Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
Designed by Saotome based off of two types of shielding technology. A resonance shield and retribution shield. Both working fairly similar as they absorb energy shots directed at them being able to charge themselves in a similar fashion. The design itself is meant to be a next generation for shielding technology as the absorption and sustainability design allow the shields to stay up for longer and turn strikes against them into charge to keep going. The retribution system though has been utalized to create a defensive systems but modified for both the better and worse. Instead of creating an arc that feedbacks and damages the thing attacking it builds up in the power cell and excessive energy is bled off with an energy pulse to fling back and fry electronics. THis makes it dangerous to bring around groups but prevents the internal components of the shielding unit from being damaged by overload.
- Intent: To create a special shielding unit for Saotome ships, vehicles, armor and facilities
- Image Source: N/A
- Canon Link: N/A
- Primary Source:
Resonance-absorptive shield - Retribution Feedback SHield
PRODUCTION INFORMATION
- Manufacturer: Saotome Foundry
- Affiliation: Closed-Market
- Model: Resonance Shielding
- Modularity: Able to be scaled for ships, vehicles or personal use
Production: Mass-Produced
- Material: Components
- High Energy Absorption: Designed to dissipate and absorb energy that impacts it to charge both itself and systems.
- Retribution: A secondary feature built into the unit if the charge and energy absorbed becomes to high. A retribution pulse of energy in the form of a shockwave.
- Overly Engineered: Designed to absorb energy and achieve a level of self sustainability. The shield protects from high levels of energy and can absorb a lot that is directed at it from blasters, masers, lightsabers (for glancing blows and quick slashes while not reducing stabs or cleaving strikes). It is designed heavy handed to be put on different vehicles, ships and soldiers.
- Shockwave: Unlike normal retribution systems for shields, the build up and directed attack has been reduced. Instead into a pulse style shockwave that send itself around the ship or user that will and can hit anything energy and friend alike.
- Kinetic Impact: Designed as a purely energy based shield system. Pure slugs have the abilioty to pass through the shield itself.
Designed by Saotome based off of two types of shielding technology. A resonance shield and retribution shield. Both working fairly similar as they absorb energy shots directed at them being able to charge themselves in a similar fashion. The design itself is meant to be a next generation for shielding technology as the absorption and sustainability design allow the shields to stay up for longer and turn strikes against them into charge to keep going. The retribution system though has been utalized to create a defensive systems but modified for both the better and worse. Instead of creating an arc that feedbacks and damages the thing attacking it builds up in the power cell and excessive energy is bled off with an energy pulse to fling back and fry electronics. THis makes it dangerous to bring around groups but prevents the internal components of the shielding unit from being damaged by overload.