Iona Immarya
That One Padawan
OUT OF CHARACTER INFORMATION
Click Here To See Image [Was Being Stubborn]
Classification:: Tank
Role: AA tank
Size: Large
Weight: Heavy
Minimum Crew: Two [Gunner/Driver]
Optimal Crew: Two [Gunner/Driver]
Propulsion: Tracks
Speed: 60 kph Slow
Maneuverability: Average
Armaments: Average
Passenger Capacity: 0
Cargo Capacity: Very Small
SPECIAL FEATURES
Strengths:
The Hunter was designed to engage and take down lighter flier elements such as transports, bombers and, especially, fighter craft. Its main weapon was designed to be rapid fire to help protect allied forces against foes that love to overwhelm other AA positions with sheer numbers of fast fighter craft. This vehicle was supposed to be supplemented by heavier AA [Which I will get up once I am below three pending subscriptions] as the Hunter is not suited for taking down larger fliers, especially, those with exceptional shielding or heavy armor as its armaments simply lack the punch needed to breach and threaten them in sufficient time. The hunter is also a very fragile weapon platform and is not designed to be near the front lines in any capacity, while it can fire at ground level targets with its light blaster cannon and concussive missile launchers, it lacks the armor to stand up to anything, especially, heavier vehicles who will mission kill, or worse, the hunter by sneezing in its direction. The hunter is purely a support weapon to secure allied airspace.
Crew: The Hunter has two crew members, a gunner and a driver. The gunner's job is to control the, well, weapon systems. Their job is made easier by an advanced computer assisted aiming system to better allow them to track fliers moving through its airspace as well as lining up the missiles for maximum interception chance. The driver, well, drives, however, as the hunter is often stationary once deployed, the driver serves the dual purpose of driver and communications officer.
Defensive Systems: The Hunter's primary defense lies in its composite armor, however, this plate is fairly thin and is not designed to stand up to anything more then small arms fire. This does make it very vulnerable, however, as an areal denial weapon system, it is often, and should be, behind the front lines ensuring the skies above friendly hears remain as clear as possible. Outside of this, it has the customary 4x-Phantom short-range sensor jammer to give it some protection against guided AT attacks, but the real purpose is to help hide its exact location from enemy scanners to protect it from enemy artillery fire.
Weapon Systems: The hunter has more then its fair share of weapons. Its primary weapon is its dual tri-linked light blaster cannons, giving it six in total, these are set up on two rotary platforms allowing it an immense firing rate and to maintain a longer firing period before overheating. This system is designed to fill the sky with blaster bolts, guided by the gunner's skill and advanced tracking system, to take down fliers, especially, faster fighters who find it difficult to dodge when the air is filled with bolts. It also packs two six-pack concussive missile launchers, these are fairly low power, but do have the power to knock out most light fliers as they are missiles, they do track and chase their targets but are susceptible to standard countermeasures such as flares, their fuel is also limited so a fast enough fighter, if far enough away when the missile was fired, can outrun it. The last is the single shot heavy Flak missile. This missile, thanks to its size and stronger tracking system, is more resistant to countermeasure systems, are very fast and have enough fuel to maintain the chase for sometime, this allows the missile to preform better in its function. However, the Hunter only has one flak missile and would need another manually reloaded (from the outside) before it could use this again.
Click Here To See Image [Was Being Stubborn]
- Intent: To provide a light AA vehicle for the Republic Remnant
- Image Source: X
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: Republic Industries (Republic Remnant)
- Model: RR-AS Hunter Mk.1
- Affiliation: Republic Remnant
- Modularity: No
- Production: Mass-Production
- Material: Ferrocarbon frame, composite armor plating (Ferrocarbon [Top layer] Trimantium [Second layer], Dura-armor [Final layer]. between each layer is a thin layer of Quantum Fiber), standard vehicle components.
Classification:: Tank
Role: AA tank
Size: Large
Weight: Heavy
Minimum Crew: Two [Gunner/Driver]
Optimal Crew: Two [Gunner/Driver]
Propulsion: Tracks
Speed: 60 kph Slow
Maneuverability: Average
Armaments: Average
- Dual Tri-linked Light Blaster Cannons - Average
- One Heavy Flak Missile - High
- Two Three-Pod Concussion Missile Launchers - Low
- Composite Armor - Low
Passenger Capacity: 0
Cargo Capacity: Very Small
SPECIAL FEATURES
Strengths:
- Advanced Tracking - The Hunter has an advanced tracking system which is computer assisted, this is what allows it to better track air targets. The advanced tracking system serves the dual purpose of giving it the potential to resist jamming devices.
- Blaster Storm Protocol - The main weapon of the Hunter is meant to fill the sky with blaster bolts because of this it is hard to safely avoid the sheer amount of fire it puts out making it great against small craft like fighters, transports and average bombers.
- Long Range - The Hunter's weaponry are all fairly long ranged, which, of course, is needed to fire high enough to knock out flying craft.
- Fragile - The Hunter lacks armor as it is meant to be used to clear the skies and is not supposed to be a front line vehicle and while its armor will resist small arms fire, it will quickly fall prey to AT weaponry.
- Low Armor Penetration - The Hunter, being designed to take lighter fliers like fighters, bombers and transports, it does not have high armor penetration. Even the Flak missile, while heavy, was designed to punch through the lighter armor of fliers and its size is more for the extra fuel and tracking system needed to pursue fliers.
- Slow - The hunter is meant to be an area denial weapon platform. It is supposed to be deployed, set up and then control the skies in its area. It is not suited for rapid warfare or any that requires rapidly redeployment.
The Hunter was designed to engage and take down lighter flier elements such as transports, bombers and, especially, fighter craft. Its main weapon was designed to be rapid fire to help protect allied forces against foes that love to overwhelm other AA positions with sheer numbers of fast fighter craft. This vehicle was supposed to be supplemented by heavier AA [Which I will get up once I am below three pending subscriptions] as the Hunter is not suited for taking down larger fliers, especially, those with exceptional shielding or heavy armor as its armaments simply lack the punch needed to breach and threaten them in sufficient time. The hunter is also a very fragile weapon platform and is not designed to be near the front lines in any capacity, while it can fire at ground level targets with its light blaster cannon and concussive missile launchers, it lacks the armor to stand up to anything, especially, heavier vehicles who will mission kill, or worse, the hunter by sneezing in its direction. The hunter is purely a support weapon to secure allied airspace.
Technical Explanation
Crew: The Hunter has two crew members, a gunner and a driver. The gunner's job is to control the, well, weapon systems. Their job is made easier by an advanced computer assisted aiming system to better allow them to track fliers moving through its airspace as well as lining up the missiles for maximum interception chance. The driver, well, drives, however, as the hunter is often stationary once deployed, the driver serves the dual purpose of driver and communications officer.
Defensive Systems: The Hunter's primary defense lies in its composite armor, however, this plate is fairly thin and is not designed to stand up to anything more then small arms fire. This does make it very vulnerable, however, as an areal denial weapon system, it is often, and should be, behind the front lines ensuring the skies above friendly hears remain as clear as possible. Outside of this, it has the customary 4x-Phantom short-range sensor jammer to give it some protection against guided AT attacks, but the real purpose is to help hide its exact location from enemy scanners to protect it from enemy artillery fire.
Weapon Systems: The hunter has more then its fair share of weapons. Its primary weapon is its dual tri-linked light blaster cannons, giving it six in total, these are set up on two rotary platforms allowing it an immense firing rate and to maintain a longer firing period before overheating. This system is designed to fill the sky with blaster bolts, guided by the gunner's skill and advanced tracking system, to take down fliers, especially, faster fighters who find it difficult to dodge when the air is filled with bolts. It also packs two six-pack concussive missile launchers, these are fairly low power, but do have the power to knock out most light fliers as they are missiles, they do track and chase their targets but are susceptible to standard countermeasures such as flares, their fuel is also limited so a fast enough fighter, if far enough away when the missile was fired, can outrun it. The last is the single shot heavy Flak missile. This missile, thanks to its size and stronger tracking system, is more resistant to countermeasure systems, are very fast and have enough fuel to maintain the chase for sometime, this allows the missile to preform better in its function. However, the Hunter only has one flak missile and would need another manually reloaded (from the outside) before it could use this again.