Ashin Varanin
Professional Enabler
These amendments have been included in the official rules on the top dropdown bar. Changes are italicized here, but not there.
-Amendment One
Old rule: Any submission made personally by the user or another PC must have a development thread.
New rule: Any submission made personally by the user or another PC generally requires a development thread.
Rationale in a Nutshell: Say you submit a blaster you cobbled together out of junk and someone tells you to write a story about it before subbing it. That's not what this rule was designed to regulate, hence the change.
-Amendment Two
Old rule: Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters.
New rule: Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters, as well as ships up to 400 meters within realistic and reasonable limits.
Rationale in a Nutshell: This was basically the case anyway, as a minor faction going into battle with a 1000m ship and a couple of 400m ships could just say that the 400m ships were personally owned, but this amendment clarifies how minor factions can do business. Note: As some minor factions are families and other groups that would not realistically have the resources for a small fleet, please use this latitude responsibly.
-Amendment Three
Old rule: Mobile artificial intelligence apart from droid brains will not be approved; no Cortana knockoffs.
New rule: Mobile or powerful artificial intelligence requires a development thread and factory submission, as laid out in the Factory's Restricted Items List.
Rationale in a Nutshell: The old rule was rendered obsolete and contradictory with Tef's creation of the Restricted Items List, which gave special conditions for the creation of this formerly banned item. Since Tef-canon is highest canon, the obsolete rule required amendment to fit.
-Amendment Four
Old rule: A development thread as defined by SWRP's staff is a thread in which two or more writers develop or engage the technology to a minor degree into a larger plot.
New rule: A development thread as defined by SWRP's staff is a thread in which one or more writers develop or engage the technology to a minor degree into a larger plot.
Rationale in a Nutshell: Quality is what matters. Doesn't matter if it's one writer or five, effort is what we look for. If you want your toys, work for them. I'll take this opportunity to remind you that ten three-line posts does not an impressive development thread make.
-Amendment Five
Old rule: New Major factions are allowed mass-produced ships up to 1,000 meters in length.
New rule: New Major factions are allowed mass-produced ships up to 1,000 meters in length, and unique PC-captained ships up to 2,000 meters in length.
Rationale in a Nutshell: Some arguments have happened over claims that the previous rule had a loophole in order to justify owning unique/limited/minor-production >1000m ships, before having done a faction development thread for the shipyard and support capacity to have ships that size. The new rule eliminates that perceived loophole while giving all new major factions the ability to own single PC-captained ships of the line. Obviously, the requirement for PC captaincy goes away once the faction completes its shipyard development thread to build full-sized warships en masse.
-Amendment One
Old rule: Any submission made personally by the user or another PC must have a development thread.
New rule: Any submission made personally by the user or another PC generally requires a development thread.
Rationale in a Nutshell: Say you submit a blaster you cobbled together out of junk and someone tells you to write a story about it before subbing it. That's not what this rule was designed to regulate, hence the change.
-Amendment Two
Old rule: Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters.
New rule: Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters, as well as ships up to 400 meters within realistic and reasonable limits.
Rationale in a Nutshell: This was basically the case anyway, as a minor faction going into battle with a 1000m ship and a couple of 400m ships could just say that the 400m ships were personally owned, but this amendment clarifies how minor factions can do business. Note: As some minor factions are families and other groups that would not realistically have the resources for a small fleet, please use this latitude responsibly.
-Amendment Three
Old rule: Mobile artificial intelligence apart from droid brains will not be approved; no Cortana knockoffs.
New rule: Mobile or powerful artificial intelligence requires a development thread and factory submission, as laid out in the Factory's Restricted Items List.
Rationale in a Nutshell: The old rule was rendered obsolete and contradictory with Tef's creation of the Restricted Items List, which gave special conditions for the creation of this formerly banned item. Since Tef-canon is highest canon, the obsolete rule required amendment to fit.
-Amendment Four
Old rule: A development thread as defined by SWRP's staff is a thread in which two or more writers develop or engage the technology to a minor degree into a larger plot.
New rule: A development thread as defined by SWRP's staff is a thread in which one or more writers develop or engage the technology to a minor degree into a larger plot.
Rationale in a Nutshell: Quality is what matters. Doesn't matter if it's one writer or five, effort is what we look for. If you want your toys, work for them. I'll take this opportunity to remind you that ten three-line posts does not an impressive development thread make.
-Amendment Five
Old rule: New Major factions are allowed mass-produced ships up to 1,000 meters in length.
New rule: New Major factions are allowed mass-produced ships up to 1,000 meters in length, and unique PC-captained ships up to 2,000 meters in length.
Rationale in a Nutshell: Some arguments have happened over claims that the previous rule had a loophole in order to justify owning unique/limited/minor-production >1000m ships, before having done a faction development thread for the shipyard and support capacity to have ships that size. The new rule eliminates that perceived loophole while giving all new major factions the ability to own single PC-captained ships of the line. Obviously, the requirement for PC captaincy goes away once the faction completes its shipyard development thread to build full-sized warships en masse.