Star Wars Roleplay: Chaos

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Approved Starship Saotome Superheavy Cruiser

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Sala'dine

Admiral of the Ghost Fleet
AbizR9C.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a component of the Guiding Light specifically its starship engines
  • Image Source: Dreadnaught Class Heavy Cruiser
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS


[*]Defensive


[*]Defenses:

[*]Saotome Solar Shielding
[*]Saotome Hydro Shielding
[*]Saotome Defensive Lattice

[*]Warhead Countermeasures
[*]Kitik Armor


[*]Fighter Hangar:
  • 5000 Meters: Average: 25

[*]Support Craft Hangar:
  • Starfighters: 25 squadrons
  • Support Craft: 5 squadrons

[*]Maneuverability Rating:
  • - Very Low (Base)
    - Very Low (Boosted)
    - None (Downgrade)

[*]Speed Rating: (Saotome Whammy Drive)
  • - Very Low (Base)
    - Low (Boosted)
    - Very Low (Downgrade)

[*]Hyperdrive Class: (Saotome Hyperdrive) + (HIMS)
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:
Strengths:
  • Overly Engineered: Designed for a specific purpose not as a fully updated and rebuild heavy cruiser. The C'baoth Class cruiser is made to improve upon instead outbound flights design. Larger, more armed and able to aid colonization efforts while being linked to the central core of the ship. It has its main protection and weapons built along the upper sections instead of spaced evenly around the ship itself. THis provides better concentration of fire and coverage as well as allowing hanger space for fighters to be around the entire core.
Weaknesses:
  • Overly Designed: Built using the basis from the original heavy cruiser. The modularity and adaptability is there but it is also built to function as a series of engines around the core. The ships are linked and slaved to the core connected by the superstructure and structs. Making the ship unable to disconnect without serious damage to the core or other ships. The underside of the ship and parts of the sides are devoid of weapons or shields making them heavily vulnerable and while the ship does have some speed it is functioning to carry several other ships and the massive core itself through space. MOving around and turning is not as easily done.
  • Weapon stations: A common thing when encountering the dreadnought was the weapon control rooms, they were set to be manned by the crew and as small and compact. Detonations of the consoles from overloads often being able to kill or disable several.
  • Guns: The party pack is experimental and designed for ships to test it. The increased power of the weapons is offset but the design meaning while it has one hundred batteries across the hull it can't use more then one third of its guns within the battery at a time.
  • Underside: Designed with an underside system of orbital weapons. This reduces the coverage under the ship making more of a blindspot.
Description: Designed by Saotome based on the ancient dreadnought class heavy cruiser a reliable design that was used for centuries with some updates. Instead of being six hundred meters it is a five kilometer ship with heavy weapons and systems to let it become a stealth ship. Beefed up in terms of defensive capabilities, with heavy weapons for smashing larger ships and multiple ships. After the Jinzler model the weapons were shifted around to be more evenly distributed and internal superstructure not altered. Instead the dreadnought is a thick and heavy shell lined with weapons and made for thehighest bidder.
 
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