Star Wars Roleplay: Chaos

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Iron Empire

The Iron Empire is a successor remnant of the fallen Imperial Regimes the Galaxy has seen. Neo-Imperial ideals, Fel-Imperial politics, Tarkinist doctrines forge this new incarnation that marches under the banner of the Iron Sun.

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Roles To Play || Iron Empire

The Will of Iron

Roles To Play
A Character Creation Guide

The Iron Empire offers a great variety of characters to write as and create a cohesive and thrilling narrative together. With the Galactic Empire and First Order as its central inspiration and point of origin in lore, as well as the New Imperial Order from Chaos lore as predecessor, there are a lot possibilities in terms of backgrounds, origins and of course, futures to develop.

Below listed are some, not all, of the most prominent character types that have been popular over many years of roleplay. They are very much in line with the traditions, aesthetics and values of the Empire we are trying to portray and will offer plenty of hooks and opportunities to explore, expand and develop your character as part of a greater faction and story.


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Stormtrooper Corps | Military
Frontline Soldiers of the Iron March

Play as a disciplined enforcer of Imperial order, trained to embody obedience, loyalty, and sacrifice. Whether a grizzled veteran of brutal campaigns or a fresh conscript seeking honor, Stormtroopers offer gritty, boots-on-the-ground military RP. Expect camaraderie, warzones, moral challenges, and harsh discipline. You are the face of the Empire’s might—unrelenting and unquestioning.

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Imperial Navy | Military
Command the Empire’s Iron Tide

From proud captains to calculating strategists, Navy characters operate the great starships that project Iron-Imperial power across the stars. Naval RP focuses on duty, tactical excellence, and the prestige of serving in the Empire’s most intellectual and methodical branch. Expect space combat, political maneuvering, and the pressure of absolute expectations.

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Imperial Knights | Force Users
The Sword of the Throne

Imperial Knights are force-trained warriors who reject mysticism in favor of rigid discipline and loyalty to the Empire alone. They are paladins of order—austere, merciless, and indoctrinated. Ideal for players who want to explore the Force through a militarized, de-spiritualized lens. Great for RP heavy on philosophical tension, elite combat, and moral absolutism.

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Moffs & Warlords | Political
Governors of Iron Rule

Moffs are regional overseers charged with keeping their sectors efficient, loyal, and productive. This is the path for players who enjoy high-stakes political RP, intrigue, and managing the pressures of ruling in a totalitarian regime. Balancing loyalty to the Throne with personal ambition and managing unrest, rebellion, or corruption gives you ample narrative depth.

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Imperial Security Bureau (ISB) | Agent and Intelligence
The Eyes of Order, The Knives in the Dark

Play as an intelligence officer, enforcer, or political commissar rooting out treason, inefficiency, and sedition. ISB RP leans into surveillance, interrogation, paranoia, and the moral greys of absolute loyalty. Ideal for spycraft, internal investigations, or ideological policing. You don’t just serve the Empire—you preserve it.

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Imperial Special Forces | Military
Shadows of the Empire

Elite operators tasked with the most dangerous, classified, and deniable missions. Expect brutal realism, uncompromising loyalty, and close-knit brotherhood. Ideal for action-heavy RP with moral ambiguity and covert ops—assassinations, sabotage, deep infiltration. You are precision weapons in human form.

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Imperial Ministries | Political
The Bureaucratic Engine of Domination

Civilian roles in sectors like Education, Infrastructure, Energy, and Information offer a unique take on Imperial service. Ministry RP is perfect for players interested in worldbuilding, politics, administration, and the logistics of running a galactic regime. These characters uphold the Empire through planning, reform, and relentless efficiency—not blasters.

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Corporate, Industrial & Megacorporate Operatives | Capitalist
Architects of the War Machine, Engines of Autarky

Play as the ruthless magnates, logistics lords, or state-aligned industrialists who ensure the Iron Empire's economic self-sufficiency and unbroken war production. Focused on autarky, efficiency, and technocratic dominance, your role is to keep the machine running—whether by monopolizing planetary industries, overseeing supply chains, or navigating the fine line between state loyalty and private ambition.

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Imperial Scientists & Technocrats | Science
Innovators of Control, Architects of Ascendancy

As part of the Empire’s cutting-edge research elite, you are tasked with developing next-generation technologies—military or civilian—that secure Imperial dominance across the stars. From superweapon prototypes and AI systems to planetary engineering and forbidden sciences, your allegiance is to progress, not principle; your work defines the very edge of control and conquest.

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The Will of Iron

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Declaration of Iron

By Order. By Iron. By Will.
Founding of the Iron-Imperial Doctrine.

I. The Empire

  1. The Empire is absolute. Its word is law. Its will is final.
  2. The Throne is the embodiment of Imperial authority—unchallenged, indivisible, eternal.
  3. The line of succession is fixed and enforced; disorder is treason.
  4. No throne is held by weakness. Leadership is not given—it is taken, proven, and preserved.
  5. The Empire tolerates no fracture, no division. One Throne. One Law. One Voice.

II. The Citizen

  1. To live under the Empire is a privilege bought in loyalty and blood.
  2. Citizenship is not a right—it is earned through labor, obedience, and unflinching service.
  3. Every citizen who serves strengthens the Empire; every one who falters weakens it.
  4. The protectorate of the Empire extends only to those who carry their weight.
  5. The worthy rise. The useless are cast aside. All must serve—none may drift.

III. The Force

  1. The Force is a phenomenon. It serves—it does not rule.
  2. No cult, no order, no religion supersedes the Empire.
  3. Those with power are not exempt from duty—they are bound to it.
  4. The Imperial Knights are the only sanctioned Force-wielders—bound to the Throne, stripped of superstition.
  5. The Force does not define destiny. The Empire is destiny.

IV. Law and Control

  1. The law is not a shield—it is a sword. It is enforced without hesitation, without compassion.
  2. Regional rule exists by the grace of the Throne. Autonomy is illusion.
  3. Subversion is not tolerated. Dissent is not debated. Rebellion is annihilated.
  4. Order is maintained by strength, not compromise.
  5. Peace exists only through total control.

V. Power and Advancement

  1. Strength lies in precision, not faith. In systems, not sentiment.
  2. The Empire uplifts those who excel—engineers, officers, strategists, and architects of control.
  3. Resources are weapons. Efficiency is doctrine. Waste is betrayal.
  4. The Ministries of Advancement, Order, and Dominion shall oversee all production, expansion, and force projection.
  5. Progress is a hammer. We wield it without pity.

VI. Imperial Mandate

  1. The galaxy will be remade—not by hope, but by will.
  2. The weak will kneel or be broken. The disloyal will be erased.
  3. Each planet brought to heel is another chain in the great order.
  4. The stars do not belong to the many. They belong to the Empire.
  5. We will not ask. We will not negotiate. We will impose.

From the ashes of failure, we rise as one. From Iron, we forge destiny.
Glory to the Empire.


Government HERE
 
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