Sevrin
Character


Codename: Sevrin
Species: TBD
Homeworld: —
Affiliation: Sith Order
Role: Enforcer / Acolyte
Force Sensitive: Yes
✦ OVERVIEW
✦ APPEARANCE
✦ PERSONALITY & BELIEFS
✦ ABILITIES
✦ HISTORY
✦ RELATIONSHIPS
✦ INVENTORY
✦ OOC
-
Name / Alias: Sevrin
Current Status: Active operative
Alignment: Lawful Dark / Sith Code Purist
Personality: Stoic, disciplined, tactically minded with a deeply ingrained sense of order and purpose. Holds a firm belief in strength through control, loyalty, and detachment.
-
Height: 6'0''
Build: Muscular, lean
Hair: Raven black, past hips when untied
Eyes: Pale ice-blue
Tattoos or Markings: None visible
Notable Attire: Dark robes, minimalist armor, utility belt with rations and tools
PHYSICAL DESCRIPTION
Sevrin's skin is typically pale, though it can deepen to a dark, olive-tan tone after extended time outdoors. He has a strong, muscular build, with raven-black hair that falls past his hips when loose, though he often ties it back in practical styles like half-up buns or tight knots.
His pale, ice-blue eyes are cold and intense, carrying an unyielding stare that adds to his severe presence. He dresses in dark, functional clothing, tailored for stealth and ease of movement.
-
Sevrin is a man of few words, embodying the severe, disciplined edge of Sith philosophy. Every action is calculated and void of indulgence, prioritizing loyalty and mastery over himself and his skills. His protective instincts are fierce but restrained, manifesting as vigilant watchfulness rather than overt concern. Justice, to Sevrin, is pragmatism, and he views compassion as a potential weakness.
Beneath his stoic exterior lies a quiet, relentless ambition tempered by steely resilience. Detachment and distrust mark his relationships, and he rarely lets anyone glimpse beyond his hardened facade. Once loyal, Sevrin does not forgive easily; broken trust is met with cold, calculated vengeance. Haunted by his past, he seeks redemption with unrelenting focus, his inner conflict buried beneath layers of self-mastery. This severe resolve makes him both enigmatic and formidable.
- Strength Prevails: Only the strong are fit to lead; weakness undermines purpose.
- Trust is Sacred: Loyalty, once broken, cannot be restored.
- Compassion is a Weakness: Emotions like compassion dilute resolve and cloud judgment.
- Justice is Practical: True justice is decisive and unbound by sentiment.
- Redemption is Through Action: Atonement is achieved through discipline, not forgiveness.
- Power Demands Control: True power is rooted in self-mastery; losing control is failure.
- Detachment Brings Clarity: Detachment reveals the truth of any situation without bias.
- Legacy Over Recognition: The goal is to leave an impact, not to seek praise
- Unbreakable Focus: Sevrin's intense concentration allows him to keep his composure under pressure, rarely losing sight of his objectives.
- Self-Mastery: He's disciplined to the core, controlling his emotions and impulses with near-perfect restraint.
- Strategic Mind: A skilled tactician, Sevrin can quickly assess and adapt to complex situations, making him a valuable asset in battle.
- Vengefulness: Once wronged, Sevrin's need for retribution can cloud his judgment, leading him to prioritize personal vendettas over practical goals, making him vulnerable to manipulation by those aware of his grudges.
- Reluctance to Show Vulnerability: His stoic exterior prevents him from seeking help even when needed, often resulting in physical or mental strain that could compromise his performance.
- Isolationist Tendencies: Sevrin's distrust and self-reliance make teamwork difficult, often leaving him to shoulder burdens alone and miss out on support that could be crucial in complex situations.
- Rigid Mindset: His strict adherence to principles can make him inflexible, leading him to dismiss alternative perspectives or adaptive strategies, even when they could be beneficial.
- Emotional Suppression: His habit of detachment and emotional suppression can create blind spots, causing him to underestimate others' motivations or fail to connect meaningfully, limiting potential alliances.
-
- Specializations: Force stealth, telepathic manipulation
Ability Description Force Push/Pull Basic telekinetic control to manipulate objects or enemies. Force Choke Constricts an enemy's throat, immobilizing or incapacitating them. Force Sense Detects nearby life, hidden presences, and emotional shifts in others. Dark Side Empowerment Temporarily enhances physical strength, speed, and endurance. Force Speed Quick bursts of speed for dodging, attacking, or retreating. Mind Trick (Dark Influence) Influences or manipulates weak-minded targets to follow commands. Force Barrier Generates a protective field for brief defense against attacks. Lightsaber Combat (Form I - Shii-Cho) Proficient in the foundational lightsaber form, suited for battling multiple opponents. Enhanced Reflexes Increases reaction speed, allowing for quick defensive or offensive moves. Improvised Weapon Mastery Skilled in using objects from the environment as weapons in combat. Force Cloak Minimizes his presence in the Force to aid in stealth or escape. Breath Control Holds his breath for extended periods, useful in low-oxygen environments. Force Scream An intense, high-pitched scream amplified by the Force, disorienting enemies and causing shockwaves. Force Rage Channels anger to increase power temporarily, enhancing physical attributes but leaving him exhausted. Telepathic Influence Briefly communicates or projects thoughts and emotions, often to manipulate or taunt. Dark Side Aura Creates an intimidating presence, subtly affecting the morale and courage of nearby opponents.
-
Trained in an isolated temple, Sevrin was molded into a cold, methodical weapon. After the fall of his master and the destruction of the facility that raised him, Sevrin abandoned all sentiment. His loyalty is now to the code—not to people. He is a shadow on the battlefield and a sword in the dark.
-
- Allies
-
- None officially. Trust is rarely extended.
- Enemies
-
- Betrayers of the Code — marked for death
-
INVENTORY
- Datapad: Used for communication, storing information on Sith teachings, and accessing missions or orders.
- Utility Belt: Holds essentials such as a comlink, rations, a small medkit, and a basic toolkit for equipment repairs.
- Holocron (Training): A basic Sith holocron containing lessons or knowledge for an acolyte's training.
- Throwing Knives (optional): Small, concealed knives for close-range attacks or as last-resort weapons.
-
Player: Chaos_Cat
Timezone: EST
Discord: PinkKiwi#3486
Theme:
Last edited: