Star Wars Roleplay: Chaos

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Approved Starship Shift-class Missile Corvette

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[SIZE=10.5pt]Image Credit:[/SIZE][SIZE=10.5pt] AdamKop
Intent: To develop a modular corvette class vessel that can serve varying roles as needed.
Development Thread: None
Manufacturer: Eshan Drive Yards
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[SIZE=10.5pt]Designer:[/SIZE][SIZE=10.5pt] EchaniTech
Model: Shift-class Missile Corvette
Affiliation: EDY Consumers
Modularity: No. Various divinations of the same ship exist.
Production: Major
Material: Durasteel and Titanium hull and structure. Transparisteel viewports.
Description: Designed by EchaniTech as a next-gen model vessel on a prior-gen frame, the Shift-class was designed to fulfill a variety of roles as needed by whomever purchased the vessel. As such, the ship has a variety of modular configurations for everything from long-range recon to heavy gunship. These vessels are diverse and interchangeable.
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[SIZE=10.5pt]With the ship being built all on one hull, it is easy for them to be built and then changed around. This allows for an ease of production and makes their interchangeable parts much easier to facilitate. This is done through the use of modules themselves. Each piece of the ship is built as a module and then placed in the frame. A ship with advanced sensors instead of a heavy weapons battery will have a module that’s in the same frame as the weapons battery, and fits into the same location. This modularity allows for ease of use, as the rest of the ships essentials are all designed in the same way, meaning the ships layout doesn’t change as its role does.[/SIZE]

[SIZE=10.5pt]In some instances, a layout is designed based on its weapons systems. In others, it’s based on necessary upgrades to non-combative attachments. Each one fits a role, a niche. Each one has its merits and flaws.

Classification: Corvette
Role: Missile Boat
Height: 65m
Width: 95m
Length: 220m
Power Core Generator/Reactor: Solar Ionization
Hyperdrive Rating: 1
Minimum Crew: 35
Optimal Crew: 85
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[SIZE=10.5pt]Armaments:[/SIZE]
  • [SIZE=12pt]2 Light Turbolasers[/SIZE]
  • [SIZE=12pt]10 Proton Torpedo Launchers[/SIZE]
  • [SIZE=12pt]4 Point Defense Lasers[/SIZE]
[SIZE=10.5pt]Hangar:[/SIZE]
  • [SIZE=12pt] No Hangar[/SIZE]
[SIZE=10.5pt]Non-Combative Attachments:[/SIZE]
  • [SIZE=12pt]Standard Deflector Shield Generator[/SIZE]
  • [SIZE=12pt]Standard Communications[/SIZE]
  • [SIZE=12pt]Standard Sensors[/SIZE]
  • [SIZE=12pt]Standard Life Support[/SIZE]
  • [SIZE=12pt]Standard Navigation[/SIZE]
  • [SIZE=12pt]Advanced Targeting[/SIZE]
  • [SIZE=12pt]Holonet Tranceiver[/SIZE]
  • [SIZE=12pt]Eshan ZY-100 Engines (as seen here: http://starwarsrp.net/topic/2763-interceptor-class-fast-attack-ship/)[/SIZE]
[SIZE=10.5pt]Passenger Capacity:[/SIZE][SIZE=10.5pt] 20
Cargo Capacity: 10 tons
Consumables: 3 months
Sublight Speed and Maneuverability: 6
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Sirella Valkner

Because I'm a plant.
Okay for this one.... the missile count is a bit too high.

So the rules are you can't trade in cap guns for more missiles which would put a hard limit at 8 launchers depending on if I judged this as a Corvette or Frigate. However the rules aren't immutable.

There are two ways I could see clear to approving this, because it isn't too terribly overpowered.

1. Drop Torpedo count to like 10 and make its speed a rating slower. (assault corvette)
2. Dev thread
 
I dropped it to 10, dropped the speed to 6, and changed targeting to advanced if that's alright. Given the low number of weaponry, if it doesn't hit its mark more often than not it's rather dead in the water given the slower speed.
[member="Sirella Valkner"]
 
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