Star Wars Roleplay: Chaos

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Approved Starship Shift-class Recon Corvette

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[SIZE=10.5pt]Image Credit:[/SIZE][SIZE=10.5pt] AdamKop
Intent: To develop a modular corvette class vessel that can serve varying roles as needed.
Development Thread: None
Manufacturer: Eshan Drive Yards
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[SIZE=10.5pt]Designer:[/SIZE][SIZE=10.5pt] EchaniTech
Model: Shift-class Recon Corvette
Affiliation: EDY Consumers
Modularity: No. Various divinations of the same ship exist.
Production: Major
Material: Durasteel and Titanium hull and structure. Transparisteel viewports.
Description: Designed by EchaniTech as a next-gen model vessel on a prior-gen frame, the Shift-class was designed to fulfill a variety of roles as needed by whomever purchased the vessel. As such, the ship has a variety of modular configurations for everything from long-range recon to heavy gunship. These vessels are diverse and interchangeable.
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[SIZE=10.5pt]With the ship being built all on one hull, it is easy for them to be built and then changed around. This allows for an ease of production and makes their interchangeable parts much easier to facilitate. This is done through the use of modules themselves. Each piece of the ship is built as a module and then placed in the frame. A ship with advanced sensors instead of a heavy weapons battery will have a module that’s in the same frame as the weapons battery, and fits into the same location. This modularity allows for ease of use, as the rest of the ships essentials are all designed in the same way, meaning the ships layout doesn’t change as its role does.[/SIZE]

[SIZE=10.5pt]In some instances, a layout is designed based on its weapons systems. In others, it’s based on necessary upgrades to non-combative attachments. Each one fits a role, a niche. Each one has its merits and flaws.[/SIZE]

[SIZE=10.5pt]The Recon version of the vessel was designed to serve the role of long range reconnaissance and picketing. With advanced communications and sensors, the ship is capable of picking up enemy forces and relaying that information back to main fleets as warning, before high-tailing it away.

Classification: Corvette
Role: Recon
Height: 65m
Width: 95m
Length: 220m
Power Core Generator/Reactor: Solar Ionization
Hyperdrive Rating: 1
Minimum Crew: 35
Optimal Crew: 85
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[SIZE=10.5pt]Armaments: [/SIZE]
  • [SIZE=12pt]4 Light Turbolasers[/SIZE]
  • [SIZE=12pt]2 Light Ion Cannons[/SIZE]
  • [SIZE=12pt]4 Point Defense Lasers [/SIZE]
[SIZE=10.5pt]Hangar:[/SIZE]
  • [SIZE=12pt] No hangar[/SIZE]
[SIZE=10.5pt]Non-Combative Attachments:[/SIZE]
  • [SIZE=12pt]Standard Deflector Shield Generator[/SIZE]
  • [SIZE=12pt]Advanced Communications[/SIZE]
  • [SIZE=12pt]Advanced Sensors[/SIZE]
  • [SIZE=12pt]Standard Life Support[/SIZE]
  • [SIZE=12pt]Standard Navigation[/SIZE]
  • [SIZE=12pt]Standard Targeting[/SIZE]
  • [SIZE=12pt]Holonet Tranceiver[/SIZE]
  • [SIZE=12pt]Eshan ZY-100 Engines (as seen here: http://starwarsrp.net/topic/2763-interceptor-class-fast-attack-ship/)[/SIZE]
[SIZE=10.5pt]Passenger Capacity:[/SIZE][SIZE=10.5pt] 20
Cargo Capacity: 10 tons
Consumables: 3 months
Sublight Speed and Maneuverability: 4
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[member="Niamh Raste"]

This needs to be broken up into separate subs given how widely spread the armaments are. As well, your minimum crew count is too low and your optimal crew count is exceedingly too low. The average corvette will optimally run anywhere from 70 to 150 crew.

As well, you can have Light turbolasers if you so choose, but they are not a recognized modifier for capital ships, so they still count as a full gun, the same as a normal turbolaser.
 
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