affiliation: Outer Rim Coalition / Pimbrellan League / Closed Market
Modularity: Limited
Production: Minor
Material:
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TECHNICAL SPECIFICATIONS
Classification: Cruiser
Length: 600 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Low
Maneuverability: Low
Defense: Very High
Armament: High
  • 4x Triple-gun Heavy "Beam" Turbolaser Turrets
  • 8x Escort Grade Dorsal Torpedo Tubes
  • Numerous Point Defense Laser Cannons
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ADVANCED SYSTEMS
  • Double-layered KL-44 / HU-OC Deflector Shields
  • Advanced Power and Navigational Systems (WPC)
STANDARD FEATURES
Strengths:
  • Highly destructive primary weaponry fires a continuous beam of energy for several seconds. Depending on how the ship and the target ship are moving, this beam could hit a single spot on the enemy ship or could rake across the surface of the ship. Should the beam be kept on a particular spot, the beam is highly damaging to shields and armor and can sometimes penetrate through to damage the hull of the ship long before the shields fail completely. Should the beam rake across the surface of a lightly armored, unshielded ship, the attack can prove highly damaging as the beam can damage large sections of a ship in a single salvo.
  • Primary shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • Secondary shields are slow to recover from being drained, but offer significantly greater protection against high power weaponry than the Primary Shields
  • Primary Shields can be projected over another nearby craft for a brief period of time, boosting the defenses of the neighboring craft at the expense of the host craft
  • High grade steel construction affords the craft exceptional structural integrity
  • Composite armor plating stands up to high power energy weapons very well
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Beam weaponry have a low rate of fire and a long reload between shots
  • Beam weaponry that does not 'rake' a ship can often do little damage to lightly armored targets as the beam over-penetrates the hull
  • Beam weaponry that rakes a heavily armored ship will struggle to penetrate
  • Primary shields are more likely to be pierced by high powered weaponry than standard shields
  • Secondary shields are slow to recharge
  • When projecting the ship's primary shields on a nearby ship, the host ship must rely solely upon its secondary shields for protection
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Weapon Power Converter cannot be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named for a city on Cmaoli Di, the Mallonore-class Cruiser is a heavily armed and armored warship used both by the Pimbrellan League and allied nations throughout the Outer Rim Coalition. Used by the Pimbrellan League's Navy as more of a light battleship than as a heavy cruiser, the Mellonore-class of ships serves as the workhorse for the Pimbrellan Navy and can be seen filling the ranks in a number of allied nations throughout the Outer Rim.

Known for their exotic beam weaponry, the Pimbrellans have equipped their Mallonore-class Cruisers with a suitable armament for their people. The ship sports four turrets spread along the dorsal and ventral sides, each armed with three beam weapons of incredible strength. Each of these weapons emits a beam of energy comparable to what one would expect from a heavy turbolaser. However, this beam of energy persists for several seconds and do not detonate into an explosive blast when impacting a hostile ship. Where the energy bolts of Turbolasers and Blasters are highly contained within electromagnetic fields that falter and detonate upon impact, the containment field of these Beam weapons retain their strength after point of contact. This retention, along with the effect of a sustained beam, makes these weapons highly damaging to very large targets, as the beams are capable of penetrating deep into the hull of a target ship and causing wide swaths of a ship to suffer structural damage. This also makes the weapons more likely to cause critical damage to internal components of a hostile ship. The downside to this though, is that the weapons have difficulty with particularly thick armor plating on fast moving ships. Similarly, as a weapon with a long delay between shots, the weapon can struggle to bring down certain types of shields. Supporting this primary battery are a number of vertical-launching torpedo tubes that can fire a wide range of ordnance packages and numerous point defense laser cannons.

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The Mallonore-class Cruiser is also equipped with exceptional defensive system. Starting with a sturdy hull of dense, durable metals, the ship possesses a great deal of structural integrity and can withstand significant internal damage before losing combat effectiveness. So sturdy is the hull of the ship that it can withstand severe gravitational strain before risking failure. Adding to this protection would be the composite armor plating that encases the ship. Made of a proprietary combination of alternating layers of Plexisteel and Duraplast, the Mallonore-class is capable of shrugging off surprisingly powerful blows from energy based weaponry. Similarly, the shape of the hull and the thickness of the composite plating lends favorably to heavy angling against opposing ships that make heavy use of projectile weaponry.

The shields of the Mallonore-class are as exceptional as any other aspect of the ship's design. The design incorporates a redundant shielding system that combings two wildly different types of deflector shielding. The first of these shields is a low-strength shield that regenerates rapidly, where the second of the shields is a high-strength shield that regenerates slowly. With this combination, the ship's shields are able to keep up with the sustained damage of small-caliber weaponry utilizing the primary shields and can rely upon the strength of the secondary shields to prevent penetration by the intermittent strikes of larger-caliber weaponry. More interestingly though, the shields of this ship are capable of being projected over a short distance to cover and protect a nearby allied ship. While this act may leave the host ship reliant solely upon the strength of its secondary shields for protection, it is an act that can save an allied ship from destruction and provides an exceptional enhancement to the overall battle performance of a Pimbrellan League fleet as a whole. When this is used in conjunction with the advanced power distribution system of the ship, a fleet that incorporates numerous Mallonore-class Cruisers is capable of responding to a wide range of shifting battlefield conditions and poses a significant threat upon the battlefield.


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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Murasame-class Cruiser,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pimbrellan League
Model: Ferronel-class Heavy Frigate
Affiliation: Outer Rim Coalition / Pimbrellan League / Closed Market
Modularity: Limited
Production: Minor
Material:
earth_sn041.jpg
TECHNICAL SPECIFICATIONS
Classification: Heavy Frigate
Length: 450 meters
Hyperdrive: Average
Hangar: Low (0 Squadron)
Speed: Very Low
Maneuverability: Low
Defense: Very High
Armament: High
  • 3x Dual-gun Heavy "Beam" Turbolaser Turrets
  • 5x Escort Grade Dorsal Torpedo Tubes
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Double-layered KL-44 / HU-OC Deflector Shields
  • Advanced Sensor Package (STARSCAN)
  • Advanced Power and Navigational Systems (WPC)
STANDARD FEATURES
Strengths:
  • Highly destructive primary weaponry fire a continuous beam of energy for several seconds. Depending on how the ship and the target ship are moving, this beam could hit a single spot on the enemy ship or could rake across the surface of the ship. Should the beam be kept on a particular spot, the beam is highly damaging to shields and can sometimes penetrate through to damage the hull of the ship long before the shields fail completely. Should the beam rake across the surface of an unshielded ship, the attack can prove highly damaging as the beam can damage large sections of a ship in a single salvo.
  • Primary shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • Secondary shields are slow to recover from being drained, but offer significantly greater protection against high power weaponry than the Primary Shields
  • Primary Shields can be projected over another nearby craft for a brief period of time, boosting the defenses of the neighboring craft at the expense of the host craft
  • High grade steel construction affords the craft exceptional structural integrity
  • Composite armor plating stands up to high power energy weapons very well
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Beam weaponry have a low rate of fire and a long reload between shots
  • Beam weaponry that does not 'rake' a ship can often do little damage to lightly armored targets as the beam over-penetrates the hull
  • Primary shields are more likely to be pierced by high powered weaponry than standard shields
  • Secondary shields are slow to recharge
  • When projecting the ship's primary shields on a nearby ship, the host ship must rely solely upon its secondary shields for protection
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Weapon Power Converter cannot be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
  • Though the ship's rating allows for a single squadron of starfighters, this space is instead used for the STARSCAN Suite
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DESCRIPTION

Named for a city on Cmaoli Di, the Ferronel-class Heavy Frigate is a heavily armed and armored warship used both by the Pimbrellan League and allied nations throughout the Outer Rim Coalition. Known for their exotic beam weaponry, the Pimbrellans have equipped their Ferronel-class Heavy Frigate with a suitable armament for their people. The ship sports three turrets spread along the dorsal and ventral sides, each armed with twin beam weapons of incredible strength. Each of these weapons emits a beam of energy comparable to what one would expect from a heavy turbolaser. However, this beam of energy persists for several seconds and do not detonate into an explosive blast when impacting a hostile ship. Where the energy bolts of Turbolasers and Blasters are highly contained within electromagnetic fields that falter and detonate upon impact, the containment field of these Beam weapons retain their strength after point of contact. This retention, along with the effect of a sustained beam, makes these weapons highly damaging to very large targets, as the beams are capable of penetrating deep into the hull of a target ship and causing wide swaths of a ship to suffer structural damage. This also makes the weapons more likely to cause critical damage to internal components of a hostile ship. The downside to this though, is that the weapons have difficulty with particularly thick armor plating on fast moving ships. Similarly, as a weapon with a long delay between shots, the weapon can struggle to bring down certain types of shields. Supporting this primary battery are a number of vertical-launching torpedo tubes that can fire a wide range of ordnance packages and numerous point defense laser cannons.

The Ferronel-class Heavy Frigate is also equipped with exceptional defensive system. Starting with a sturdy hull of dense, durable metals, the ship possesses a great deal of structural integrity and can withstand significant internal damage before losing combat effectiveness. So sturdy is the hull of the ship that it can withstand severe gravitational strain before risking failure. Adding to this protection would be the composite armor plating that encases the ship. Made of a proprietary combination of alternating layers of Plexisteel and Duraplast, the Ferronel-class is capable of shrugging off surprisingly powerful blows from energy based weaponry. Similarly, the shape of the hull and the thickness of the composite plating lends favorably to heavy angling against opposing ships that make heavy use of projectile weaponry.

The shields of the Ferronel-class are as exceptional as any other aspect of the ship's design. The design incorporates a redundant shielding system that combings two wildly different types of deflector shielding. The first of these shields is a low-strength shield that regenerates rapidly, where the second of the shields is a high-strength shield that regenerates slowly. With this combination, the ship's shields are able to keep up with the sustained damage of small-caliber weaponry utilizing the primary shields and can rely upon the strength of the secondary shields to prevent penetration by the intermittent strikes of larger-caliber weaponry. More interestingly though, the shields of this ship are capable of being projected over a short distance to cover and protect a nearby allied ship. While this act may leave the host ship reliant solely upon the strength of its secondary shields for protection, it is an act that can save an allied ship from destruction and provides an exceptional enhancement to the overall battle performance of a Pimbrellan League fleet as a whole. When this is used in conjunction with the advanced power distribution system of the ship, a fleet that incorporates numerous Ferronel-class Heavy Frigate is capable of responding to a wide range of shifting battlefield conditions and poses a significant threat upon the battlefield.

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Isokaze-class Destroyer,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pimbrellan League
Model: Montrol-class Light Frigate
Affiliation: Outer Rim Coalition / Closed Market
Modularity: Limited
Production: Minor
Material:
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TECHNICAL SPECIFICATIONS
Classification: Light Frigate
Length: 200 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: High
Maneuverability: Low
Defense: Low
Armament: Very High
  • 2x Triple-gun Light "Beam" Turbolaser Turrets
  • 3x Escort Grade Prow-launching Torpedo Tubes
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Double-layered KL-44 / HU-OC Deflector Shields
  • Advanced Navigational Systems (WPC/EBS)
STANDARD FEATURES
Strengths:
  • Highly destructive primary weaponry fire a continuous beam of energy for several seconds. Depending on how the ship and the target ship are moving, this beam could hit a single spot on the enemy ship or could rake across the surface of the ship. Should the beam be kept on a particular spot, the beam is highly damaging to shields and can sometimes penetrate through to damage the hull of the ship long before the shields fail completely. Should the beam rake across the surface of an unshielded ship, the attack can prove highly damaging as the beam can damage large sections of a ship in a single salvo.
  • Primary shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • Secondary shields are slow to recover from being drained, but offer significantly greater protection against high power weaponry than the Primary Shields
  • Primary Shields can be projected over another nearby craft for a brief period of time, boosting the defenses of the neighboring craft at the expense of the host craft
  • High grade steel construction affords the craft exceptional structural integrity
  • Composite armor plating stands up to high power energy weapons very well
  • Capable of diverting power away from maneuvering thrusters to overcharge primary Ion Drives, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Maneuverability
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Beam weaponry have a low rate of fire and a long reload between shots
  • Beam weaponry that does not 'rake' a ship can often do little damage to lightly armored targets as the beam over-penetrates the hull
  • Primary shields are more likely to be pierced by high powered weaponry than standard shields
  • Secondary shields are slow to recharge
  • When projecting the ship's primary shields on a nearby ship, the host ship must rely solely upon its secondary shields for protection
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Weapon Power Converter and Engine Boosting System cannot be active at the same time, nor can either system be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
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DESCRIPTION

Named for a city on Gandle Otti, the Montrol-class Light Frigate is a fast, heavily armed warship used both by the Pimbrellan League and allied nations throughout the Outer Rim Coalition. Known for their exotic beam weaponry, the Pimbrellans have equipped their Montrol-class Light Frigate with a suitable armament for their people. The ship sports two turrets on her dorsal and ventral sides, each armed with three beam weapons of incredible strength. Each of these weapons emits a beam of energy comparable to what one would expect from a light turbolaser. However, this beam of energy persists for several seconds and do not detonate into an explosive blast when impacting a hostile ship. Where the energy bolts of Turbolasers and Blasters are highly contained within electromagnetic fields that falter and detonate upon impact, the containment field of these Beam weapons retain their strength after point of contact. This retention, along with the effect of a sustained beam, makes these weapons highly damaging to very large targets, as the beams are capable of penetrating deep into the hull of a target ship and causing wide swaths of a ship to suffer structural damage. This also makes the weapons more likely to cause critical damage to internal components of a hostile ship. The downside to this though, is that the weapons have difficulty with particularly thick armor plating on fast moving ships. Similarly, as a weapon with a long delay between shots, the weapon can struggle to bring down certain types of shields. Supporting this primary battery are three large prow-launching torpedo tubes that can fire a wide range of ordnance packages and numerous point defense laser cannons.

Though the Montrol-class Light Frigate shares the same construction materials as her two larger cousins, the ship is of a far lighter, narrower construction and is not intended for line combat. Fast for a ship of her size, and very fast when compared to her two larger cousins, the Montrol-class is intended to range ahead of the fleet and is designed with a high sublight speed as one of her primary attributes. Similarly, the ship's primary weapon and ordnance complement is rather exceptional for a ship of her size. And just like her cousin ships, so sturdy is the Montrol's hull that it can withstand severe gravitational strain before risking failure. And the composite armor plating that encases the ship is made from the same energy resistant composite plating as her cousins.

And finally, just like her cousins, the Montrol's design incorporates a redundant shielding system that combings two wildly different types of deflector shielding. The first of these shields is a low-strength shield that regenerates rapidly, where the second of the shields is a high-strength shield that regenerates slowly. With this combination, the ship's shields are able to keep up with the sustained damage of small-caliber weaponry utilizing the primary shields and can rely upon the strength of the secondary shields to prevent penetration by the intermittent strikes of larger-caliber weaponry. More interestingly though, the shields of this ship are capable of being projected over a short distance to cover and protect a nearby allied ship. While this act may leave the host ship reliant solely upon the strength of its secondary shields for protection, it is an act that can save an allied ship from destruction and provides an exceptional enhancement to the overall battle performance of a Pimbrellan League fleet as a whole. When this is used in conjunction with the advanced power distribution system of the ship, a fleet that incorporates numerous Montrol-class Light Frigate is capable of responding to a wide range of shifting battlefield conditions and poses a significant threat upon the battlefield.

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Exocron Navy
Model: Car'das-class Star Fortress
Affiliation: Exocron Navy (ORC Subfaction)
Modularity: Limited
Production: Limited
Material:
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TECHNICAL SPECIFICATIONS
Classification: Star Destroyer
Length: 1,400 meters
Hyperdrive: Average
Hangar: Very Low (2 Squadron)
Speed: Low
Maneuverability: Low
Defense: High
Armament: Extreme
  • 1x Dorsal Turret with 5x Heavy, Long Range Turbolaser Cannons
  • 1x Ventral / Aft Turret with 2x Heavy, Long Range Turbolaser Cannons
  • 2x Prow Mounted Electromagnetic Containment Field Projectors
  • 1x Prow Mounted Star Core Thermal Cannon (short range, low rof, high damage)
  • 9x Capital Ship Grade Prow-launching Torpedo Tubes
  • Numerous Light Turbolaser Cannons
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Extra Strength Thermal Deflector Shields
STANDARD FEATURES
Strengths:
  • FXXX
Weaknesses:
  • MXXX
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DESCRIPTION

NA


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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series, Gaiderol-class Astro Battleship, Here,
Canon Link: NA
Primary Source: (Marketplace Purchase)

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Exocron Navy
Model: Caballa-class Heavy Cruiser
Affiliation: Exocron Navy (ORC Subfaction)
Modularity: Limited
Production: Limited
Material:
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TECHNICAL SPECIFICATIONS
Classification: Cruiser
Length: 700 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Low
Maneuverability: Low
Defense: Very High
Armament: Very High
  • 3x Triple-gun Heavy "Beam" Turbolaser Turrets
  • 32x Capital Ship Grade Prow-launching Torpedo Tubes
  • 4x Escort Grade Lateral-launching Homing Cluster Missile Launchers
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Extra Strength Thermal Deflector Shields
  • Advanced Sensor Package (VT-RS/NAME)
STANDARD FEATURES

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Strengths:
  • FXXX
Weaknesses:
  • MXXX
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DESCRIPTION

NA


Incorporates the Vanir Technologies' Refraction Sensor.


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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Gundam Anime Series, Principality of Zeon, Delaz Fleet, Musai-class Light Cruiser,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Exocron Navy
Model: Rintatta-class Light Cruiser
Affiliation: Outer Rim Coalition / Exocron Navy / Closed Market
Modularity: Limited
Production: Minor
Material:
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TECHNICAL SPECIFICATIONS
Classification: Heavy Frigate
Length: 480 meters
Hyperdrive: Average
Hangar: Very Low (0 Squadron)
Speed: Low
Maneuverability: Low
Defense: High
Armament: Very High
  • 3x Dual-gun Heavy Long Range Turbolaser Turrets
  • 6x Escort Grade Prow-launching Torpedo Tubes
  • 6x Escort Grade Lateral-launching Homing Cluster Missile Launchers
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Extra Strength Thermal Deflector Shields
STANDARD FEATURES
Strengths:
  • FXXX
Weaknesses:
  • MXXX
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DESCRIPTION

NA

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Battleship Yamato Anime Series,
Canon Link: NA
Primary Source: NA

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Exocron Navy
Model: Darr-class Light Frigate
Affiliation: Outer Rim Coalition / Exocron Navy / Closed Market
Modularity: Limited
Production: Minor
Material:
TECHNICAL SPECIFICATIONS
Classification: Light Frigate
Length: 250 meters
Hyperdrive: Average
Hangar: Low (0 Squadron)
Speed: Average
Maneuverability: Low
Defense: Moderate
Armament: High
  • 3x Rapid-rotation "Pulsefire" Light Turbolaser Turrets
  • 6x Escort Grade Prow-launching Torpedo Tubes
  • Numerous Point Defense Laser Cannons
ADVANCED SYSTEMS
  • Extra Strength Thermal Deflector Shields
  • Advanced Sensor Package (CGT)
STANDARD FEATURES
Strengths:
  • FXXX
Weaknesses:
  • MXXX
DESCRIPTION

NA


Rapid fire, rotating Heavy Laser Cannon "turrets" can bring full weight of fire on anything in a forward 270-degree arc, but can only bring 1/3rd weight of firepower on the forward 30-degrees.

Anti-Starfighter and Anti-Ordnance specialist.

Advanced Sensor Suite.

Scout.

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Pirate Harlock, Here,
Canon Link: NA
Primary Source: Mallonore-class Cruiser, Luss-class Battleship, (Marketplace Purchase)
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PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Kathol Republic
Model: Duinuogwuin-class Star Destroyer
Affiliation: Kathol Republic (ORC Subfaction)
Modularity: Limited
Production: Limited
Material:
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TECHNICAL SPECIFICATIONS
Classification: Star Destroyer
Length: 1,350 meters
Hyperdrive: Average
Hangar: Very Low (2 Squadrons) (1 Squadron)
Speed: Low
Maneuverability: Low
Defense: Very High
Armament: Very High
  • 3x Triple Gun Agrocite Enhanced Heavy "Beam" Turbolaser Turrets (Dorsal)
  • 2x Triple Gun Agrocite Enhanced Heavy "Beam" Turbolaser Turrets (Ventral)
  • 1x Triple Gun Agrocite Enhanced Heavy "Beam" Turbolaser Turrets (Aft)
  • 6x Capital Ship Grade Prow-launching Torpedo Tubes
  • Numerous Point Defense Gatling Mass-driver Batteries
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ADVANCED SYSTEMS
STANDARD FEATURES
Strengths:
  • Highly destructive Turbolasers excel at piercing thick armor and shields
  • Highly destructive primary weaponry fires a continuous beam of energy for several seconds. Depending on how the ship and the target ship are moving, this beam could hit a single spot on the enemy ship or could rake across the surface of the ship. Should the beam be kept on a particular spot, the beam is highly damaging to shields and armor and can sometimes penetrate through to damage the hull of the ship long before the shields fail completely. Should the beam rake across the surface of a lightly armored, unshielded ship, the attack can prove highly damaging as the beam can damage large sections of a ship in a single salvo.
  • Primary shields recover quickly from being drained and excel at withstanding numerous strikes from lesser craft
  • Secondary shields offer significantly greater protection against high power weaponry than the Primary Shields
  • High grade steel construction affords the craft exceptional structural integrity
  • Thick armor plating stands up to high power, high caliber, and armor piercing weaponry very well
  • Capable of diverting power away from maneuvering thrusters to overcharge primary Ion Drives, affording the ship a temporary +1 Rating to Speed at the expense of a temporary -1 Rating to Maneuverability
  • Capable of diverting power away from primary Ion Drive to overcharge weapon systems, affording the ship a temporary +1 Rating to Armament at the expense of a temporary -1 Rating to Speed
  • Capable of diverting power away from primary Ion Drive to overcharge shield systems, affording the ship a temporary +1 Rating to Defense at the expense of a temporary -1 Rating to Speed
Weaknesses:
  • Beam weaponry have a low rate of fire and a long reload between shots
  • Beam weaponry that does not 'rake' a ship can often do little damage to lightly armored targets as the beam over-penetrates the hull
  • Beam weaponry that rakes a heavily armored ship will struggle to penetrate
  • Primary shields are more likely to be pierced by high powered weaponry than standard shields
  • Secondary shields, if overwhelmed, cannot be brought back online until recharged to full capacity
  • High grade steel is exceptionally hard to cut through or otherwise manipulate, making the ship particularly difficult to repair when structurally damaged
  • Built from a high density metal, these ships are heavy and slow to move and maneuver
  • Built from a high density metal, these ships appear quite prominently on gravity based and magnetic based sensors, often appearing as significantly larger ships while still at extreme ranges
  • Weapon Power Converter, Unbreakable Engine System, and Engine Boosting System cannot be rapidly activated and deactivated (IE, no rapid toggling of stats mid-post)
  • Though the ship's rating allows for two squadrons of starfighters, half of this space is instead used for the STARSCAN Suite
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DESCRIPTION

Sometimes called Star Dragon-class Destroyers by those with limited vernacular skills, the Duinuogwuin-class Star Destroyer is named for one of the more mystical species one can encounter in the depths of space and is a similarly uncommon sight in the Outer Rim. Though these ships are built at the Ancoran orbital ring, they belong to the Kathol Republic and are used by the Kathol Republic Navy in numerous cruising missions throughout the Kathol Sector. Incorporating a wide range of technological assets from various societies within Coalition space and beyond, these Kathol Republic warships are designed to operate within the worst environments the Kathol Sector has to offer.

Much like other Ancoran Warships, the primary weapons of the Duinuogwuin-class are an impressive battery of high powered heavy turbolasers. These weapons are arranged into four dorsal turrets with three guns on each turret. Two turrets face forward while two face to the rear of the ship. The lethality of these weapons is greatly enhanced by the incorporation of a highly volatile fuel source that significantly improves the destructive potential of these weapons without also requiring a lower than normal rate of fire. However, unlike other Ancoran Warships, the primary weapons of the Duinuogwuin-class also incorporate the exotic beam weaponry of the Pimbrellans. Where most heavy turbolasers produce brief bursts of energy that are consolidated into tightly compressed 'bolts', the turbolasers of the Duinuogwuin-class emit beams of energy that persists for several seconds and do not detonate into an explosive blast when impacting a hostile ship. Where the energy bolts of Turbolasers and Blasters are highly contained within electromagnetic fields that falter and detonate upon impact, the containment field of these Beam weapons retain their strength after point of contact. This retention, along with the effect of a sustained beam, makes these weapons highly damaging to very large targets, as the beams are capable of penetrating deep into the hull of a target ship and causing wide swaths of a ship to suffer structural damage. This also makes the weapons more likely to cause critical damage to internal components of a hostile ship. The downside to this though, is that the weapons have a long delay between shots and can sometimes struggle to bring down certain types of shields, such as those with a particularly fast regeneration rate.

The Duinuogwuin-class Star Destroyer is also equipped with exceptional defensive system. Starting with a sturdy hull of dense, durable metals, the ship possesses a great deal of structural integrity and can withstand significant internal damage before losing combat effectiveness. So sturdy is the hull of the ship that it can withstand severe gravitational strain before risking failure. Adding to this protection would be the double-layered armor plating that encases the ship and enables the Duinuogwuin-class to shrug off surprisingly powerful blows from energy based weaponry. Similarly, the shape of the hull and the thickness of the composite plating lends favorably to heavy angling against opposing ships that make heavy use of projectile weaponry.

The shields of the Duinuogwuin-class are as exceptional as any other aspect of the ship's design. The design incorporates a redundant shielding system that combings two wildly different types of deflector shielding. The first of these shields is a low-strength shield that regenerates rapidly, where the second of the shields is a high-strength shield that regenerates slowly. With this combination, the ship's shields are able to keep up with the sustained damage of small-caliber weaponry utilizing the primary shields and can rely upon the strength of the secondary shields to prevent penetration by the intermittent strikes of larger-caliber weaponry. More interestingly though, the shields of this ship are capable of being projected over a short distance to cover and protect a nearby allied ship. While this act may leave the host ship reliant solely upon the strength of its secondary shields for protection, it is an act that can save an allied ship from destruction and provides an exceptional enhancement to the overall battle performance of a Coalition fleet as a whole. When this is used in conjunction with the advanced power distribution system of the ship, a fleet that incorporates numerous Duinuogwuin-class Star Destroyers is capable of responding to a wide range of shifting battlefield conditions and poses a significant threat upon the battlefield.

Though these ships are sometimes used for scientific missions and simple acts of exploration, they are most often used by the Kathol Republic as a form of heavy duty "hunter killer" asset that can be sent after particularly barbaric pirates or foreign naval assets that choose to trespass over sovereign Coalition worlds. While the ships possess advanced armor, shields, and weapons, it is primarily thanks to a wide array of advanced and exotic sensors that the Duinuogwuin-class of ships is capable of surviving combat operations in such extreme environments as the radiation fields of the Galtea System, the turbulent folds of the Kathol Rift, the vast emptiness of the Marcol Void, or any of the innumerable asteroid fields of the Kathol Sector.

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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Pirate Harlock, Here,
Canon Link: NA
Primary Source: NA
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PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Kathol Republic / Outlaw Tech Group / Pirates of Tanquilla Beach
Model: Heavily Modified Duinuogwuin-class Star Destroyer "Last Shadow"
Affiliation: Closed Market
Modularity: Limited
Production: Semi-Unique
Material:
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TECHNICAL SPECIFICATIONS
Classification: Cruiser
Length: 1,500 meters
Hyperdrive: Average
Hangar: None
Speed: Average
Maneuverability: Low
Defense: Extreme
Armament: Very High
  • 6x Triple Gun Agrocite Enhanced Heavy Turbolaser Turrets
  • Several Lateral-launching Capital Ship Grade Harpoon Cannons
  • Several Capital Ship Grade Heavy Tractor Beam Emitters
  • Numerous Point Defense Mass-driver Flak Cannon Batteries
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ADVANCED SYSTEMS
  • Double-layered Quick-recharge / Thermal Deflector Shields
  • Advanced Sensor Package (NAME/NAME)
  • Advanced Power and Navigational Systems (WPC/EBS)
STANDARD FEATURES
Strengths:
  • FXXX
Weaknesses:
  • MXXX
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DESCRIPTION



Heavily armored, reinforced prow for ramming.



Primary Weapon Batteries
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Harpoon Cannons
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Point Defense Batteries
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Funky Gascloud Sensor Mask
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Sensor absorbing/diffusing cloud.
Kept close to the ship via gravitic modulator (weak interdiction field).












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OUT OF CHARACTER INFORMATION
Intent: To make a pretty, pretty internet spaceships.
Image Source: Space Pirate Harlock, Here,
Canon Link: NA
Primary Source: NA
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PRODUCTION INFORMATION
Manufacturer: The Sharuka Civilization
Model: XXX-class Star Destroyer "The Regalia"
Affiliation: The Sharukan Empire
Modularity: Limited
Production: Unique
Material:
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TECHNICAL SPECIFICATIONS
Classification: Heavy Star Destroyer
Length: 1,800 meters
Hyperdrive: Average
Hangar: Very Low (3 Squadron)
Speed: Low
Maneuverability: Low
Defense: Extreme
Armament: Extreme
  • 16x Triple Tensor Cannon Turrets (Heavy Turbolaser Scale)
  • 40x Dual Light Tubolaser Turrets
  • Numerous Point Defense Laser Cannons
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SPECIAL FEATURES
  • Sharukan Life Support Systems
  • Sharukan Sublight Engines
  • Sharukan Hyperdrive
  • Sharukan Repulsorlifts
  • Sharukan Tractor/Pressor Beams
  • Sharukan Landing Systems
  • Sharukan Fighter Launch Tubes and Recapture Systems
  • Sharukan Cap Drain Analogues
  • Advanced Sharukan Navigation System
  • Advanced Sharukan Sensor Systems
  • Advanced Sharukan Communications Systems
  • Advanced Sharukan Tracking, Targeting, and Computer Systems
  • Experimental Sharukan Isotope 5 Deflection Projectors
  • No Shields
Strengths:
  • FXXX
Weaknesses:
  • No Shields
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DESCRIPTION














Isorite Barinium Deflection Projector
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Some form of Isotope 5 or Electromagnetic device. (Or Isorite Baranium)

Light, Medium, and Large Size Projectors: 23 total

Light Projector
-2 on Dorsal (Fore Section)
-1 on Ventral (Fore Section)
-3 on Port and Starboard (Aft/Central Fins)
-2 on Port and Starboard (Aft/Central Fins) (inward-facing)

Medium Projector
-2 Aft (Aft Facing)
-1 on Port and Starboard (Fore Seaction)
-1 on Ventral (Aft Section)
-1 on Port and Starboard (Aft/Central Fins)

Large Projector
-1 on Dorsal (Aft Section)
-1 on Dorsal (Central Section)
-1 on Ventral (Fore Section)
Captures Turbolaser beams and redirects those beams into a new, specific, aimed direction.
Weakness is that these projectors only protect against direct or near-direct hits to those specific sections of the ship.
And can be countered through volume of fire or specifically aiming for areas of the ship not protected by those projectors.

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OUT OF CHARACTER INFORMATION
Intent: To make a custom Steel analog (based primarily upon Vardium Steel, Ferrocarbon, and Duravlex) for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Vardium Steel, Ferrocarbon, Duravlex,

PRODUCTION INFORMATION
Homeworld: Ancora
Manufacturer: Outer Rim Coalition / Ancorans
Model: Ancoran Steel / Ancoran Crystasteel
Affiliation: Outer Rim Coalition / Closed Market
Modularity: Limited
Production: Minor / Limited
Material:
TECHNICAL SPECIFICATIONS
Classification: High Grade Steel / High Grade Crystal-infused Steal Composite
Weight: Heavy
Resistance:
  • Blasters: High / Very High
  • Kinetic: High / High
  • Lightsabers: Average / High
  • Other: NA / NA
Color: Gray-ish Blue (B0C4DE) or Gray-ish Teal (A2BCBC)

SPECIAL FEATURES
  • Mildly Thermal Absorbent (Cold to the Touch)
  • Resistant to Very High Pressures (Composite Only)
Strengths:
  • Dense metal that is resistant to heat and pressures
  • Highly thermal resistant, this metal is good at dispersing heat throughout its mass
  • Shares the same "shock dispersing" properties as Phrik, making this metal very resistant to electrical charges and buildup.
  • Resistant to corrosion from acids
  • Highly resistant to oxidization (rust)
Weaknesses:
  • Requires highly controlled conditions to manufacture
  • Minor flaws in material percentages or forging process ruins the material
  • High melting point makes the material hard to manufacture and very hard to repair
  • High melting point and density
  • Heavy Weight
DESCRIPTION

One of the few things of quality to come out of the Outer Rim, Ancoran Steel is a high quality Durasteel alternative that comes from the Durara Science and Technology Center on Ancora. Based heavily upon the recipe for forging Durasteel, Ancoran Steel is only one of countless variations attempted by Ancoran scientists over the last several years to produce a quality metal that can be constructed solely from materials obtainable in their local quadrant of the galaxy. Replacing several of the harder to obtain materials with local analogs and replacing some of the more common materials with local, quality alternatives (such as Tydirium, Chanlon, and Ostrine), Ancoran Steel manages to rise well above the standards set for Military Grade Durasteel.

In spite of the reputation Ancoran Steel is quickly earning for itself as being highly durable and incredibly resistant to environmental hazards, Ancoran Steel is also earning a reputation for being incredibly hard to work with. As a high density material with particularly good thermal dispersion properties, Ancoran Steel is very difficult to cut, shape, or weld after its initial forging. This makes it particularly troublesome when attempting to perform repairs on damaged sections of Ancoran Steel and leaves most manufactures inclined to utilize the expensive molecular welding process when working with the material, just to cut down on the time and mechanical ware their tools and employees will undergo using traditional welding or riveting techniques.

Additionally, Ancoran Steel is a very demanding metal to smelt and requires absolute precision in its creation. The metal must be forged at three radically different temperatures throughout the initial smelting and forging process, additives must be worked in at very precise moments and in very precise quantities, and even the slightest error at any point will result in a complete failure that must be scrapped. The only exception to this, would be the inclusion of a particular micro-crystal additive that is sometimes diffused into a smelt. When done, and performed correctly, the end product is known as Ancoran Crystasteel and is significantly more resilient to thermal and pressure extremes than the standard material. It is also significantly more expensive to purchase and strictly controlled by the Ancoran Government to keep the price-per-ton as high as possible while still keeping potential buyers interested in its value.
 
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Soliton Antenna, Energy-Wave Detector, Gravitic Sensor,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pimbrellan League
Model: Soliton Tracking And Reversion Sensor Suite "STARSCAN Suite / STARSCAN Probe"
Affiliation: Outer Rim Coalition / Pimbrellan League / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System
Probe Size: 6 meter wide sphere

SPECIAL FEATURES (of probes)
  • Hyperspace Navigation Computer
  • Class 15 Hyperdrive
  • Ion Drives and Maneuvering Thrusters
  • Advanced Sensor Suite (SA/GS/EWD)
  • Civilian Grade Shielding Systems
Strengths:
  • Early warning hyperspace monitoring device
  • Can often identify a ship's last point of entry to hyperspace and extrapolate their next reversion to realspace
  • Can monitor the location of gravitational forces in realspace
  • Can sometimes detect particularly large starships in realspace
Weaknesses:
  • Equipping this device on a starship requires the sacrifice of at least a squadron's worth of hangar space to make room for Probe launch and retrieval bays
  • Can take several minutes to several hours for probes to return to ship
  • Probes occasionally go missing, are destroyed, or return to realspace too far away to return to ship
  • Ships (in realspace) hiding in known stellar phenomena are easily missed
  • Ships (in realspace) sticking close to larger gravitational forces are easily missed
  • Smaller ships (in realspace) are harder to detect with this sensor system
DESCRIPTION

The Probe-launching Hyperspace Monitor Suite is a two part starship component. The main part of the component includes a large storage area, a small landing bay, a small maintenance bay, and three launch tubes that are usually placed on the dorsal or ventral side of a starship. The more important part of this starship component is a number of 6 meter wide spherical probes. These probes, called Hyperspace Monitor Probes (or H.M.P. for short), are similar in many ways to a small starfighter and incorporate a slow, cheap Hyperdrive, a weak power source, and enough fuel to travel from one side of a solar system to the other as sublight speeds. Each probe also includes an advanced sensor suite made up of high powered versions of a number of common hyperspace monitoring sensors.

Launched in a volley of three, these probes immediately jump to hyperspace where they slowly drift for several seconds before reverting back to realspace. Upon entering Hyperspace, each probe will use their Soliton Antenna and a number of other sensor systems to emit three "Compression Waves" of energy that pulse through Hyperspace. The first and last pulse emitted by each probe is made in unison. The second pulse each probe makes is timed so that none of the three probes emit their second pulse at the same time. When these waves of energy impact a solid object in Hyperspace, the object disrupts the wave of energy and reflects a portion of that wave back towards the probes. The probes use sophisticated sensors to detect the fluctuations in these energy waves and detect the return reflections not just of their own pulses, but of the pulses emitted by the two other probes.

Relying on an entire suite of sensors, these probes are able to detect a range of Hyperspace anomalies. Part of this sensor suite includes Gravitic Sensors that detect the presence, intensity, and range of gravitational fields in realspace via their effect on Hyperspace.

When in Hyperspace, each probe uses Soliton Antenna to detect the position of the other two probes in relation to itself and detects the presence of objects in Hyperspace (via the above mentioned energy wave), the size of said objects, and their position in Hyperspace in relation to themselves. The probes also record not just the reactions objects have with their own pulses, but also the pulses of the other probes. This ensures that each probe records at least five signatures and can record as many as nine signatures depending on the distance between the probes and the object they are detecting. Before returning to Realspace, each probe transmits its recorded data to the other two probes and each probe stores the recorded data of all three probes.

When these probes return to realspace, they broadcast their recorded data via subspace frequencies and immediately begin to return to the ship that launched them via sublight engines and maneuvering thrusters so that they can be recovered, reset, repaired, and refueled before being used again. However, because these probes can take several minutes to several hours to return to the ship, each ship equipped with these probes typically keeps a supply of several such probes aboard the ship so that the odds of running out during emergency situations remains as low as possible. While the specific number of probes varies from ship to ship, most smaller ships typically only carry six to twenty four probes and some larger exploration and monitor ships have been known to store as many as sixty probes.

Once the host ship has received the transmitted data from these probe (or has retrieved the probes and had the data manually downloaded, in the event of comm failure), the ship's computer processes the data. Each probe records the presence, intensity, and distance of realspace gravitational fields in relation to itself for several seconds, records the presence, angle-of-approach, and distance of the other probes in relation to itself, and records the presence, intensity, angle-of-approach, and distance of other objects in space in relation to itself. By comparing all of this data via triangulation methods, the computer is able to track the relative position of each probe in hyperspace relative to a physical position in realspace, the position of other objects in hyperspace relative to a physical position in realspace, and track the movement these objects over several seconds in relation to the host ship's position at that time.

With this data, the ship's computer can then compare the movement of objects in Hyperspace against known Hyperspace Routes. Should a match present itself, the ship's computer will have predicted the most likely point of entry for the object in question, and will be able to extrapolate the most likely point of reversion for a given object (if it actually turns out to be a ship). Secondary to this, the ship's computer also sorts through the realspace gravitational data collected by the probes and uses triangulation software to get a more accurate reading of local space over a vary wide area, often enabling fairly accurate scans of an entire solar system at a time. And while this may not enable a ship to chart the relative positions of objects within an asteroid field or to detect individual objects sitting in a low orbit, it does allow for the host ship to notice a number of stellar anomalies throughout the void that makes up most of a solar system, chart the movement of these anomalies over several seconds, predict their path and current location, and allows a ship's sensor operators to slate objects of interest for further observation with other sensor systems. Through this method, a ship equipped with these sensors can often locate and later identify a ship drifting through "deep space" in a solar system, though more often than naught, these signatures prove to simply be drifting asteroids and comets.
 
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Subspace Transceiver, Subspace Radio Antenna, Sonic Probe, Sonar Mapper, Stellar Navigation Sensor, Navigational Sensor, Realspace, Subspace, Hyperspace, Radionics,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pantoran Assembly
Model: SUNAR Pulse-wave Transceiver "Subspace Navigation And Ranging"
Affiliation: Outer Rim Coalition / Pantoran Assembly / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System

SPECIAL FEATURES
Strengths:
  • Uses Subspace Transceivers and Subspace Physics to locate ships and celestial objects in realspace
  • Can be used for wide-area and narrow-area detection
  • As most Subspace Receivers are omnidirectional, most ships picking up Pulse-Wave transmissions will not be able to identify the location or distance from which the signal came
Weaknesses:
  • Only works via active scanning
  • Energy Pulses emitted during active scanning interfere with Subspace Communications
  • Energy Pulses emitted during active scanning are easily identified as a form of Com Transmission
DESCRIPTION


  1. "Hyperdrive technology... create ripples in space-time."
  2. "Hyperspace was an alternate dimension of space-time, similar to subspace or otherspace, that was coterminous with realspace: each point in realspace was associated with a unique point in hyperspace."
  3. "Galactic North in Realspace... would (be) North in Hyperspace too."
  4. "Every object in realspace, like stars or planets, also had a 'shadow' in hyperspace at the same location it occupied in realspace."
- Hyperspace Wookieepedia Article
  1. "(Subspace) was a distinct dimension from realspace, like hyperspace and otherspace."
- Subspace Wookieepedia Article
The SUNAR Pulse-wave Transceiver is an active sensor system that utilizes subspace communications technology to locate objects in realspace in much the same way as ancient RADAR and SONAR systems located objects with Radio-waves and sound-waves. By first producing a single high energy wavelength and then listening for a return echo of harmonic energy, the Pulse-wave Transceiver is able to identify an object in realspace. The computer tied to the Transceiver is then able to accurately infer the size of a given object and its distance from the sensor by measuring both the intensity of the return signal and the time delay between emitting the initial pulse and receiving the return signal. The computer is also able to analyse subtle red-shifts and blue-shifts in the frequency of the return signal to identify if the object in question was moving further away from the sensor or moving closer to the sensor at the time when the pulse-wave impacted and reflected off of the object's "shadow" in subspace.

Pulse-wave Transceivers include an external sensor emitter/receiver that take the form of a large, conical dish that surrounds a central pulse emitter (superconductive wire wrapped around a solid metal core) and can be widened to produce and receive readings over a larger area, or narrowed to produce and receive readings over a smaller area. As this sensor system is only able to measure the intensity and time-delay of a signal, the computer tied to this sensor is only able to determine the number of contacts, the size of each contact, the relative distance each contact is to the transmitting ship, and that each contact exists 'somewhere' within the conical area over which the pulse-wave was projected. Because of this, a ship will typically include multiple Pulse-wave Transceivers that cover all 360-degrees of the ship's X, Y, and Z axis. During active scanning, each emitter will produce a pulse and listen for return signals at its maximum conical degree. Should an unexpected signal be detected, additional pulses will be produced in narrower and narrower degrees of coverage as the ship's sensor operators attempt to narrow down the location of a given signal. During this searching process, multiple Transceivers will be focused upon a given quadrant to prevent a loss of contact.

For additional accuracy, three or more ships can share sensor data with one another and run triangulation software to better identify the location of an unexpected signature. The further apart these ships are, the greater accuracy with which they can locate an object through triangulation.
 
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Tachyon Detection Sensor, Hyperwave Signal Interceptor,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Ancorans
Model: Particle Detection And Ranging Sensor Suite "PADAR"
Affiliation: Outer Rim Coalition / Ancorans / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System

SPECIAL FEATURES
Strengths:
  • Can detect ships exiting or entering hyperspace
  • Can track ships for several minutes after they exit hyperspace
  • Can track ships equipped with Hypermatter Reactors
Weaknesses:
  • Cannot tell the distance between itself and a detected ship
  • Detection is not constant and relies upon the 'occasional' detection of particles
  • Smaller and more inactive Hypermatter Reactors are harder to detect
  • Detection becomes more difficult and more intermittent at larger ranges
DESCRIPTION

"PADAR" Particle Detection And Ranging is a long range sensor technology that relies upon the detection of exotic hypermatter particles, like Tachyons, to locate starships and stellar phenomena. Though the technology was originally created as a scientific instrument to monitor stellar phenomena, the technology quickly proved itself capable of functioning as a cheap alternative to a Hyperwave Signal Interceptor while also providing a few unique capabilities in the realm of starship detection. Exotic Particle Detection is predominantly used to identify when a ship has entered or exited Hyperspace by detecting the large burst of exotic hypermatter particles created during such an event. Unlike a HSI, a PADAR is unable to infer the mass and speed of a ship exiting or entering Hyperspace or even the distance at which this event took place. A PADAR is only able to infer the intensity of the exotic particle reaction produced by the event and the direction of the event in relation to the sensor. However, the PADAR Sensor is also able to track residual hyper-particles as they escape a ship that had recently arrived from Hyperspace, enabling a PADAR equipped starship to continue detecting a ship for several minutes after it arrives in a system and track the ship's speed and direction of movement.

Additionally, and more impressively, PADAR Sensors have proven able to detect active Hypermatter Reactors by detecting Tachyons and other exotic particles that are produced as a byproduct of Hypermatter combustion. Hypermatter Reactors destroy Hypermatter particles to produce enormous amounts of energy. During this process, numerous smaller exotic particles are created. Though most reactors attempt to contain these particles, their exotic nature ensures that some of these particles escape from the reactor and hurl themselves into space. Often doing so at speeds very close to the speed of light, or greater. The PADAR Sensor is capable of detecting these particles and gauging the direction from which the particle came, and the intensity with which the reactor was operating when it created the escaping particles. In this manner, PADAR Sensors are often able to detect ships that utilize Hypermatter Reactors as they travel through space. Though these sensors are unable to infer distance, their ability to infer direction and
 
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Dedicated Energy Receptor, Electromagnetic Sensor, Electromagnetic Field Receptor, Electromagnetic Flux Detector, Impulse Detector, Microwave Sensor, Energy Wave Detector, Electromagnetic Field, Electromagnetic Pulse Gun, Electromagnetic Pulse,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Ancorans
Model: Electromagnetic Detection And Ranging Sensor Suite "ELDAR"
Affiliation: Outer Rim Coalition / Ancorans / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System

SPECIAL FEATURES
Strengths:
  • Can detect electromagnetic fields
  • Can detect fluctuations in electromagnetic fields
  • Can detect asteroids and starships by the effects they produce upon electromagnetic fields and solar winds
  • Can produce a pulse-wave of electromagnetic energy (active scanning)
  • Pulse-wave can sometimes be mistaken for a form of attack
  • Useful for scientific and military applications
Weaknesses:
  • Passive detection methods dependent upon positioning of detecting and detected object
  • Large physical obstructions, such as planets, can block detection
  • Large clusters of obstructions, such as dense asteroid fields, can prevent detection of specific objects
  • Pulse-wave can cause electrical and sensor disturbances in other, nearby ships (point-blank ally ships lacking Cap Drains)
  • Pulse-wave can sometimes be mistaken for a form of attack
  • Emitting a Pulse-wave requires significant power and can cause substantial dips in shield strength if power is not first diverted from propulsion or weapon systems
DESCRIPTION

The ELDAR Sensor Suite is an advanced sensor suite that utilizes Electromagnetic Flux Detection technology to passively detect electromagnetic fields and the fluctuations that occur in electromagnetic fields as they interact with one another and with metal objects. Particularly useful near planetary bodies and stars where electromagnetic fields are very powerful and very localized, these sensors are capable of providing highly detailed scientific readings on the strength and fluctuations of electromagnetic field lines in and around celestial bodies. These sensors are very sensitive and are also capable of monitoring electromagnetic fields produced by electrically charged gas clouds, such as nebula or dense pockets of solar winds, and (when the detecting ship is near the outer edge of a solar system) is capable of generating accurate readings of a solar system's Termination Shock (outer area of a solar system where the pressure difference between outgoing solar winds and incoming galactic energy meet, balance out, and produce an electromagnetic barrier at the edge of the solar system).

Useful for more than just scientific readings, the Electromagnetic Flux Detection capabilities of this suite are capable of accurately detecting the presence of metallic objects (such as asteroids and starships) based upon the effects their metallic composition causes upon existing electromagnetic fields. These effects are most prominent and easiest to detect when the object in question is in close proximity to a star, planet or nebula. While this typically means objects within 80,000km or so of a planet, this range can be extended to well beyond two million kilometers in the shadow of a planet, as solar winds are known to cause long, trailing fields of electromagnetic energy in the wake of a planet (known as magnetotails). Similarly, these sensors are capable of detecting magnetotail-like effects upon solar winds caused by deep-space objects such as asteroids, comets, and starships obstructing the passage of solar winds through a solar system. Although detecting these fluctuations requires a relative close proximity to the source of the fluctuations and to the fluctuations themselves, meaning that the object being detected must be relatively close (in solar terms) and almost directly sunward of the detecting sensor.

For the purposes of gathering more detailed readings of electromagnetic field lines and other stellar phenomena, ELDAR Sensor Suites are also capable of producing a powerful pulse-wave of electromagnetic energy. This energy radiates outward from the equipped ship in all directions at a speed of 300km/s to 800km/s (identical to the speeds at which solar winds travel). The host ship then monitors this wave of electromagnetic energy and observes when and how the wave causes fluctuations in existing electromagnetic fields, as well as observing when and how this pulse-wave is disturbed and altered as it passes through gas clouds and moves past solid metallic objects (such as asteroids and meteors). This wave of electromagnetic energy slowly weakens with distance and is eventually dispersed by solar winds in a solar system or absorbed by gas clouds in nebula. Essentially a massive EMP pulse, this wave of energy can cause electrical and sensor disturbances in other ships at near-point-blank ranges, should a nearby ship lack sufficient protection from electromagnetic energy (such as Cap Drains). However, as Cap Drain technology is common and prevalent among most modern starships, such occurrences are rare. What is not rare, though, would be the tenancy for this wave of electromagnetic energy to cause a build-up of magnetism in ships, asteroids, and other metallic objects effected by the passing pulse-wave produced by this sensor. While many ships area capable of dispersing this magnetism through degaussing technology, many ships are incapable of dispersing this magnetism without returning to port for servicing. While magnetized, these ships and objects become far easier for the ELDAR Sensor Suite to detect and track. Additionally, the crew aboard ships with megnetized hulls suffer from a number of inconveniences ranging from rapid build-up of static shocks, insufferably frizzy hair that stands on end, and the annoyingly (but not too severely) frequent sticking of metallic objects to one another. These effects can, in rare cases, become increasingly significant after repeated exposure to an ELDAR pulse-wave at point-blank ranges and can, in extreme cases, cause metallic objects to cling to one another with strength comparable to mag-lock boots and can, even more rarely, produce static shocks strong enough to pose a significant risk to occupants.
 
OUT OF CHARACTER INFORMATION
Intent: To make a custom Starship Sensor System for use by the Outer Rim Coalition
Image Source: NA
Canon Link: NA
Primary Source: Spatial Anomaly Detector, Spatial Flux Dialation Spectrometer, Proximity Sensors, Mass-Detector, Crystal Gravfield Trap,

PRODUCTION INFORMATION
Manufacturer: Outer Rim Coalition / Pimbrellan League
Model: Mass Detection And Ranging Sensor Suite "MADAR"
Affiliation: Outer Rim Coalition / Closed Market
Modularity: Limited
Production: Minor
Material:
  • Alusteel
TECHNICAL SPECIFICATIONS
Classification: Ship-based Sensor System

SPECIAL FEATURES
Strengths:
  • NA
  • NA
  • NA
  • NA
  • NA
Weaknesses:
  • NA
  • NA
  • NA
  • NA
  • NA
DESCRIPTION

Detects distortions upon the fabric of space-time
Detects Gravitational Waves
Detects the mass of objects as they distort space-time
Detects the presence of Gravity
Detects artificial gravity fields
Detects the movement of gravitational fields
Detects subtle, Doppler-like effects upon gravitational waves as a celestial body moves through space relative to another, larger celestial body. Allowing for greater



Large ships using Gravitic Modulators to hide still appear on sensors, but they cannot be pinpointed. The ship is simply alerted that an object is screwing with gravity "somewhere over there".

Ships without Gravitic Modulators can be located via triangulation.

Larger ships are easier to pinpoint and can be detected quicker.

Ships under 50m cannot be located via this means?
 

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