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Factory Denied Restoration-class Repair Dreadnought

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OUT OF CHARACTER INFORMATION
  • Intent: To create a fast response repair ship in conflict zones for the Zweihander Union and their allies along with those contracted by Have Gun Will Travel.
  • Image Source: (x)
  • Canon Link: N/A
  • Permissions: N/A
  • Development Dominions: N/A (Civilian Ship)
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Have Gun Will Travel (x)
  • Affiliation: Have Gun Will Travel (x) Zweihander Union (x)
  • Model: N/A
  • Production: Unique
  • Material:
    Quadranium (x)
    Transparisteel (Viewports): (x)
TECHNICAL SPECIFICATIONS
  • Classification: Civilian Repair Ship
  • Length: 10,000 Meters
  • Width: 8,000 Meters
  • Height: 4,000 Meters
  • Armament: None
  • Defenses: Extreme
    Quadranium (x)
    SLD-14 Shield Generators 25x (x)
    Ion Shield Generators 25x (x)
    Missile Deactivation Transmitters 20x (x)
    Warhead Countermeasures 1000x (x)
    Micropoles: (x)
  • Hangar Space: Extreme: 104
  • Hangar Allocations:
    • Starfighters: 0 squadrons
    • Support Craft: 104 squadrons (Repair Ships, Emergency Response Ships (Fires, Escape Pod Retrieval, Emergency Ship Evacuation), Transport Ships)
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive Class: Very Fast .3
    Backup Hyperdrive: 5
STANDARD FEATURES
  • 20x Tractor Beams
  • 5x Capital Tractor Beams
Sensors:
ANs-9.5w Wide Range Sensor System (x)
Siep-Irol Passive Sensor Antenna (x) (Under communication systems. Basic passive sensor, hard to find the actual page)
Sienar Fleet Systems Active Sensor Pulse Generator (x)
Fabritect ANq-51 Sesnor Array Computer (x)
Fabritech ANy-20 Active Sensor Transceiver (x)
Photoreducing Sensor: (x)
Stellar Navigation Sensors (x)
Electromagnetic Discharge Filter (x)

ADVANCED SYSTEMS
  • Docking Clamps: Mainly to keep the ships connected together during repair. (x)
  • Ion Shield: When the Deflector Shields fail or is turned off, the Ion Shield system will come online to stop Ionic damage for a small period of time (1-3 minutes). This gives ample amount of time for the Restoration to align and get out of the area before further damage is inflicted and areas of the Restoration not to be disabled during combat. (x)
  • Huge Repair Yard: The repair yard itself from the side can fit a 6,000 Meter Length by 5,000 Width meter ship for its main repair section. Top section which features eight large landing pads that accommodate ships up to 500 meters Length to 300 meters Width. One additional much larger landing pad is used on top for ships at 1,000 meters by 700 hundred meters. Anything larger length or width must use the main repair section. Inside the Hanger Bay structure is a spot for starfighters/support craft to land for repairs but only room for Three Squadrons worth.
  • Hyperdrive Signal Interceptor: Exists mainly to ensure they do not get ambushed. If they have someone that is not identified coming in, they are to warp away. (x)
  • Modular Furnace: This allows with the aid of Tractor Beams to scoop up scrap metal and melt into usable metals for construction and repair of numerous ships and materials. (x)
    Prototyper, Duplicator, Synthicator: These all work in conjunction with the Modular Furnace to create the parts required to fix starships.
STRENGTHS
  • Like a Good Repair Yard, We Are There!: It has an insanely fast hyperdrive, so much so that the time you called them, they may already be half way there. If there is ship damage, they can most likely take care of you!
  • Repair Job? No problem!: The Restoration is equipped with state of the art repair facilities and a modular furnace to with duplicators to create the parts required for the starships docked.
  • Huge Cargo Bay: Not including the Support Craft, there is a lot of room that was gutted out for the cargo area that can hold spare parts. If it was made, it probably can be found in the back.
WEAKNESSES
  • Preparing Jump, Turn Off All Primary Shield Generators: The amount of power required to use for the jump to Hyperspace requires all the SLD-14 Shield Generators to be put offline. This can be extremely dangerous if wanting to turn tail and taking an already heavy beating from enemy forces.
  • No Weapons, No Starfighters, No Offensive NOTHING!: It cannot attack back, it will have to rely on ships nearby or those that it was trying to repair to fend off attacks.
  • Why is it still Turning?!: It is very slow to turn and is slow in speed also. It will take a while to align for a hyperspace jump or to maneuver for a starship that is in a huge amount of damage that requires a pull with capital grade tractor beams.
  • Exposed Sensors Towers: They are very easy to see and very easy to take out once shields are down. Worse, if a pilot is not careful, they can hit and destroy an entire sensor array in one go.
DESCRIPTION
Creating a second civilian dreadnought really was not on Haon Hafeys mind at the time. He was already enjoying lucrative contracts and a bit of fame for his time creating his other Dreadnought, the Sphere of Refugee. However, the strife in the galaxy was getting much worse and it has started to catch his eye more and more often. There was a lucrative way possibly to take advantage but at the same time, help those that require it. That lead to the creation of the Restoration-class Repair Dreadnought.

A lot was different this time around. Unlike most designs that already had Hyperdrive Signal Interceptors, Ion Shields, Docking Clamps, it was mainly the Modular Furnace that got changed up. Adding in the Prototyper, Duplicator and Synthicator systems in that order allowed for them to scan in multiple parts to get made while working in conjunction with the Modular Furnace. Another key note was that the repair yard...it was Huge. Classified for some odd reason as a Huge Repair Yard, probably due to a gaff in engineering design naming, it was made with specific specifications on working with different classifications of starships. With all this being done, something was being missed as he wanted a Hyperdrive that was fast...very fast.

What occurred was more durastreel cords than ever imagined stringing through the entire Restoration towards the reactor core. When first tested for a jump, it actually turned off. It was then realized due to the amount of strain the Shield Generators were already outputting, the SLD-14s had to be shut off to use it. This was very bad but Haon accepted it as an acceptable risk. This ship was never meant to be in a combat zone but also accepted the risk, someone may want to take it out of action. Another issue was turning and speed again but was accepted. No weaponry or starfighters, again it was not meant to be a combat ship.

However the worst reared its head when he decided to take a few days off, coming back and storming mad. While they made the specifications required, they added giant sensor poles all over the place to where someone could just easily run into them and destroy them. Fuming, he had the team under probation and realized for all his best efforts, it was to late. To repair it, he would have to spend millions of credits and he could not afford to do so. In the end, they remained, much to his distain.

It was sent off on its maiden voyage soon afterwards as the Restoration-class Repair Dreadnought with multiple locations to start. He knew it would take a while to get back his investment but he had a lot to start off with, hopefully it will pay off soon.
 
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