Star Wars Roleplay: Chaos

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Approved NPC Serpents of Ashla War Knights

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: War Knights
  • Affiliation: Serpents of Ashla
  • Classification: Knights
  • Description: The War Knights prowl devastated battlefields, seeking out the enemies of their faction. They fight with either swords or lightsabers, eschewing other weapons. Devoted to the Serpents and steeped in their doctrines, War Knights abhor chaos and often impose order at the point of a sword in extremely crime-ridden areas. They border on being outright vigilantes, often willing to go to extremes normal Light Adepts wouldn't dare reach in their efforts to stop a region from falling to chaos.
COMBAT INFORMATION
  • Unit Size: Medium
  • Unit Availability: Uncommon
  • Unit Experience: Veteran
  • Equipment: Swords/blades, lightsabers, medium or heavy armor
  • Combat Function: War Knights lead units from the front, using primarily melee weapons and defensive Force powers. They are relentless and aggressive opponents, capable of going toe-to-toe against skilled Force Adepts.
  • Force Abilities: War Knights are limited in that they can only use the Force for defense. The ability to resist the Dark Side, as well as the creation of shields or barriers are among their most common powers. They also tend to use Alkahest to alter their bodies, granting them faster healing. Some are proficient in teleportation.
Strengths:
  • Swordsman: War Knights specialize in melee combat, with swords and lightsabers being their primary choice of weapons.
  • Vanishing Act: One of their hallmark powers is the ability to teleport using the Force. This ability is limited in that they can only teleport over short distances and must be able to visualize the location they are teleporting to. Additionally, if their ability to use the Force is disrupted, they cannot teleport.
  • Line Holder: In battle, War Knights are mainly used for defense, holding the line against an enemy's forces.
  • Mutant: Most War Knights have been altered with Alkahest to grant them faster healing.
  • Sith Killer: War Knights are trained to deal with Force Adepts, particularly those who use the Dark Side.
Weaknesses:
  • Ranged: War Knights are conversely inept in ranged combat, forcing them to take cover against foes wielding even basic blasters.
  • Telekinetic: Telekinetic abilities likewise pose a significant problem for War Knights, as they have little defense against them apart from taking cover.
  • Offensive Force Powers: War Knights are forbidden from using any type of offensive Force abilities.
  • Single-Minded: War Knights are laser-focused on a specific task at the expense of all other matters.
  • Myopia: As a consequence of their strict adherence to specific skills, War Knights are limited in their combat creativity and may become predictable.
  • Sword Focus: Trained to use swords and lightsabers only, War Knights are at a loss when it comes to other melee weapons, especially blunt instruments.
  • Martial Arts: Their martial arts training is limited. If you want to take one by surprise, fight them with your fists and feet.
  • Armor: War Knights typically wear heavy armor, which slows them down.
  • Morale Booster: War Knights can fall prey to low morale, especially if things are not going their way.
HISTORICAL INFORMATION

War Knights are a subgroup of the Serpents of Ashla, a secretive Force User sect dating back several centuries. The Serpents were created by Darth Themis, a "Light Sith", in an effort to combat the lawlessness of the Gulag Era. While devoted to imposing order and limited to only using the Light Side, the Serpents are known for their ruthless methods. While they exist largely outside the boundaries of the Jedi-Sith feud, neither party would accept them, viewing their beliefs as heretical. War Knights specialize in melee combat and front line conflict, and lead allies into fierce battles against others.
 
Last edited:
Under Review Percival Io Percival Io

Looks good overall! Just one thing we need to fix before this can be approved. The Force Abilities (Force User Units Only): field, which comes after Combat Function, is missing from this submission; it's optional for NPCs overall, but since these knights are very explicitly Force-users on the battlefield, we do need it. Please add it back in, and then we'll be good to go.
 

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