Star Wars Roleplay: Chaos

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Romi's Clutter

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OUT OF CHARACTER INFORMATION


GENERAL INFORMATION
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Equipment:

Modded Galactic Alliance Scout Armor
  • Breastplate, arm and leg segments, and Helmet are made of duraplast. They also had limited or no upper leg armor for swifter movement in battle, and though less protected and not as heavily armed as some regular troopers, theirs was designed to give their wearers maximum movement and flexibility in any situation, especially combat. To aid their function, they were equipped with a variety of resources to give them maximum effectiveness in the field. The most obvious function of the armor was protection against weapons fire and battlefield hazards. The armor, and the body glove worn beneath, were designed to disperse the energy of a blaster bolt and insulate the wearer, lessening injury. The body glove provided insulation and cushioning while also regulating body temperature during periods of exertion, and it also provided limited protection against radiation. The breastplate was the strongest part of the armor, offering the greatest protection from shrapnel, projectiles, flames, and various corrosives, and was sturdy enough to disperse across the surface area of the armor's duraplast, all hits from blaster and other handheld energy weapons barring close-range direct impacts. The forearm portions of the arm segments were reinforced enough to intercept vibroblades during close-quarters combat. The armor deflected very limited blows from lightsabers, but served as excellent protection against explosions and shrapnel, thereby drastically reducing the effective casualty radius of fragmentation weapons used against troops wearing such armor.

SPECIAL FEATURES

Helmet

Torso

Utility Belt

Boots
  • Rocket Boots (Short Jumps)
  • Magnetic Adhesion Soles (High Traction)
  • Ankle Vibroblade Sheathe


Weapons:

Vehicles:


Description:
The 91st Mobile Infantry, more so known as the 91st Sentinel, are a force of professional soldiers apart of the Galactic Alliance armed services. The identifying marks of the 91st were small red circles with a white rectangle running across them, stopping midway. Put together to serve under Jedi Master Romi Jade after her return from the clutches of the Sith Empire, the group adopted the name 91st Sentinel for their training and focus on a variety of techniques, tactics, and functions that were largely inspired by Jade's personal combat philosophy/style, and the philosophy of the Jedi Sentinel -- become moldable, efficient survivalists that possess a degree of independence from other GAAF units, but be nonetheless conditioned to work with partners whenever it is possible.

Operations: Attack/Defense, Reconnaissance/intelligence gathering, Military reserve force, Urban combat

The 91st operated effectively as sergeants which allowed them to command small squads of regular soldiers.

Regular troops featured sand colored armor, with a red band around their right arm and a white stripe around their left shoulder guard. Sergeants or squad leaders had almost all of their chest plates blue, along with a small plate of armor that was on their left side. Their right shoulder guard was sand colored, but their left shoulder guard was all sand blue, save for the white stripe. The Captain was identified by a sand blue stripe that went along the top of their chest plates and onto the top of their shoulder guards, and also sported a kama attached to their belt.

Consisting of four platoons, totaling 144 troopers broken down in four platoons of 36 led by a Sergeant. This gave the company was made up of:

  • 41st Infantry "Jade's Sabre" - under the direct leadership of Romi Jade and Captain Bly, Jade's Sabre served as the spearhead into most conflicts. It was a standard light infantry formation of four line squads for a total of 36 troopers. They would usually come under the most pressure, and move between squads as the battle dictated
  • 9th Assault - was a platoon known for their renowned overwhelming firepower and offensive tactics. As its name suggests, the 9th specialized in invasions, frontal attacks, besiegements and other offensive scenarios. Therefore, they often acted as the main offensive force in major battles, such as spearheading the groups deployment with huge drops from high altitudes, with specialized tech to do so.
  • 05 Mobile Recon - far more mobile, they patrolled perimeters, performed reconnaissance missions and identified enemy positions. They were also trained to advance ahead of infantry divisions or to provide rear-guard cover with their sniper rifles. Their training profile also included scouting, and sabotage missions.
  • 55th Special Missions - organized much like standard line platoons with 36 soldiers, but were designed around accomplishing missions which required a few elite men rather than normal military operations. In addition these squads were often split in equal sub-units, containing troopers of all squads for greater flexibility, and could be cross-attached to other units. They were often used to prosecute delicate missions such as assassinations, Rebel Activity Clearance and Political gain operations.



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COMBAT INFORMATION:

Unit Size: Medium
Unit Availability: Unique
Unit Experience: Elite
Combat Function:
 
[member="Romi Jade"]

Not sure if you're looking for feedback. If not, I apologise for barging in.


I'm assuming you intend to sub this unit for Codex?

Codex doesn't allow spoilers except for images, so I'd suggest removing the spoilers for the equipment.


Are the 'Special Features' already listed in the Galactic Alliance Scout Armour submission? If, yes, you don't need to list them extra in a unit sub.


From what I understand, the description indicates that these guys are experienced soldiers who can operate independently. They're also the personal force of a PC who's a Jedi Master. So I think it would be quite reasonable to increase their Unit Experience rating.


It's a subjective matter, but to me 'Trained' sounds more like soldiers who just got out of basic training, making it more something for very large and common units instead of a unique one (unless they're supposed to be new recruits who have little experience and are supposed to 'grow' over various battles, in which case Trained fits).
 
[member="Moira Skaldi"]

Yes! Thank you I could use the help. I’m not much of a sub person, least of all a military unit like this. So please feel free to chime in by all means.

I was a little worried about going above “trained” for the rating, I thought with the size being “medium” it might be a bit too much.

And also for the special features, I wasn’t really sure what to do on this part, I removed some stuff from the list since the armor was modified for this group, and I wasn’t sure if it needed to be added to this sub or not. But I thought for clarity it might be best to just include specifics anyway.
 
[member="Romi Jade"]

Understandable. Going above Trained is perfectly reasonable for the type of unit you're looking at. Per your submission, the entire unit only has 144 men, which is a decent-sized infantry company and it doesn't have a ton of heavy support like tanks, bombers, artillery etc, outside of the AT-TEs.

So even if you went all the way and put it at Elite it would be very balanced since there'd be plenty of stuff they'd conceivably be at a disadvantage against.

I tend to sub Rare or Unique units since, in my view, units on the level of basic grunts don't need a submission, unless I'm using that submission as an umbrella for more intricate ones or I have an NPC/PC who's supposed to command a basic unit like that or there's another story reason for it (for instance, I subbed Rare/Large Penal Legions at Trained because penal legionnaires being elite would make no sense, hence why they also got crappy gear).

For sake of comparison, I tend to sub Uncommon NFU units at Veteran (the max rating I use for units of that availability level), Rare at Veteran or Elite and Unique at Elite.

Since the description that these guys can operate independently of a main force, I'd suggest adding a grenade launcher of some sort and maybe a missile launcher to the infantry's arsenal. Augments their crowd control/bunker cracking ability and gives them some punch against heavy armour like tanks, walkers etc.

You can put in a caveat by saying they're of limited availability since only specialists have them (and if the infantry is caught in an open field and face a tank horde they'd be in trouble anyway).

http://starwarsrp.net/topic/31209-firemane-industries-and-technology-storefront-updated-2409/

If you need/want any additional tech outside of the GA armoury, feel free to browse the FM storefront and post a purchase request. Equipping a single company-sized unit with some doodads should be doable.
 
[member="Moira Skaldi"]

Fair point! I think i'll take the advice and bump it up to elite and also add in the missile launcher because that's also a pretty good idea which I didn't even think about!

Give me alll the pointers please!

Hahaa
 

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