Star Wars Roleplay: Chaos

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Approved Tech Sage Suit

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Intent: To craft a specialized armor for Syd

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Image Source: https://www.deviantart.com/ulamosart/art/Phoenix-Green-pencils-J-Tyndall-721203547

Canon Link: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Syd Celsius

Affiliation: Syd Celsius

Model: N/A

Modularity: No

Production: Unique

Material: Enchanted silk

TECHNICAL SPECIFICATIONS

Classification: Multipurpose

Weight: Very Light

Resistances

- Blasters: Very Low

- Kinetic: Average

- Lightsabers: Low

Fire: Extreme

Sonic: High

Magic: Average

Dark Side: Average

Cryo: Very High

Vibro: High

Acid: Low

Ion: None

Paddle beam: None

SPECIAL FEATURES

Alters Syd's pyrokinesis to be less lethal, infusing it with the light. Fires now almost completely magical, rendering it harmless to Light Adepts or any organic without a real connection to the dark side, but is much deadlier to any Dark Adept or sithspawn she encounters, due to the flame "homing" in on such beings and burning their flesh with greater speed and intensity than normal, as well as having the potential to now damage and destroy alchemized objects.

Suit capable of rapid self repair, as well as Syd's psychic shell, reversing damage done by magic and the dark side without the need to feed on a heat source (though feeding will nonetheless speed the process even faster.)

Reduces Syd's presence in the Force, making her very difficult to sense with it.

Her physical touch now causes much more agony to dark users that it normally does.

Increases the speed at which objects can be moved by Syd's telekinesis, especially small objects.

Enables Syd to now phase through Force barriers and energy shields, under specific circumstances.

Increases Syd's natural reflexes and speed by a factor of two.

Strengths:

Suit of Holy +1: The suit's magic completely alters Syd's Pyrokinesis. While the flames are already somewhat magical, due to how incredibly difficult they are for rival pyrokinetic practitioners to control, this suit alters her flames to be unable to harm light adepts or ordinary organic tissue not infused with the dark side, and instead makes the flames extremely harmful to Dark Adepts and Sith Spawn, the flames homing in on and burning them much faster than normal, at very high intensity. Syd's natural ability to cause severe pain to any Dark Adept is increased by a much greater factor, possibly rendering those who fail to resist in blinding, incapacitating agony like none they have ever experienced. The flames can even drive back Dark spirits temporarily.

Stealthy: Greatly reduces Syd's presence in the Force, making her very difficult (but not impossible) to sense.

Phasetastic: Enhances Syd's phasing ability to allow her to phase through Force bubbles and technological energy shields, but under specific circumstances. The Force User generating the bubble must already have been exposed to the effects of one of Syd's offensive magical spells. As for technology force fields, she can only pass through them if she has not engaged in any combat in over two hours.

Tele-speed: The suit enhances the speed at which Syd can move all objects with telekinesis, especially that of very small objects.

Enhancement: Syd's natural speed and reflexes are enhanced by a factor of two.

Healing: The magic causes it to rapidly repair both itself and Syd, and sustain her indefinitely so long as she does not use powers while wearing it.

Weaknesses:

Overspecialized: Made to combat Dark Adepts and Spawn, as well as kill them as quickly as possible actually have reduced Syd's options to more of a brute force approach: Though her flames are far more potent against her prey of choice, they have been rendered harmless to everyone else. Also, Syd's pyrokinesis is actually reduced in capabilities: It cannot form complex shapes, and Syd can no longer conjure fire or ignite substances at a a distance--all fire must come directly from her. Her range is also cut by two thirds, leaving an immediate forty meter vicinity as the killbox. Lastly, Syd cannot use materials to fuel what flames she generates: They must find something that has the dark to be sustained for longer than thirty seconds. This leaves her massively more vulnerable than normal to whatever minions that her foe might have to defend them.

Double Focus: Requires double the focus required to use magic and the Force. This also leads to the more frequent need for heat sources after battle

Weakness: Syd's physical strength is greatly reduced, meaning she will be unable to win blade locks or guard well

Limited protection: The peculiarities of the suit leave it highly vulnerable to conventional threats

Ion: Being hit with an ion bolt disables her ability to use pyrokinesis at all, leaving her highly vulnerable.

Paddle beam: Being hit with a paddle beam will disable the enchantments on the suit for three minutes, as well as instantly discorporate her psychic shell.

Acid: Acid eats through the suit quickly.

Limited flame speed: The fire moves half as quickly as normal, so despite its ability to home in on a dark adept, they have a fairly easy chance to evade it.


DESCRIPTION

The Sage Suit is the latest creation of Syd, designed to enhance her physical capability and the use of her various powers. Experimenting with altering how her pyrokinesis operates, Syd crafted this suit, enchanting it to makes both the flames she generates as well as her touch many times more deadly than they were even previously, but at the cost of being able to harm only those who use the darkness. While protective against magic, it is not as protective as other suits Syd wears. While possessing significant drawbacks, it also serves as a way for a living weapon to practice conscientious restraint in packed urban environments where causing an inferno can result in multiple deaths of innocent people, making it the armor equivalent of a scalpel. While not without its flaws, its safe to wager any Dark Adept that finds themselves up against Syd has an even greater chance of going home in a closed casket then they did before...
 
Syd Celsius said:
Alters Syd's pyrokinesis to be less lethal, infusing it with the light. Fires now almost completely magical, rendering it harmless to Light Adepts or any organic without a real connection to the dark side, but is three times deadlier to any Dark Adept or sithspawn she encounters, due to the flame "homing" in on such beings and burning their flesh with three times the speed and intensity than normal, as well as having the potential to now damage and destroy alchemized objects.

Suit capable of rapid self repair, as well as Syd's psychic shell, reversing damage done by magic and the dark side without the need to feed on a heat source (though feeding will nonetheless speed the process even faster.)

Reduces Syd's presence in the Force, making her very difficult to sense with it.

Her physical touch now causes 007 times the agony to dark users that it normally does.

Increases the speed at which objects can be moved by Syd's telekinesis, especially small objects.

Enables Syd to now phase through Force barriers and energy shields. Increases Syd's natural reflexes and speed by a factor of two.



Syd Celsius said:
Suit of Holy +1: The suit's magic completely alters Syd's Pyrokinesis. While the flames are already somewhat magical, due to how incredibly difficult they are for rival pyrokinetic practitioners to control, this suit alters her flames to be unable to harm light adepts or ordinary organic tissue not infused with the dark side, and instead makes the flames extremely harmful to Dark Adepts and Sith Spawn, the flames homing in on and burning them three times faster than normal, at very high intensity. Syd's natural ability to cause severe pain to any Dark Adept is increased by a factor of 007, possibly rendering those who fail to resist in blinding, incapacitating agony like none they have ever experienced. The flames can even drive back Dark spirits temporarily.

Stealthy: Greatly reduces Syd's presence in the Force, making her very difficult (but not impossible) to sense.

Phasetastic: Enhances Syd's phasing ability to allow her to phase through Force bubbles and technological Force fields

Tele-speed: The suit enhances the speed at which Syd can move all objects with telekinesis, especially that of the very small objects.

Enhancement: Syd's natural speed and reflexes are enhanced by a factor of two.

Healing: The magic causes it to rapidly repair both itself and Syd, and sustain her indefinitely so long as she does not use powers while wearing it.

So when describing the strengths you use a lot of numbers here, like "burning their flesh with three times the speed and intensity" and " physical touch now causes 007 times the agony" which could use some vagueness to replace these Hard Numbers. Instead of burning three times faster, you could say something like "Burns dark siders and sithspawn with greater intensity" and "her touch is more agonizing" rather than seven times more.

[member="Syd Celsius"]
 
Syd Celsius said:
Phasetastic: Enhances Syd's phasing ability to allow her to phase through Force bubbles and technological Force fields
This could use a little tweaking. Some Force Barriers and bubbles are pure Force Energy, some aren't, maybe just making it a touch more vague, like "Enhances her phasing ability, potentially allowing her to pass through Force Bubbles and Force Fields, depending on X, Y, or Z"

What do you think of altering that strength?
 
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