Ghost of Csilla

- Intent: To submit an elite combat unit for The Chiss Revengeancy (
Csariden ) that embodies their ideology of vengeance, fear, and retribution through cybernetic shock warfare.
- Image Credit: AI generated with OpenAI
- Role: Elite strike force and terror weapon deployed by Csariden for targeted assassinations, breach missions, and vengeance operations.
- Permissions: N/A
- Links: Zulc'Sarid'endatzu - Csariden Bio, Chiss, Head of the snake (Csilla annihilation), Charric
GENERAL INFORMATION
- Unit Name: Revenants
- Affiliation: Chiss Revengeancy (Zulc’Sarid’endatzu)
- Classification: Shock Troopers / Black Ops
- Description: The Revenants are the Chiss Revengeancy's elite cybernetic kill squad — reanimated from the ashes of Csilla’s destruction and forged into unrelenting instruments of vengeance. They wear jagged, piecemeal pieces of repurposed cortosis weave armor stylized with broken Chiss iconography and glowing cyan visors. Their behavior is ritualistic, silent, and terrifying — never speaking in combat and leaving behind branded sigils scorched into walls and corpses. Each Revenant is more machine than flesh, and each is expected to die gloriously or be recovered and rebuilt.
COMBAT INFORMATION:
- Unit Size: Small
- Unit Availability: Rare
- Unit Experience: Elite
- Equipment:
- Charric rifles and pistols (heavily modified for close-quarters)
- Cortosis-weave armor (repurposed from old Imperial and Chiss stocks)
- Neural implants for target acquisition and command-link interface
- Magnetic boots for zero-G or hull combat
- Stealth field generator (limited use, non-standard issue)
Wrist-mounted slugthrower
- Combat Function: The Revenants are deployed in kill cells to assassinate high-priority targets, breach enemy fortifications, and disrupt battlefield morale through terrifying brutality. Their combat style favors brutal close-quarters execution, coordinated melee ambushes, and terminal intimidation tactics. While capable of independent operations, they perform best when directed by command implants or Csariden himself. They do not retreat, often fighting to self-destruction. They are feared not only for efficiency, but for the message they deliver.
- Force Abilities (Force User Units Only): N/A
Strengths:
- Cybernetic Apex Predators: With multiple implants enhancing reflexes, vision, adrenal surges, and internal stability, Revenants are designed to outperform even most Force-sensitive duelists in raw reaction and ferocity.
- Shock and Terror Warfare: The unit’s tactics and aesthetic are meant to demoralize — branding corpses, moving silently, and turning each engagement into a horror story told across enemy ranks.
Weaknesses:
- EMP and Ion Vulnerability: Their reliance on implants and internal tech makes them extremely vulnerable to ion-based weapons or electromagnetic disruption.
- Psychological Instability: Their reconditioning process is incomplete in many subjects — glitch episodes, berserker states, or disobedient psychotic breaks are not uncommon under sustained duress.
HISTORICAL INFORMATION
Born from grief, rage, and lost identity, the Revenants were forged by Csariden following the annihilation of Csilla. Veterans of the Chiss Expansionary Defense Fleet, refugees, enslaved war criminals, and others who survived the Maw were given one chance: vengeance or oblivion. Those who chose the former underwent “The Reckoning” — a surgical and psychological breaking ritual followed by intense cybernetic augmentation.
They are named not for what they are, but for what they represent: the return of Chiss justice in blood and steel.
The Revenants have participated in multiple unsanctioned strikes across ex-Imperial worlds and Sith apologists known to have connections to those who shattered Csilla, aided in the construction of the Mercy, or financially supported the Brotherhood of the Maw. They are not soldiers, they are murderers.
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