Laira Darkhold
Well-Known Member
SABER-CLASS ORBITAL DEFENSE STATION
Image Source: Herehttp://pics-about-space.com/spiral-designs-futuristic-space-station?p=1
Intent: To provide Mandalorians with a planetary defense station similar to the MAC
PRODUCTION INFORMATION
Development Thread:
Who Can Use This: Select Buyers
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: ArmaTech Industries
Modularity: Yes
Material: Mandalorian Steel, Matrix Armor, Electronics, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Orbital Station
Length: 400 Meters
Width: 400 Meters
Height: 1,000 Meters
Armament Rating: 18
Defense Rating: 12
Armament:
Optimum Crew: 895
Passenger Capacity: 250
Cargo Capacity: 5,000 Metric Tons
Consumables: 1 Year
Maneuverability Rating: 14
Speed Rating: 20 (Immobile)
Hyperdrive Class: None
Backup Hyperdrive Class: None
NON-COMBAT SYSTEMS
Propulsion
Miscellaneous
Overview
The Saber-class is the space equivalent to a Mandalorian sitting on a porch with a shotgun. In perfect practice a Warden-class Frigate or a series of Vigilance Mines detects an incoming ship, providing the Saber with its estimated point of reversion, allowing the Saber to reorient itself in that direction. The enemy ship reverts to realspace, and from extended range, the Saber unleashes a powerful, normally non-lethal "Feth Off" volley at the enemy ship. Particularly large ships are most vulnerable, unable to turn or move quickly, while smaller ships maybe able to escape the "Warning shot". In true Mandalorian fashion, the ten binary fusion cannons are able to maul the shields of large ships without destroying it, getting the point across that they don't actually want to be in that particular system. Or the ship can use "Lethal" Heavy Long Range Hypervelocity Cannons to tear the enemy's heart out with its destructive fire power.
Armor and Shielding
The Saber utilizes relatively light armor and hull plating. The exterior of the hull is Mandalorian Steel plates laid over Matrix Armor. Its not able to be thick or overly heavy plating due to the massive size restraints from the weapon and power systems the Saber had to include to fulfill its role.
The Station utilizes standard Deflector Shielding, no more or less powerful than anything that would be found on a heavy cruiser. It features a suite of Cap Drains and a Hydrostatic shield allowing it to survive in nebulae and other dense space phenomena as well as minor resistance to EMP and Ion weaponry. This allows it to be deployed in odd places such as gas giants, the Transitory Mists, and the Hard Roil.
Other Systems
The Saber isn't designed to be a sensor station, but it does feature a capital ship grade Full Spectrum Sensor Suite. The long range targeting computers required to be effective at the range its weapons are capable of firing at require precision programming, upgraded targeting computers, and enhanced processors. The Advanced targeting computers are synchronized with the station's maneuvering jets and thrusters, allowing the fixed mount weapon system to fire accurately. Additionally, the advanced Precision Holo-targeting Computers, based off the computers of the Venator-class and Anakin Solo are able to make the tiny adjustments needed for extended range combat. It features a standard communication suite, and a Sub-space communication Monitor.
Weapon Systems
The primary weapon systems for the Saber is a set of ten fixed-mount fire-linked Heavy Long Range Binary Fusion Ion Cannons built into the long spire of the station. These weapons are incredibly powerful and the power draw is enormous. There are two firing modes, both holding significant combat roles.
The first, Feth Off Mode, fires all ten cannons' ion plasma rounds in ten seconds. This causes the shields to power down, the stations lights to flicker, and the cannons to simultaneously ruin someone's day. The sheer destructive force of ten Heavy Long Range Binary Fusion Ion Cannons firing at once is a difficult storm to weather, however, those that do will realize the stations is almost completely inert for the next fifty seconds. Shields won't reactivate until then, its weapons are recycling, and its reactor is straining to recover.
The second, much safer, more reliable mode is Continuous Fire Mode. This keeps all ten cannons cycling through, each firing in sequence so that the rate of fire is continuous and constant, putting all ten cannons' fire power across sixty seconds, keeping the rate of fire up and consistent. In this mode, due to the lessened power draw (only two cannons being active at any given time) the shields are able to be maintained, and lights, and non-essential systems are able to remain active during firing.
An alternate version using Heavy Long Range Hypervelocity cannons is available and works in the same way, with the same power requirements and strain on the station, but instead of firing packets of heavily ionized plasma, it fires tungsten carbide slugs. These are much more destructive against starship hulls, and when deployed, Sabers are often used in pairs, with a Binary Fusion Ion Cannon model and a Hypervelocity gun model, allowing those ships that do not heed the warning to suffer the consequences.
Because of the size of the weapon system, it is extremely dangerous to things the ship is able to rotate and reorient quickly enough to track. Normally these are heavier cruisers and Light Star Destroyers, but sometimes its able to make lucky shots on smaller targets.
Supporting this weapon are ten batteries of Point Defense Lasers and Witch Fire CIWS, as well as ten EM field generator turrets, spread evenly across the support ring around the spire.
Strengths:

Image Source: Herehttp://pics-about-space.com/spiral-designs-futuristic-space-station?p=1
Intent: To provide Mandalorians with a planetary defense station similar to the MAC
PRODUCTION INFORMATION
Development Thread:
Who Can Use This: Select Buyers
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: ArmaTech Industries
Modularity: Yes
- Non Combat Systems can be exchanged
Material: Mandalorian Steel, Matrix Armor, Electronics, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Orbital Station
Length: 400 Meters
Width: 400 Meters
Height: 1,000 Meters
Armament Rating: 18
Defense Rating: 12
Armament:
- Heavy Long Range Binary Fusion Ion Cannons (10) -or-
- Heavy Long Range Hypervelocity Cannons (10)
- Point Defense Laser Batteries (10)
- ACS-801 Witch Fire CIWS Batteries (10)
- MH-EW28 EM Field Generator Turrets (10)
- Freighters, Shuttles, or Drop Ships (2) -or-
- Squadrons (1/2)
Optimum Crew: 895
Passenger Capacity: 250
Cargo Capacity: 5,000 Metric Tons
Consumables: 1 Year
Maneuverability Rating: 14
Speed Rating: 20 (Immobile)
Hyperdrive Class: None
Backup Hyperdrive Class: None
NON-COMBAT SYSTEMS
Propulsion
- Firestorm Isotope-5 Reactorhttp://starwarsrp.net/topic/62097-firestorm-isotope-5-reactor/
- Ion Thrustershttp://starwars.wikia.com/wiki/KV457-C_thruster_component
- MH-PU07 Maneuvering Thrustershttp://starwarsrp.net/topic/30381-mh-pu07-maneuvering-thrusters/
- Expandable Inertial Compensator
- Advanced Targeting Computer
- G-003 Tri-Tracker
- Full-Spectrum Sensor Array
- Encrypted Segregated Communications Array
- HoloNet Transceiverhttp://starwars.wikia.com/wiki/Hyperwave_transceiver
- Subspace Monitorhttp://starwars.wikia.com/wiki/Subspace_monitor
- IFF Transponder
Miscellaneous
- PED-21 Distress Beacon
- Life Support Systems
- Standard Detention Cells
- Escape Pods
- Life Boats
Overview
The Saber-class is the space equivalent to a Mandalorian sitting on a porch with a shotgun. In perfect practice a Warden-class Frigate or a series of Vigilance Mines detects an incoming ship, providing the Saber with its estimated point of reversion, allowing the Saber to reorient itself in that direction. The enemy ship reverts to realspace, and from extended range, the Saber unleashes a powerful, normally non-lethal "Feth Off" volley at the enemy ship. Particularly large ships are most vulnerable, unable to turn or move quickly, while smaller ships maybe able to escape the "Warning shot". In true Mandalorian fashion, the ten binary fusion cannons are able to maul the shields of large ships without destroying it, getting the point across that they don't actually want to be in that particular system. Or the ship can use "Lethal" Heavy Long Range Hypervelocity Cannons to tear the enemy's heart out with its destructive fire power.
Armor and Shielding
The Saber utilizes relatively light armor and hull plating. The exterior of the hull is Mandalorian Steel plates laid over Matrix Armor. Its not able to be thick or overly heavy plating due to the massive size restraints from the weapon and power systems the Saber had to include to fulfill its role.
The Station utilizes standard Deflector Shielding, no more or less powerful than anything that would be found on a heavy cruiser. It features a suite of Cap Drains and a Hydrostatic shield allowing it to survive in nebulae and other dense space phenomena as well as minor resistance to EMP and Ion weaponry. This allows it to be deployed in odd places such as gas giants, the Transitory Mists, and the Hard Roil.
Other Systems
The Saber isn't designed to be a sensor station, but it does feature a capital ship grade Full Spectrum Sensor Suite. The long range targeting computers required to be effective at the range its weapons are capable of firing at require precision programming, upgraded targeting computers, and enhanced processors. The Advanced targeting computers are synchronized with the station's maneuvering jets and thrusters, allowing the fixed mount weapon system to fire accurately. Additionally, the advanced Precision Holo-targeting Computers, based off the computers of the Venator-class and Anakin Solo are able to make the tiny adjustments needed for extended range combat. It features a standard communication suite, and a Sub-space communication Monitor.
Weapon Systems
The primary weapon systems for the Saber is a set of ten fixed-mount fire-linked Heavy Long Range Binary Fusion Ion Cannons built into the long spire of the station. These weapons are incredibly powerful and the power draw is enormous. There are two firing modes, both holding significant combat roles.
The first, Feth Off Mode, fires all ten cannons' ion plasma rounds in ten seconds. This causes the shields to power down, the stations lights to flicker, and the cannons to simultaneously ruin someone's day. The sheer destructive force of ten Heavy Long Range Binary Fusion Ion Cannons firing at once is a difficult storm to weather, however, those that do will realize the stations is almost completely inert for the next fifty seconds. Shields won't reactivate until then, its weapons are recycling, and its reactor is straining to recover.
The second, much safer, more reliable mode is Continuous Fire Mode. This keeps all ten cannons cycling through, each firing in sequence so that the rate of fire is continuous and constant, putting all ten cannons' fire power across sixty seconds, keeping the rate of fire up and consistent. In this mode, due to the lessened power draw (only two cannons being active at any given time) the shields are able to be maintained, and lights, and non-essential systems are able to remain active during firing.
An alternate version using Heavy Long Range Hypervelocity cannons is available and works in the same way, with the same power requirements and strain on the station, but instead of firing packets of heavily ionized plasma, it fires tungsten carbide slugs. These are much more destructive against starship hulls, and when deployed, Sabers are often used in pairs, with a Binary Fusion Ion Cannon model and a Hypervelocity gun model, allowing those ships that do not heed the warning to suffer the consequences.
Because of the size of the weapon system, it is extremely dangerous to things the ship is able to rotate and reorient quickly enough to track. Normally these are heavier cruisers and Light Star Destroyers, but sometimes its able to make lucky shots on smaller targets.
Supporting this weapon are ten batteries of Point Defense Lasers and Witch Fire CIWS, as well as ten EM field generator turrets, spread evenly across the support ring around the spire.
Strengths:
- Ion Cannon: Its a series of ten really big, really scary, fixed mount Ion Cannons.
- Maneuverable: While the station is stationary, having nothing other than maneuvering jets, the jets it does have are very effective, allowing the station to rotate and re-orient on its axis very well.
- One Gun: The Saber only has a single capital weapon system.
- No Complement: The Saber carries no attack craft.
- Stationary: The Saber cannot move or change position on its own, and must be towed.
- Power Drain: When firing all weapons simultaneously, the strain on the reactor and the power draw, cause the shields to power down for the full sixty second recharge, and causes non-essential systems to be powered down for the duration as well.
- Advanced Targeting Systems
- Very Big Ion Cannon