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Approved Location Rishi Spice Plantations

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OOC INFORMATION

  • Intent: To flesh out the primary growing operations of the Zareca Cartel on Rishi. Submission co-written by Helix Syndicate.

  • Development:

    Aeten II

  • Slash and Burn


CLASSIFICATION:

  • Name: Rishi Spice Plantations

  • Classification: Plantation

STRUCTURE INFORMATION:

  • Affiliation: Bareesh Kajidic

  • Location: Rishi, Remote Jungle Regions

  • Defenses (per plantation):

    [x001] Stygium Cloaking Device

  • [x002] Auto-Turret Defense Grid

  • [x002] Electric Perimeter Fence

[*]
Personnel (per plantation):

  • [x050] Abyssin Overseers

  • [x030] Bareesh Thugs


DESCRIPTION

In the most remote regions of Rishi, shrouded in the midst of dense and hostile jungles, the Zareca Cartel cleared and drained vast tracts of land. Thousands of individuals hopelessly in debt to higher powers and labor droids were then imported, tilling the land and paving the way for a set of gargantuan spice plantations.

Currently, there are seven plantations the Zareca Cartel operates on Rishi. Four plantations produce Savorium, two produce Giggledust spice, and one produces Rokna Blue.

The first line of defense for these plantations are their secrecy. Rishi is a planet difficult to reach; remote and relatively unknown. Vast swaths of its jungles are inhabited by poisonous plants, savage natives, hostile wildlife, and perilous disease. Few have the desire or the equipment to explore them in order to expose the Cartel’s spice planting operation there. Stygium cloaking devices at each plantation cast a shroud over the operations.

Though if anyone were to find out the locations of these plantations, or that they existed, they would be hard pressed to get inside. Each plantation is ringed by two electric perimeter fences. These fences are there both to keep the jungle out and the laborers in. Once inside, there are several large buildings: warehouses, laborers’ quarters, and the barracks for the garrison.

The exterior of these buildings are dotted with auto-turrets in order to defend them from enemy personnel in the event of a raid and to remind the penal workers that any attempt to incite a riot will not end well. The interior of these buildings feature defensive turrets as well. Each plantation is guarded by around thirty thugs from the cartel, mostly either Rodian or Ubese.

Abyssins are also employed by the Cartel as overseers for the penal laborers. Abyssins were chosen particularly because they are a naturally cruel species and the various races who labor on these plantations as a result of their debts find them intimidating. It is estimated that their intimidating presence increases worker efficiency and decreases the likelihood of a revolt. Tubul Xenar, a Chevin, is the Chief Overseer of all seven plantations.

On each plantation, there is typically never more than eleven hundred debtors from the Helix Syndicate at any given time. Any more than that would be a security risk as the guards would no longer be able to keep them in line with any reliability. Debtors are typically shipped in from the Pentastar Alignment, wherein they racked up massive debts and must now pay them off through grueling physical labor. When a debtor’s debt is resolved, they are dropped off on Tatooine to do as they will. Usually without much incident.

There are also one hundred non-debtor support personnel in service on each plantation, as some duties require more trust than can be placed on a debtor. Zareca lost control of the plantation during a slave uprising.

News:
The slaves killed all the Zareca thugs and trapped the Abyssin Overseers in their houses. Gorba sent in the Helix mercenary regiment - Hell's Heralds - who wiped out the resistance and established the kajidic's influence over the plantations.
 
[member="Darth Ignus"], I have over twenty posts of development for the stygium cloaking devices in the Aeten II thread alone.

Are you requiring an additional twenty posts and if so what about the submission necessitates that amount?
 
[member="Zareca Cartel"]
The stygium thread doesn't count towards the development of the facilities, it counts for your gaining of the material.

Because you are then applying that material at seven locations as a defense, I am requiring a 20 post dev thread for the location.

They aren't the same thread as you generally cannot apply one thread for two items. In this case you did a thread to gain access to a restricted item. Now you are using that restricted item to cloak seven different locations. That level of defense requires a dev thread for the location. That is why I'm asking g for that level of development.
 
[member="Darth Ignus"] -

Quote: http://starwarsrp.net/topic/14386-banned-restricted-items-list/
IV. Completing restricted item objectives may count as development threads for the submissions using the restricted item. Each completed objective usually only counts for one submission.

(bolding and underlining added for emphasis)

This states that a development thread can count as development for the submission rather than solely as fulfilling the requirement for obtaining it.

Otherwise, everyone who wanted to make more than one item of beskar/cortosis/songsteel etc. would have to 1. Complete a development thread acquiring the material and then 2. Complete a second development thread to have more than one of the object or to make the object(s) in the first place. (aka push it past Unique into limited etc.)

Furthermore, § IV seems to indicate by the use of "usually" that while usually you would only get one submission for a thread, you could potentially have more than one submission for a development thread if it's within reason, which appears to show a contrary intent to your assertion that there must be two threads present since not only could one thread suffice for one submission, but it might also extend to suffice for multiple submissions.
 
I'm going to overrule [member="Darth Ignus"] on this one.

Taking your location submission into consideration if it did not have the stygium cloaking devices, there is nothing within the location itself that would necessitate development. It/they are plantations, plain and simple. If it were highly defended, akin to a military base--or were a military base, it would require a second thread, or at the very least an extension to the original RM acquirement thread that also delved into the creation of the base and utilization of the stygium within it.

As it stands, the development for the acquirement of the stygium with baseline for the requirements of your plantations, no further dev is necessary.

Approved
 
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