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Approved Starship Republic Class Star Destroyer

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Image Source: Cracken's Threat Dossier [REPAINTED BY MYSELF HELL YEAH!!!!!]
Affiliation: Galactic Republic
Manufacturer: Rendili Stardrive (Voss/Shri-Tal Division)
Model: Republic Class Star Destroyer
Modularity: No
Production: Minor
Material:
Classification: Patrol Destroyer, Ship of the Line, Pocket Destroyer

Length: 1250 Meters
Width: 854 Meters
Height: 348 Meters
Crew: 8,168
Gunners: 260
Minimum Crew: 2,917
Passengers: 3,200 Troops
Cargo Capacity: 11,000 Metric Tons
Armament: 12 Rating
  • Heavy turbolaser batteries x (40)
  • Heavy dual turbolaser cannons x (40)
  • Ion cannon batteries x (20)
  • ion cannons x (20)
  • Heavy laser cannons x (40)
  • Point Defense cannons x (60)
  • Tractor Beam Projectors x (10)

Defenses: 10 Rating

Hangar:
  • Fighter/Bomber Squadrons x 3
  • Shuttles x 4
Special Features:
  • Power output: Peak: ~9,28 × 1024 W (20% more power than the ISD-I back in the day) Boosting more power for its small size over its contemporaries, the Republic Class has more energy to spare to boost their shield system.
  • Rendili Experimental Shields: Despite the lack of clever naming, the experimental shield generator the Republic Class sports is a slight reference to the unit created in the joint project with Chandrila DataTech for the Naboo. While not as strong due to power constraints and design deviations, the Republic Class's shield systems is two and a half times more powerful than average.
  • HIMS: A system designed to allow a vessel to resist artificial gravity well generators, the HIMS unit gives the Republic Class the ability to maintain hyperspace travel with much finer control than a ship without.
  • Life Support: A nod to the non-humans in the Republic Military, the Republic Class's life support system can adjust in certain sections for crew not favorable to standard atmosphere.
Maneuverability Rating: 14
Speed Rating: 14
Hyperdrive Class: 2
Backup Drive Class: 10

Strengths:
+Deceptively Strong: The Republic Class boosts a more powerful than average Hypermatter Reactor, boosting its energy output by 20% over larger, though older, destroyers. As such both its shields, already enhanced by an experimental shield generator, and its weapon systems have much more power to spare.
+Handyman: While not excelling in any one field, the Republic Class is capable of filling many roles and as such is a ready vessel to deploy and its production value allows it to be more readily replaced if damaged or destroyed.
+Where's it Coming From: Because of its bulbous and rather hideous appearance, the Republic Class's weapon blisters are harder to discern from the rest of the bumps and bulbs of the hull. Making it dangerous to approach lest cannonfire take out one's starfighters and even small cruisers.
+HIMS: That's right the Republic Class has a karaoke bar. . . .no wait wrong hymns the Republic Class sports a device that allows it to pass through active, artificially created, Gravity Well Fields and deploy in proper fashion.

Weaknesses:
-Prolific: The Republic class, aside from its odd framework, exposes its bridge in a rather plain manner. While not a terrible flaw, it does put risk on the commanding crew of the vessel and threatens its function.

-No Missile Benefits: Lacking any missile weaponry at all, the Republic Class does not have the benefits that come from those sources of damage.

-Awkward Skeleton: While the Republic Class boasts more impressive shields than previous Rendili Stardrive warships, its bulbous shape leaves its inner hull structure weak against kinetic strikes. The ship thusly feels more stress on the frame from mass drivers once shields are depleted.

Description: An improved upon version of the Republic Class design, Rendili Stardrive (work credited to the Voss/Shri-Tal Yards) has once more released one of their previous works after intense modification. At first glance the only apparent alteration to the line is the new paint job the vessels sport, coated in dazzling red decor following other, older, Rendili designs. However, while the paint job fails to completely disguise the Republic Class's questionable bulbous appearance, the pocket destroyer packs much more surprises than it did in more aged iterations. Enough to compete heavily with other ships in its tonnage and those slightly above it.

Now boasting more, heavier, ion cannon batteries and an array of defensive weaponry including point defense emplacements and heavy laser cannons, the Republic Class is a more impressive slugger than it was in its original production. However, not only that, but the Republic Class is fitted with an experimental shield generator, utilizing technology in its reactor design that harkens to the Praesidium Project Rendili recently undertook, giving it more output to dedicate to the shields while still maintaining power for the fire control. Though not as powerful as the actual other project's shield system, the Republic Class still has impressive defensive capabilities considering its power constraints for other systems.

Still unsatisfied with the current features though, the technicians of the Voss yards and engineers of Shri-Tal were compelled to install a HIMS unit onto the destroyer as well, going all out to make the vessel worthy of bearing the name of the galactic power it would serve.

Development Thread:
Intent: To take the Republic Class Star Destroyer design and improve upon it.
Who Can Use This: Galactic Republic
Primary Source: Sub Based on Canon Republic Class Star Destroyer
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Camellia Swift"]

Ok so,
Minor production will get you the 3rd squadron.

the 45 post of dev will get you 270 additional turbolasers. I do class max length "1200 meters" x.05% per 10 posts so for every 10 posts you would get 60 weapons. you have 45 so I did 60x 4.5 to get the 270

base is 240 turbolasers/60standard warhead launchers/100 defense weapons

your ship has 680 turbolasers/0 warhead launchers/140 defensive weapons

so either
drop the
Camellia Swift said:
Heavy ion cannons x (20)
and reduce the
Camellia Swift said:
Heavy laser cannons x (40)
to 20
this would make the weapons
Heavy turbolaser batteries x (40)
Heavy dual turbolaser cannons x (40)
Heavy Ion cannon batteries x (20)
Heavy laser cannons x (20)
Point Defense cannons x (60)

or make the
Camellia Swift said:
Heavy Ion cannon batteries x (20) Heavy ion cannons x (20)
standard weapons
this would make the weapons
Heavy turbolaser batteries x (40)
Heavy dual turbolaser cannons x (40)
Ion cannon batteries x (20)
ion cannons x (20)
Heavy laser cannons x (40)
Point Defense cannons x (60)

standard armament is 5 and standard defense is 8. with the increase in weapons
you have hat is basiclly improved redundant shielding so that boosts the defense a bit.
the speed and maneuvering are both -1 since you have 14 and standard is 13, so this can help boost the armament and defense.
make the armament rating 12 and defense rating 10
 
[member="Camellia Swift"]

If this ship is involved in anything please stop using it. The weakness of it being "ugly" isn't a weakness that measures up to the strengths that you've listed. Please edit accordingly. I had missed the wording. Please also refrain from highlighting the entire text red/green for weakness and strength it's an eye sore. All that needs to be colored is the initial word "weakness / strength"
 
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