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Approved Starship Reclaimer-Class Repair Vessel

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Alndys

Mercenary, Artist.
Posted 13 August 2013 - 03:27 AM

330s8cy.jpg


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Intent: To present a newly designed ship that can fill a marketable role in a Galaxy divided. The Blueprints, when finished, will be auctioned off along with the production rights and patent.
Development Thread:
Brainstorming, from purpose to naming, begins here.
Manufacturer: Subach-Innes, Silk Holdings
Model: Reclaimer-Class
Affiliation: The highest bidder
Modularity: Yes.
Production: Currently none
Material: Durasteel

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Classification: Repair Vessel


Role: The Reclaimer-Class Repair Vessel is a construction ship intended to serve as support for a moving fleet, a construction aid in space, or as a mobile repair platform.
Height: 30 Meter cabs, 35 Meters at head and engine compartments
Width: 33 Meters
Length: Default 160 Meters. Each cargo compartment is 30 meters long.
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 4, Backup 12
Minimum Crew: 2
Optimal Crew: 3
Armaments:
Optional - the Reclaimer is outfitted with two turret hardpoints on the head of the ship, which provide power to which systems the manufacturer chooses to install. The Relcaimer was designed to be fitted with either basic tractor beams, or basic dual-turbolaser turrets.
Non-Combative Attachments:
-Manipulation/magnet arm
-Manipulation/weld arm
-Weak Particle Shield
Passenger Capacity: The Reclaimer is able to comfortably house up to five crew.
Cargo Capacity: Each compartment can hold up to 29000 cubic meters of material.
Consumables: Four Months.
Sublight Speed and Maneuverability: Class 5



Description:
The Reclaimer-Class ship is neither graceful nor beautiful, but it is designed to be terribly effective at a handful of tasks.

First and foremost, the ship's long and train-like design is intended to both provide plenty of space and bolster it's modularity - if the owner requires it, additional compartments can be added to the Reclaimer, though more than six or seven will severely reduce it's speed. The eighth compartment reduces the hyperdrive capabilities to class-5, and sublight engines to class 6. The Reclaimer becomes all but unable to jump into warp or move under it's own power at nine compartments. These figures and calculations assume that the ship's cargo compartments are full.

Each compartment is connected to the one before and after it. The same couplings that hold the compartments together house the wires that link the systems together, as well as the hatches leading from compartment to compartment. These couplings are designed to be flexible, giving the Reclaimer a natural snakelike curve as it moves through space. They are hard-coded to become inflexible (Via hydraulics) when under the influence of a specific amount of gravity, preventing the ship from snapping in half when entering a planet's atmosphere.

These compartments open lengthwise along the top, allowing materials to be lowered in directly or removed via crane, or by one of the Reclaimer's arms.

Two compartments on any Reclaimer house a pair of long robotic arms, each with a three fingered 'hand'. Each of these hands is able to hold a mild magnetic charge, enough to hold sheets of durasteel in place during repair and construction. They are also equipped with a plasma torch, for welding and cutting salvage. Neither is powerful enough to hold a moving ship in place. This, coupled with their inherent frailty and how expensive they are to fix, makes them unsuitable for combat. These arms take up two compartments, simply because the systems that control them and the space required to allow them to work is quite considerable. Each arm can reach into a neighboring compartment, to a maximum of 90 meters away - typically to retrieve materials for construction, or place recovered salvage. Longer Reclaimers may choose to outfit their ships with two pairs of arms - one behind the crew housings, the other in front of the engines.

Although it is recommended that the arms be manually controlled, a sufficiently detailed design and proper materials can allow an 'autopilot' be used for automated construction. This is intended for large, organized projects such as space stations. The AI is simple, not much more advanced than a typical droid.

At the head of the Reclaimer is the crew housing - a snub-nosed, triangular structure, where the living quarters, cockpit, and common areas are. The life support is concentrated in this housing, as is the shield generator and what little weaponry the Reclaimer might have been fitted with. Given the length of the ship, any shield long enough to protect it would require a necessarily prohibitively large shield generator. As such, the particle shield the Reclaimer is designed with is actually rather weak - enough to keep it safe from small asteroids, debris, and the like.

The Reclaimer is powered by a large engine housed on the rearmost segment of the ship. The ship itself is powered by a solar ionization reactor, the solar power for which is drawn from panels located on the underside of each segment.

In summary: The Reclaimer is a large, modular, relatively frail ship with a variety of uses in construction, salvage and repair. Well-protected, it can be a considerable asset to any fleet or organization that finds itself lacking in convenient shipyards or construction facilities, or in need of an efficient salvage craft.

-Reference Pictures-
*A model of one of the Reclaimer's arms is here
*Some customers may choose to outfit a Reclaimer with more arms and less compartments, for construction in low-orbit or on surface. An example of such an outfitted ship is here.
*An example of an elongated Reclaimer can be found here.
 
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