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The Kainate

A hermetic shadow state led by Darth Carnifex, Dark Lord of the Sith.

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Revitalized Sith Empire (INFO)


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The Revitalized Sith Empire consists of the Dark Lords Darth Carnifex and Darth Prazutis's efforts to bring stability back to the disparate worlds of the Stygian Caldera, and was considered by its followers as the main continuation of the Tenth Sith Empire previously ruled by Darth Carnifex. Formed via the Proclamation of Revitalization, the RSE was established on the worlds of Dromund Kaas, Korriban, and Ziost, with the mobile worldcraft of Malsheem serving as its capital. Despite this, each of the Sith worlds under the control of the RSE were given important designations; Dromund Kaas as the political center, Korriban as the spiritual center, and Ziost as the military center.

Leading the RSE was the Eternal Father (Qoritwaidardirhoz). The Eternal Father was simultaneously the Head of State and the Head of Government, exercising complete authority over all elements of the Empire. This title was simultaneously held by two individuals Darth Carnifex and Darth Prazutis. Appointed by the Eternal Father was the Ruling Council, which was an advisory body consisting of the Empire's economic, judicial, military, and spiritual leaders. Each member of the Ruling Council was hence responsible for a constituent component of the RSE.

Prior to the formation of the RSE, the Sith were embroiled in a deeply partisan conflict known as the Kainate Civil War. Differences in vision led to factions within the Sith Order fighting in open warfare, straining the already fragile Order to it's limits. However, after the Battle of Aing Tii, the leader of the Kainates, Darth Carnifex, met with the leader of the Eternalists, Darth Empyrean, and fashioned a treaty that would end the civil war. In exchange for recognition of Darth Empyrean as the Emperor of the Sith, Darth Carnifex and Darth Prazutis were allowed to consolidate His forces for the reclamation of the Sith Holy Worlds.

Emboldened, Darth Carnifex and Darth Prazutis marshalled their forces and led them back to the old territory of the Sith Empire. There they staged a series of lightning-fast assaults on Dromund Kaas, Korriban, and Ziost, reclaiming them from the despoilers who sought to smother the legacy of the Sith.


Artificer's Guild

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The Artificer's Guild was the association of engineers, inventors, technicians, and workers that comprised the production arm of the Revitalized Sith Empire. The Guild was run by the Lord Artificer, who chaired an executive board of Sith and non-Sith, referred to as Guild-Masters and Guild-Patrons respectively. Guild-Masters oversaw various manufacturing sectors and directly ran production operations, while Guild-Patrons were the financiers of production by providing capital in the form of funds and raw materials.

Sith Engineers acted as mid-level managers operating at the direction of Guild-Masters, usually overseeing various production facilities simultaneously. Non-Sith Engineers organized and administered production as delegates of the Sith Engineers, with usually one or two non-Sith Engineers assigned to a single plant. The laborers working in the Empire were referred to as the Imperial Labor Front, and were organized into smaller sub-sections accordance to their profession.

Production was principally divided into five sectors;

  • Armament - Chiefly concerned with the mass production of armor, ordnance, weapons, and vehicles used by the Sith-Imperial Military, Imperial Guard Militias, and other combat/police oriented organizations.
  • Commodities - The smallest of the sectors, producing items with exchange and use value for the Empire's general populace.
  • Infrastructure - Responsible for the expansion and maintenance of the Empire's cities, resource harvesting stations, roadways, and spaceports.
  • Robotics - Operates the Empire's various droid factories, producing every class of droid for use by the Empire in both combat and non-combat functions.
  • Starships - Runs the Empire's shipyards and associated manufacturing plants.

Avulsuna

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The Avulsuna was the name given to the theocratic institution that was inexorably interwoven within the citizenry of the Revitalized Sith Empire. An evolution of the Imperial Mission utilized by previous Sith Empires, the Avulsuna elevated its objective of synthesizing Imperialist ideology and Sith philosophy into Sith-Imperialism. Citizens of the RSE would be taught the values of Imperialism and instructed in various areas of Sith belief. The Avulsuna's most proliferated work was Sith-Imperialism and the Foundations of Eternal Rule, a treatise authored by Darth Carnifex and Darth Prazutis.

Leading the Avulsuna was the Heresiarch, an individual that both organized the various cells of the Avulsuna and also ensured that the Sith Canon, the body of Sith thought deemed acceptable to be disseminated within the Empire, was properly monitored. The Heresiarch had the authority to remove works from the Sith Canon as well as add new ones, often at the direction of the Eternal Father.

To ensure that the Avulsuna's edicts were being followed, various Sith agents, known as Correctors, were employed to monitor citizens for any deviation from the lawful canon. These Correctors were likewise accompanied by
Thought Hunters, spectral Sithspawn with the ability to probe minds and extract their secrets. Any found in breach of Sith Canon were immediately seized and subjected to reconditioning, carried out through the forceful erasure of memories with chemicals and Sith magic.

Grand Tribunal

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Enforcing the policies and laws of the Revitalized Sith Empire was the Grand Tribunal, the highest judicial and procuratorial authority in the Empire second to the Eternal Father. The Grand Tribunal exercised authority throughout the RSE to detain, prosecute, and sentence any individual within the RSE's held territory, and was formed around a central Supreme Court. The Supreme Court was empowered to deliberate on matters of Imperial Law on an Empire-wise scale, and was the final say on any judicial matter. Their power derived from the Eternal Father, who appointed the Procurator-General and invested in them this authority.

Below the Supreme Court were various High Courts, which deal with sector-wide legal issues. Below them were the Lower Courts, which were planetary judicial bodies. Lower Courts were the lowest permanent judicial authority, but ad hoc courts could be convened by officers of the Adjudicators; the Imperial police service under the supervision of the Grand Tribunal. These courts only convened for as long as it took to render judgment, with the Adjudicator officer exercising the legal authority to convict and sentence their detainee. Typically, an Adjudicator officer only rendered such judgment in cases of exceptional guilt.

The Adjudicators were divided into four branches;

  • Public Security - Polices the general public, the most visible face of the organization.
  • State Security - Operates under the oversight of the Saaraishash, aids in internal counterintelligence and political security.
  • Prison Security - Responsible for the security of prisoners, assists in detention administration.
  • Judicial Security - Protects court officials and maintains orders during court sessions.
Sith-Imperial Assembly

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The Sith-Imperial Assembly was the tricameral quasi-legislative body of the Revitalized Sith Empire, divided into two separate, but unequal, bodies. The upper body was the Directorate, which possessed sectorial command over the Empire's territorial network. The lower body was split between the Chamber of Nobility and the Chamber of Corporations, both representing powerful interests within the Empire, but still ultimately subordinate to the authority of the Directorate.

The Directorate was comprised of Sith Lords which ruled their territories as bureaucrats, legislators, and military commissars, managing the organs of states, issuing laws, and commanding the sector's Imperial Guard. The Directorate was chaired by a single Grand Lord, appointed by the Eternal Father of the RSE. Their powers were widespread, including the appointment and dismissal of adjutants, setting economic goals, and chairing sessions of the Directorate.

Each Lord maintained a staff of clerks that delegated municipal powers between different departments on each world within their territory. Though the RSE maintained stable control over worlds within the Stygian Caldera, it claimed the former territory of the previous Sith Empire as its own. This took the form of a vast tributary network wherein worlds aligned with the RSE would send a tithe to Dromund Kaas as a form of tax, adopting Sith-Imperial laws, and allowing a garrison to be maintained.

This authority was tenuous at best, nonexistent at worst. Worlds that rejected the Empire's authority could find themselves on the receiving end of harsh punitive measures, typically in the form of a Sith raiding fleet. The Empire adopted these harsh methods to intimidate other worlds into compliance, compensating for the diminished range of authority emanating from Dromund Kaas.

The Chamber of Nobility consisted of the landed gentry, those individuals and families that held large swaths of terrestrial territory on former Sith-Imperial worlds that had either maintained their faith in secret or recently pledged their fidelity. In return for their oaths, they were allowed to operate their lands as semi-autonomous fiefdoms under the suzerainty of the Empire. These fiefdoms were exempt from most forms of taxation, although they still had to relinquish a tithe in either commodities, manpower, or resources.

The Chamber of Corporations was like the Chamber of Nobility, although instead of landed gentry it was comprised of representatives from the various corporate institutions that had aligned with the RSE. Much like the previous Sith Empire before it, the RSE sought to nationalize as much industry as it could but was willing to allow corporations to retain their autonomy in exchange for preferential treatment and exclusivity of products. The more a corporation benefited the Empire, the greater their power within the Chamber was.


Saaraishash

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The Saaraishash was a continuation of the organization under the same name which operated inside the Sith Empire predating the Revitalized Sith Empire, reconstituted by order of Darth Prazutis to act as a policing agency against all threats external and internal. The organization was led by a Sith Lord known as the Grand Inquisitor, a position which was not directly appointed but was thereby fought over by the Sith in a vicious cut-throat struggle. Only the strongest and most cunning could run the Sith Empire's intelligence and security apparatus, none other.

To police the Empire both within and without, the Inquisitors of the Saaraishash were broadly divided into two camps; Castellans and Justiciars.

Castellans were Inquisitors charged with maintaining the defense of the Sith Empire through concentrated investigation of personnel, remaining on-site for long periods of time and rarely straying beyond their designated area of investigation. They remain for as long as directed, monitoring for signs of sedition and ruthlessly purging incompetents and malcontents alike.

Each Castellan is charged with four prime directives, each one crucial to their responsibilities as Inquisitors:

  • Evaluation: Castellans must evaluate any and all Sith facilities within their allotted ranges, ensuring that they are properly held to standard, well-staffed, adequately defended, and insured against breaches of security. Commanders and officers found in breach of these standards are susceptible to corporal punishment.
  • Inquisition: Spies and saboteurs are an expected nuisance to be rooted out and eliminated, and thus Castellans are trained to be eternally vigilant for any such signs. A Castellan is given the authority to interrogate personnel to uncover any possible deceit, and the responsibility to destroy those who go against the Empire.
  • Preparation: Complacency is the death of discipline, and Castellans are charged with ensuring that such discipline is not lost or diminished in any way. All Sith facilities must be combat functional, their systems must be properly updated, and their functionaries must not be poisoned with incompetence or dereliction.
  • Protection: With eyes and ears everywhere, the Castellans are eager to uncover any plot against the Empire; regardless of it's severity. Once uncovered, the Castellans will rapidly respond to apprehend, interrogate, and execute those found guilty of treason against the Empire. Few are truly safe from their gaze and reach.
Justiciars were Inquisitors charged with the field work necessary to ensure the Empire's security was maintained. They are the spies and assassins dedicated to uncovering compromising elements within and without the Sith Empire, ridding the galaxy of such pestilence with uncompromising tenacity and ruthlessness.

Each Justiciar is charged with four prime directives, each one crucial to their responsibilities as Inquisitors:

  • Assassination: The progress of the Empire must not be compromised, and when individuals or organizations are discovered to be impeding this advancement, then they must be eliminated. The Justiciars commit targeted assassinations not just within the Empire's sphere of influence, but across the galaxy as well; especially within the territories of the Empire's adversaries.
  • Espionage: The disruption of adversarial elements is paramount to ensure the Empire's safety, and the Justiciars will routinely investigate such elements and gather intelligence against them. After such a time that direct action must be taken, then they will do so without hesitation. The form this takes is dependent on their threat level and the nature of the foe.
  • Evaluation: Justiciars will often be attached to military units both at rest and engaged in the field, vigilant for any signs of dissent or insubordination. If such treason is suspected, the Justiciars are charged with the interrogation of the accused, and if such accusations are proven correct; execution.
  • Inquiry: The most common of all Justiciar duties is the establishment and maintaining of contact networks across the galaxy. Either through bribery, extortion, persuasion, or outright replacement, the Justiciars strive to ensure that the Empire always retains an advantage across every avenue.

Shadow Mind

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All of the Revitalized Sith Empire's technological development was concentrated into Shadow Mind, a highly secretive bureau of several technocratic councils known as the Directorate, led by a single Chairman. The councils that comprised the Directorate were organized according to scientific fields, such as natural, engineering, medical, and social sciences. Each council was composed of five members, masters of their respective fields, that were all subordinate to the Chairman.

Shadow Mind was concerned with the discovery and advancement of technology for both civilian and military purposes within the RSE. Their methods were unbeholden to any ethical board and moralistic set of laws, thus they could act without fear of overstepping their bounds. Shadow Mind routinely used captured slaves as test subjects for their various experiments, either as a testbed for new viral strains or chemical concoctions, as target practice for newly developed weapons, or to test the pressurization of new flight suits. Test subjects died frequently, but were easily replaceable.

Paramount to Shadow Mind was the highly secretive Cloning Division, which managed the Empire's extensive production of strand-casts. Strand-casting was accomplished through the use of exo-wombs, artificial gestation pods that could be imprinted with any manner of gene-strands to give life to a new being. RSE strand-casts were not created from one singular donor, but came from a wide variety of gene-strands either harvested from across the galaxy or donated by loyal families. Gestating strand-casts were flash imprinted with all of the knowledge and information they would require for full functionality once mature, as well as a steady input of conditioned proteins that would hardwire their brains for loyalty to the Empire.


Sith-Imperial National Army

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The Sith-Imperial National Army was the principal surface force of the Revitalized Sith Empire, used to prosecute land-based operations and to police occupied worlds. It was formed from the remnants of the Sith Empire's Imperial Legion and the strand-cast armed divisions previously employed by the Kainate, with the majority of the army's lower echelons composed of these artificial soldiers while officers and high command were primarily naturally born men and women.

At the head of the National Army was the Warmaster, a unique rank that was distributed to a single individual at the discretion of the Eternal Father. The Warmaster held complete authority over the National Army and served on the Ruling Council of the RSE. They could grant ranks, remove them, and appoint commanders as they saw fit.

The majority of the National Army's High Command are former officers of the Sith Empire's Imperial Legion, who helped guide and shape the Legion during the seventeen years the Empire was functional. Many of the Legion's innovations and reforms played a hand in informing the composition and doctrine of the National Army, with the latter sharing many similarities with the former.

The National Army was subdivided into organizational branches, each of which carried out the responsibilities beholden to it:

  • Acquisition Corps
  • Armor Corps
  • Artillery Corps
  • Atmospheric Corps
  • Chemical Corps
  • Communications Corps
  • Engineering Corps
  • Infantry Corps
  • Logistic Corps
  • Military Intelligence (Army)
  • Medical Corps
  • Military Police Corps (Army)
  • Office of the Inspector General
  • Psychological Operations
  • Quartermaster Corps
  • Special Forces
  • Surface-to-Air Artillery Defense Corps
  • Ordnance Corps
  • Transportation Corps

At the top of the National Army were a series of commands that oversaw large sections of the Army's composition and logistics:

  • Forces Command
  • HoloNet Command
  • Material Command
  • Modernization Command
  • Training and Doctrine Command

The National Army followed strict adherence to refined combined arm doctrines, with all large-scale formations featuring a harmonious blend of infantry, mechanized units, and fast-moving armor. Emphasis was placed squarely on the outcome of missions and operations rather than how they were achieved, with any means of victory pursued on all tactical levels. Because of this, low-strata and mid-strata officers were allowed greater operational flexibility in the pursuit of victory and to a certain degree could operate semi-independently from larger formations.

Supplementary droids and other automated battle platforms were incorporated at every operational level, their roles varying depending on the size and scope of the unit they're assigned to. Company-level units utilized droids to fulfill supply roles, act as auxiliary personnel, and serve on heavy weapon teams. Assault groups employed an entire Legion of automated troops overseen by a small cadre of organic officers for use in attritional operations. Officers routinely made use of astromechs and protocol droids to smooth inter-unit administration and bureaucracy, with more senior officers maintaining their own dedicated droid staff.

The National Army's tactics were based around mobility, with entire units being rapidly deployed from orbit to deliver powerful strategic blows followed up by mechanized maneuver warfare. Combat doctrine was arranged in such a way that made it difficult for the National Army's enemies to react to a continually shifting front, with static tactics actively avoided and discouraged among all combat units. When conditions are preferable, the National Army will attempt to engage in a single battle of annihilation against the enemy. A battle of annihilation can only be waged against an enemy that is maneuvered into a position for total destruction, resulting in the loss of every enemy combatant.

If victory cannot be achieved within a certain time frame after the initiation of the conflict, then the National Army will pull back into orbit rather than engage in a protracted war of attrition. Efforts will then be taken to re-analyze the battlefield for a follow-up strike with the intent to finish what the first battle could not. If conditions are ultimately unfavorable within detailed parameters, then the National Army will fully withdraw rather than commit more units to a battle deemed too costly.


Sith-Imperial Stellar Navy

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The Sith-Imperial Stellar Navy was the naval branch of the Revitalized Sith Empire, composed of over a dozen battlegroups sub-divided into squadrons and strike forces. Unlike the Sith-Imperial National Army, the majority of the Stellar Navy consisted of natural-born commanders and petty-officers. Enlistment in the Stellar Navy was considered far more prestigious than enlistment in the National Army, and a greater number of loyalist families enrolled their youths into the Stellar Navy as a result. Strand-casts were not entirely unknown to the Stellar Navy but were chiefly relegated to minor roles as gunners and mechanics rather than commanders and officers.

The Stellar Navy was subdivided into organizational branches, each of which carried out the responsibilities beholden to it:

  • Aerospace Training and Education Command
  • Fleet Command Engineering Division
  • Fleet Command Exploratory Division
  • Fleet Command Information, Signals, and Propaganda Division
  • Fleet Command Medical Services
  • Fleet Logistics Division
  • Imperial Marine Corps
  • Military Intelligence (Navy)
  • Military Police Corps (Navy)
  • Military Technological Research and Development
  • Starfighter Corps

The units of the Stellar Navy vary in size reflecting the aims and needs of Imperial operations, the amount of warships expanding and contracting accordingly:
  • Battle Group | 2+ Fleets | Lord Admiral
  • Fleet | 2+ Task Forces | Admiral
  • Task Force | 2-10+ Divisions | Vice Admiral
  • Division | 2-10+ Flotillas | Rear Admiral (Combat) / Commodore (Logistic)
  • Flotilla | 2-10+ Squadrons | Commodore
  • Squadron | 2-10+ Elements | Captain
  • Element | 1 Vessel | Commander
Sith Kabal

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Unlike the Brotherhood of the Sith from which it was derived, this new Sith Kabal committed itself to none of the beliefs that the Brotherhood held in high regard. In his observations of the Brotherhood, Darth Carnifex and Darth Prazutis came to the belief that allowing the Sith to pursue their own ambitions was highly flawed, and that the veneer of unity under compatriotship was only a superficial attempt to remedy the Sith's self-destructive nature. Interests would always diverge, competing egos ensuring that anything built on the Brotherhood's foundation would inevitably collapse under its own weight.

Carnifex concluded that only he and is uncle possessed the knowledge, foresight, and vision to see the Sith brought to the heights of perfection that many only dreamt of. In accordance with his newly established Eternal Rule, Carnifex and Prazutis purged his new order of ambition and individuality, even going so far as to create artificial Sith with engineered loyalty to himself and his vision. Any semblance of divergence from this vision would be rectified, violently if necessary.

In crafting this new Sith Kabal, Carnifex and Prazutis envisioned three Circles that would categorically organize the Sith in accordance with their rank. The highest circle was the Circle of Lords, composed of all Sith who held the rank of Lord or Master. The second circle was the Circle of Knights, composed of all Sith who had progressed beyond the rank of Apprentice and Acolyte, but were not full-fledged masters. The lowest circle was the Circle of Acolytes, composed of all Sith who had been initiated into the Kabal but had not yet advanced beyond their tutelage.

These Circles formed concentric rings of power, with the inner and smallest most Circle containing the greater power, with power diminishing but size increasing the further from the center you travel. Within the ideology of Eternal Rule, only the Eternal Father could occupy the exact center of this ring of Circles, their power being absolute and the foundation upon which the Kabal was built. Without the center, all else would crumble away.

Sith Masters were those Sith that survived the Trials of the Chain and were anointed as possessing the Blood of the Exiles. The Blood of the Exiles was a metaphysical concept held by the Sith Kabal, predicated on the belief that those who succeeded in their trials were blood-descendants of the original Dark Jedi Exiles that founded the first Sith Order.

Not only were the Circles demarcated in accordance with rank, but within each Circle was a further division of specialization. These specializations numbered four and were named thus;

  • Alchemist - Sith that excelled in the esoteric art of Sith Alchemy, employing their knowledge for dark science and engineering alongside the Artificer's Guild.
  • Arcanist - Sith that excelled in the mystical art of Sith Magic, employing their knowledge to cast wicked sorcery alongside the profuse study of the Sith Code.
  • Battlelord - Sith that excelled in the physical power of the Dark Side, employing their enhanced strength as officers and generals of the Sith-Imperial National Army.
  • Executor - Sith that excelled in the deceptive trickery of the Dark Side, employing their mastery of shadows to eliminate all of the RSE's many enemies.

Within the Kabal were five schools of thought, also known as spheres or pyramids, which defined the education of the Sith that learned from them. Each of these schools drew from the Sith Code, embodying an aspect thought to be foundational for the Sith as a whole. These schools were thus;
  • School of Passion - Sith within this school learned how to harness their passions to extraordinary degrees, capable of accessing the full spectrum of emotion to empower themselves and allies.
  • School of Strength - Sith within this school learned how to harness the Dark Side to magnify their physical strength, becoming powerful warriors or unstoppable berserkers.
  • School of Power - Sith within this school learned how to harness the Dark Side to magnify their magical strength, becoming powerful sorcerers or talented alchemists.
  • School of Alacrity - Sith within this school learned how to channel the Dark Side to enhance their physical movement and reaction times, pushing their bodies beyond mortal limits to achieve impossible speeds.
  • School of Victory - Sith within this school learned how to harness their intellect to maximize their tactical acumen, becoming skilled strategists or cunning assassins.
  • School of the Force - Sith within this school learned how to harness their yearning for knowledge, engrossing themselves with the total study of the Dark Side and the Force.

To be considered to have possessed the Blood of the Exiles, a Sith must survive the Trials of the Chain. The Trials of the Chain consisted of five trials, each one focused on breaking the chains that shackled themselves to their previous life.
  • Chain of the Body - To break the chain that shackled a Sith's body, they had to display physical prowess; whether that was strength, dexterity, or endurance. Physical pain was also a component of this trial, as a Sith had to endure, overcome, and embrace pain in order to master the Dark Side.
  • Chain of the Mind - To break the chain that shackled a Sith's mind, they had to rid themselves of all anxieties, doubts, insecurities, and fears. To look into the proverbial mirror and dispel those barriers that held them back from reaching their full potential.
  • Chain of the Spirit - To break the chain that shackled a Sith's spirit, they had to confront their past, break away from it, and ultimately kill it. To free one's self from the past was to achieve the discipline necessary to control the Dark Side.
  • Chain of the Heart - To break the chain that shackled a Sith's heart, they had to cure themselves of the poison of morality that inebriated their perception. Hesitation, mercy, and remorse were the hallmarks of a weak individual, and for a Sith to rid themselves of these limiters was intrinsic to the power of the Dark Side.
  • Chain of the Faith - To break the chain that shackled a Sith's faith, they had to commit themselves to the Kabal. To understand that their own individual wants and needs are secondary, even irrelevant, to those of the Kabal. Few ever survive this chain's breaking, but those that do become the greatest among the Kabal.

Before taking the Trial of the Chains, a Sith holds the rank of either Knight or Apprentice. A Sith Knight was a member of the Kabal that has progressed beyond the tutelage of their Master, anointed as a junior member of the Kabal with a recitation of their oaths to Eternal Rule. A Sith Apprentice was a member of the Kabal that was still serving under a Sith Master, and had not yet been deemed worthy of advancing to the position of Knight.

Forming the lowest rungs of the Sith Kabal were the Acolytes, newly born strand-casts or freshly recruited Force-Sensitives. They had yet to be fully inducted into the Sith Kabal and were still in the process of training. The artificial Sith often outpaced their recruited companions, as they spent most of their gestation being suffused with subconscious Kabal teachings. More strand-cast acolytes finished their training in comparison to recruited acolytes because of this, though the Kabal has not changed its method of recruitment in spite of the data.


Supreme Council of the National Economy

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More to be added!

Reformed from the days of the Tenth Sith Empire, the Sith-Imperial Banking Clan acted much like its predecessor, functioning as an all-encompassing monetary authority, treasury, and commercial banking sector for all RSE citizens and businesses. The SIBC has gained a well-deserved reputation as a bank that aggressively put Sith-Imperial interests first and is willing to engage in any manner of questionable commerce so long as it turns a profit.

To fulfill its mandate, the SIBC:

  • Issues and controls the currency of the RSE and provides banking services to all Sith-Imperial citizens.
  • Collects taxation revenue and treasures plundered through the expansion of the RSE to neighboring worlds to enrich the Empire and fund its galaxy-spanning conflicts. The armed Sith-Imperial Revenue Collection Authority collects unpaid taxes and transports seized assets using their armed treasury ships.
  • Approves, via the Sith-Imperial Foreign Investment Board, all foreign investments in Sith-Imperial space and all major investments by Sith-Imperial citizenships in foreign entities.
  • Facilitates and protects the (often illegal) interests of loyal corporations through its network of Sith-Imperial Trade Associations. Sith interests are safeguarded by the SIBC and are afforded higher priority over other business transactions.

The SIBC is headed by the Grand Treasurer and is supported by a number of Vice Treasurers, High Treasurers, and Deputy Treasurers. The current Grand Treasurer is Beltis Kishar, appointed by Darth Prazutis. Major functions of the SIBC, such as the Trade Associations and the Revenue Collection Authority, are headed by appointed Vice-Treasurers.


 
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