Architect
SELIM, MAIN BATTLE TANK
OUT OF CHARACTER INFORMATION
- Intent: To create a MBT for the Commonwealth’s Armed Forces
- Image Source: MK, Artstation, ChatGPT
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Imperial Commonwealth of Dosuun
- Affiliation: Imperial Commonwealth of Dosuun
- Market Status: Closed Market
- Model: CVT-MBTSM-M1 “Selim”
- Modularity: Yes
- Production: Minor
- Material: Durasteel frame; composite laminate armor; ceramic spall liners; insulated internal bulkheads; shock-isolated turret ring; sealed actuated hatches
- Classification:Tank
- Role: Main Battle Tank
- Size: Large
- Weight: Heavy
- Armaments:
- Turret-Mounted Heavy Laser Cannon
- Primary anti-armor / anti-fortification weapon. Tuned for sustained fire rather than “single-shot terror.”
- Coaxial Medium Repeating Blaster
- Infantry suppression, light vehicle engagement, anti-drone use.
- Commander’s Remote Weapon Station (RWS) Light Repeating Blaster
- Independent top-cover against infantry, rooftops, and close ambush.
- Dual Modular Missile Pod (turret side mount)
- Swappable pod types depending on mission:
- HE/Fragmentation (infantry / light cover)
- Anti-Armor guided (tank-kill / bunker punch)
- Airburst smart rounds (drones / entrenched troops)
- Deployable Countermeasure Launchers (smoke/chaff/flare equivalents)
- Obscuration and spoofing (especially against guided weapons and sensors).
- Turret-Mounted Heavy Laser Cannon
- Defenses:
- Composite Laminate Armor + Spall Liner
- Directional Deflector Shielding (localized, front-arc priority / burst use)
- Active Protection System (hard-kill intercept + soft-kill jamming)
- NBC/CBRN sealed crew capsule + fire suppression
- Maneuverability Rating: Average
- Speed Rating: High
- Propulsion: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
- Minimum Crew: 2 (driver + commander/gunner)
- Optimal Crew: 3 (driver, gunner, commander)
- Passenger Capacity: 2 (emergency jump-seat capacity only; not a transport)
- Cargo Capacity: Small (ammo stowage, tool kits, mission kits)
- Commonwealth BattleNet datalink (shares target tracks with infantry, drones, and close air)
- Multi-spectrum sensor mast (thermal / low-light / lidar-style ranging / battlefield mapping)
- Hunter–Killer fire control (commander can hand off targets to gunner instantly)
- Run-flat armored tire system + self-sealing hubs
- Shock-isolated turret + stabilized firing on the move
- Autonomous “limp-home” driver assist (route guidance + obstacle avoidance at reduced speed)
- Quick-change mission pod mounts (missile pod swaps, sensor pod swaps, EW pod swaps)
- Fast for an MBT: excels at redeploying, flanking, and urban response.
- Modular lethality: missile pods and electronics packages let it pivot roles without a totally new hull.
- Crew survivability: spall liners, suppression systems, and sealed capsule reduce catastrophic kills.
- Not a siege behemoth: it wins by maneuver and combined arms, not by out-tanking dedicated super-heavies.
- Wheels are a signature: mines/terrain traps can mobility-kill it faster than tracked tanks if careless.
- Shielding is tactical, not permanent: localized shield bursts protect in “oh kriff” moments, not extended duels.
The Selim-type Main Battle Tank became the Commonwealth’s answer to the galaxy’s bad habits: oversized intimidation platforms, fragile towering walkers, and repulsor bricks that drink maintenance hours like water. Designed for a successor-state military that expects to hold ground and govern, the Selim-type prioritizes speed, survivability, and sensor dominance over terror optics. Its heavy laser cannon provides reliable anti-armor and bunker-punch capability, while its coaxial and remote weapon stations keep infantry from turning the tank into a rolling coffin in dense cities. The distinctive modular missile pods are a doctrinal choice—Commonwealth armored battalions can tailor vehicles for an operation (urban pacification, frontier defense, or counter-armor) without changing the entire platform.
In practice, the Selim-type thrives as the armored “knife” in a combined-arms package: infantry screens its flanks, drones feed it target tracks, and aerospace elements finish what it pins in place. It is at its best when it can see first, move first, and strike first—and it pays a price when forced into static slugging matches against specialized heavy armor or when caught in mine-sown kill zones without engineers and route-clearance support.
Out Of Character Info
Intent:
To create a MBT for the Commonwealth’s Armed Forces
Image Source(s):
https://www.artstation.com/artwork/AZKoNW
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
Imperial Commonwealth of Dosuun
Model:
CVT-MBTSM-M1 “Selim”
Modular:
Yes
Material:
Durasteel frame; composite trilaminate armor; ceramic spall liners; insulated internal bulkheads; shock-isolated turret ring; sealed actuated hatches
Movement:
Wheels
Armaments:
Rating: High
Turret-Mounted Heavy Laser Cannon
Primary anti-armor / anti-fortification weapon. Tuned for sustained fire rather than “single-shot terror.”
Coaxial Medium Repeating Blaster
Infantry suppression, light vehicle engagement, anti-drone use.
Commander’s Remote Weapon Station (RWS) Light Repeating Blaster
Independent top-cover against infantry, rooftops, and close ambush.
Dual Modular Missile Pod (turret side mount)
Swappable pod types depending on mission:
HE/Fragmentation (infantry / light cover)
Anti-Armor guided (tank-kill / bunker punch)
Airburst smart rounds (drones / entrenched troops)
Deployable Countermeasure Launchers (smoke/chaff/flare equivalents)
Obscuration and spoofing (especially against guided weapons and sensors).
Turret-Mounted Heavy Laser Cannon
Primary anti-armor / anti-fortification weapon. Tuned for sustained fire rather than “single-shot terror.”
Coaxial Medium Repeating Blaster
Infantry suppression, light vehicle engagement, anti-drone use.
Commander’s Remote Weapon Station (RWS) Light Repeating Blaster
Independent top-cover against infantry, rooftops, and close ambush.
Dual Modular Missile Pod (turret side mount)
Swappable pod types depending on mission:
HE/Fragmentation (infantry / light cover)
Anti-Armor guided (tank-kill / bunker punch)
Airburst smart rounds (drones / entrenched troops)
Deployable Countermeasure Launchers (smoke/chaff/flare equivalents)
Obscuration and spoofing (especially against guided weapons and sensors).
Vehicle Type:
Tank
Vehicle Role:
Assault
Defense Rating:
High
Traction Rating:
High
Top Speed Rating:
High
Braking Power Rating:
High
Corner Speed Rating:
Average
Speed Rating:
High
Acceleration Rating:
High
Balance Rating:
High
Maneuverability Rating::
Average
Energy Resist:
High
Kinetic Resist:
High
Sonic Resist:
Average
Thermal Resist:
Average
Radiation Resist:
Average
Other Resistance(s):
Electronic Warfare (EW): Average — hardened BattleNet systems, redundancy, and soft-kill countermeasures reduce vulnerability to jamming and spoofing.
EMP/Ion Effects: Average — systems are shielded against minor ion disruption, but sustained ion weapon exposure can impair mobility and targeting systems.
Minimum Crew:
2
Optimal Crew:
3
Passenger Capacity:
2
Cargo Capacity:
Small
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