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Approved Tech Section 85

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Section 85

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems (base weapon) Utai Magic Circle (alchemy)
  • Model: N/A
  • Affiliation: Griet van Vliet
  • Modularity: Yes; can change the scope
  • Production: Unique
  • Material: Alchemized Durasteel, blaster components, ostrine
TECHNICAL SPECIFICATIONS
  • Classification: Electromagnetic plasma anti-matériel Rifle
  • Size: Very large (1.7m long)
  • Weight: Very heavy (15 kg)
  • Ammunition Type: Power cell, gas canister
  • Ammunition Capacity: 500
  • Reload Speed: Low
  • Effective Range: Average (rapid-fire mode) Battlefield (long-range mode)
  • Rate of Fire: Very High (rapid-fire mode) Low (long-range mode)
  • Stopping Power: Very High
  • Recoil: High
SPECIAL FEATURES
  • Free-floating barrel
  • Recoil buffer (microrepulsors)
  • Collapsible bipod
  • Detachable 360-degree scope
  • Advanced cooling system
  • Battlefield range
  • Very accurate
  • Lightsaber-resistant
  • Corrosive effects when hit
  • Two modes of operation
Strengths:
  • Great penetration power (can penetrate up to 200mm of reinforced duracrete, or equivalent, while more heavily armored vehicles would have a dent into their armor)
  • Explosive firepower
  • Cannot be redirected by lightsabers
  • High rate of fire (in rapid-fire mode)
  • Long range (in long-range mode)
  • Corrosive effects: if a target survives a hit (it will take much longer to chew through more resistant materials, however)
  • Lightsaber-resistant
  • Ability to switch between rapid-fire and long-range modes
Weaknesses :
  • Slow reload rate
  • Heavy and bulky
  • Very easy to detect using thermal and EM sensors
  • Large amount of recoil
  • Inaccurate at long range (in rapid-fire mode)
  • Slow rate of fire (in long-range mode)
  • Force-nullifiers: The presence of Force-nullifiers can render the Utai Heavy Muncher nothing more than an ordinary heavy repeater.
  • Presence: Force-imbuement presence means that unless you somehow hide it, Force-users can detect the rifle.
DESCRIPTION
Section 85 is built using most of the same components as its predecessors, with one change: the ability to toggle between long-range mode for sniping and rapid-fire mode for shorter-range engagements. The long-range mode has one major drawback: it suffers from a slow firing rate in this mode, while the rapid-fire mode has a much lower effective range.

The free-floating barrel is a feature that allows the loss of accuracy in rapid firing (such as in suppressive fire) due to barrel harmonics to be reduced at a manageable level, while the barrel and the stock do not touch along any point along the barrel length, even though it is attached to the trigger assembly, called the receiver. In addition, a recoil buffer mounted into the stock, made up of micro-repulsors, allows the shooter to reduce the recoil felt to a more manageable level, while the collapsible bipod helps stabilize the weapon while fired. The great weight of the weapon, as with the base gun before it, while somewhat helpful against the recoil, is also a weakness, especially given its great size. Also, around the barrel are actually extruded durasteel heat pipes with internal zirconium coating, and the inside filled with ostrine, with the contact area maximized so as to maximize the outward flow of heat from the weapon to the outside environment. Even so, the higher firing rate also comes at a cost in both recoil and accuracy at longer ranges.

The use of miniaturized electromagnetic plasma cannon technology was chosen due to the various advantages of electromagnetic plasma, especially when used against lightsaber-wielders: if a lightsaber-wielder tries to block a shot fired from Section 85 with a lightsaber, the contact of the round against the lightsaber would cause an ionic explosion that triggers magnetic reconnection, which would, in turn, would release the plasma contained inside the lightsaber back onto the wielder.

Also, items surviving a volley of EM plasma fire will also get ionic whiplash as well as alchemy-induced corrosive effects. Which, given the nature of electromagnetic plasma weapons, would likely result in the vaporization of the areas hit by the plasma explosion, potentially reducing the targets into molten slag or possibly causing severe burns, made worse by corrosion. Heavily armored targets would get holes punched into the armor, creating weak spots through which a second shot may be fired and penetrate the same spot. However, such unparalleled firing rates come at the cost of lowered accuracy at longer ranges and lowered reload rate in battle: for its extreme firing rate, a shooter would need one full post to reload the weapon, during which it is vulnerable.

Of course, such heat makes it very easy to detect on thermal sensors upon firing, while the very nature of electromagnetic plasma makes it very easy to detect on EM sensors. Nevertheless, as with its predecessor, it can penetrate up to 200 mm of reinforced duracrete, making it a good weapon to use in ambushes and other types of surprise attacks against several kinds of targets: vehicles, fortified positions, lightsaber-wielders, tightly-packed infantry (in rapid-fire mode only), to name a few.

In addition, alchemical treatments render Section 85 lightsaber-resistant. And finally, as with all things alchemical, the weapon comes with all the usual weaknesses of alchemy: Force-nullifiers, Force-presence, to name the main ones.
 
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