Star Wars Roleplay: Chaos

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Character Rath Nihro V2

GENERAL INFORMATION
Name: Rath Nihro
Alias: The Force Thief / The Shadow
Faction: Eternal Empire & Wardens of the Shroud
Rank: Mercenary (Currently) / Knight (Currently) / Sergeant (Former)
Force Sensitivity: Yes, Unnaturally Powerful
Force Alignment: Dark



PHYSICAL INFORMATION
Species: Human
Gender: Male
Height: 5’5”
Weight: 155lbs
Hair Color: Raven Black
Eye Color: Yellow (Corrupted)
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MENTAL INFORMATION
Likes: Cats, Competition, Practicality, Exploration, and Ships.
Dislikes: The Force, Jedi, Sith, Naivete, and Disloyalty.
Motives: Mastering thyself and Understanding the Force.
Fear: Rakghouls
Hobbies: Reading, Tinkering, and Crafting.



STRENGTHS AND WEAKNESSES
Military Experience - In between going through the tough training regiment of the Eternal Empire and going on several missions afterwards. Rath is experienced in both weaponry and tactics. Piloting is okay, but he’s not a ace.

PTSD - There has been more than one occasion where either people died during his missions or his own teammates were KIA. These memories continue to haunt Rath to this day which results in unrestful nights and the creation of his fear towards Rakghouls.

Telekinetic Master - Rath’s specialty in the Force relies on his telekinesis ability and the other derivatives for many years have earned him mastery over this ability.

Force Numbness - Rath suffered a strange mutation in his body to where he cannot detect or feel what is Light or Dark side in the Force. Meaning he doesn’t feel cold, overwhelming hatred, or anything when it comes to the dark side. Nor does he feel the inner peace when using Light side powers.

Force Scent - On the plus side, on a constant level Rath can smell the Force. This is perhaps the only method Rath has to determine what is Light and what is Dark. Dark side often smells of decay and rot. Light side often smells of life and fresh scents. Rath often wore masks and helmets to mask the smell in respect to his superiors.

Ticking Bomb - The vast abundance of Force energy stored within Rath’s body has, unfortunately, induced the impending sensation of death constantly watching around the corners. Not in a sense of paranoia, but his body cannot withstand the Force energy. Through a continuous spennding force energy in some form, Rath has been able to continue living. Eventually though, one way or another, his body will fail to stabilize and ultimately die from it.

Bladesman - Whether it’s a vibrosword, nelvaanian sword, lightsaber, or even a knife. Rath is an expert in the blades as if they’re an extension of himself. Not to mention his military experience and use of tactics compliments his fighting style. Creating an exceptional duelist in many standards. Unless it’s unarmed combat, then that will depend on who he’s fighting.

EQUIPMENT INFORMATION


Rath's Story Thus Far




  • Rath was first introduced onto Chaos in the midst of a hunt for a notorious band of pirates that terrorized many ships and took many prisoners. Rath participated in the boarding party alongside the Eternal Empress, and they were soon engaged in a deadly volley of blasterfire and explosions. Of course, he took a hit to the shoulder in the midst of the exchange, but he pressed on with the assault. They took over the ship and left none of the pirates alive to tell the tale.


    Afterwards, Rath was awarded with a ship of his own that was once captured by the pirates, and Rath went back home with the rest of the crew.



  • During a lovely night where on Maya Kivel there was a ball taking place with many important individuals. The sister planet, Qina however, was the opposite. It was infested with the cruel fate of Rakghouls, and Rath participated in the several rescue parties to locate any survivors and bring them to the Imperial Blockade that had formed around Qina. His team consisted of seasoned soldiers with a pair who were fresh from training. One, who went by the name Rex, attempted to befriend Rath as he was under the assumption that they were of the same rank and abilities.


    After searching, they found a cluster of the local folk that hid within a sacred mountain of Inicus Mont. However, they also detected a swarm later revealed to be Rakghouls that were heading towards these people. Rath and his team made haste to rescue the people, and in the midst of the rescue the Rakghouls attacked some of the fleeing refugees. Of course, the young soldier held his ground to kill the Rakghouls and protect those who were still living. Rex however, froze with fear as the swarm of Rakghouls was nearly upon them. Rath used the Force to pull Rex back onto the ship as everyone was boarding and they barely managed to escape before the main force of the Rakghouls could get there.


    After the survivors were dropped off within one of many capital ships, Rath was soon called back for a second round to Qina. Which was fine, and he made sure Rex stayed behind despite Rex's protests. In a way, Rath truly saved Rex's life that day. Rath and his team went for the second load up of refugees. They discovered another cluster of life forms that appeared to be hiding deep within a mixture of mineshafts. His team consisted of two dozen armed men and women when they touched down near one of the entrances. They went through the mines, but the caverns disrupted the frequency in the comms and they split up into two groups of twelve.


    It wasn't until later they discovered that the Rakghoul had turned one quarter of the mines into their own hive of sorts. One by one, Rath's team was picked off by these monsters. Eventually Rath found the remaining refugees, but the issue was that a large number of Rakghouls were closing in on their position. Together Rath and his team had done their best to escort the refugees away from the carnage. However, more than half of Rath's team perished, and Rath's superior at the time had fallen. So Rath made the tough choice of setting explosives before they rapidly retreated from the tunnel. The explosion caused a cave in which prevented the Rakghouls getting to them even if it was only temporary. What was originally thirty refugees and twelve Imperial troops including Rath. Quickly turned into twelve refugees and four Imperial troops.


    Panic quickly took hold of both the refugees and the remaining troops. Rath himself felt like that would be end of his life as well. However, he was determined on at least getting refugees to safety. So he took charge and even smacked some motivation into the troops by reminding then what their mission was. So Rath managed to lead them out of the mines, but the downside was that their ships were located on the opposite side of the mines. The only way to get there was to travel around and through the mountain range. That was where a few more refugees got killed, and one troop was infected. Rath made his second tough choice by putting an end to the man's suffering before he turned.


    Eventually they arrived at the site of their ships, and Rakghouls had the site under their control basically. Rath got crafty by setting flares and what little explosives they had left to both draw the Rakghouls away from the ship and also killing a good chunk of them. However, things went wrong as some Rakghouls spotted the team before they reached the ship, and so the horde split off. The remaining troops stayed behind to hold the swarm back while Rath continued to escort the remaining refugees back onto the ship. In Rath's defense, he tried to buy his team time for them to get onto the ship. However the bad news was that his rifle ran out of ammunition and Rath ultimately watched the rest of his team get swallowed up by the Rakghoul swarm. Rath managed to pilot the ship out before the swarm collected them as well, but he remained traumatized by the fact that he was the last one of his team alive.



  • After the tragedy in Qina, Rath took a few months to recover and did some side jobs whether it was going off-world to collect something or even tagging along important individuals. One of those individuals happened to be with the Overlord. Whom received word that Rath's previous master was spotted in an abandoned military base that was built into an asteroid near Yavin 4. At first it appeared to be abandoned, but they all felt a powerful presence deep within the base. Little did he know that a dark side spirit resided within the base, but the Overlord took care of it while the rest took care of setting up the power into the base.


    On another note, Rath got into a skirmish with the rebellion as they attacked the shipyard. There he encountered one of their saboteurs to which Rath quickly apprehended before any further damage could be done. Of course, Rath didn't participate in anything else after that aside from the Coronation Ball. However, Rath didn't directly attend to it with the nobles as he spent his time with Rex and some other soldiers in the urban area.


    Then came Panatha, where the Eternal Empire lent their aid to The Sith Empire. Rath, under the guise of his Warden armor, still sought after his missing master at the time and attended to the ensuing chaos that erupted within the streets. Rath took on several dark side users, and even fought fiercely against a heavily armored dark side user who engaged in a deadly dance of lightsabers. The warrior was actually stronger and better with a lightsaber than Rath was. Rath was even losing the fight, but Rath caught the warrior off-guard with a powerful telekinesis to throw him off the building before Rath buried the warrior in large debris. From there he got into small skirmishes, but stayed out of the major conflict.



  • After the dust had settled between the enemies that seem to emerge from every corner of the galaxy. Rath ventured outside of the territories that the Eternal Empire controlled in search for his former master. Eventually, Rath finally discovered his former master who had found a cult of none other than himself. As he created a power structure of fanatics who would do anything for their master's word. On the planet of Vandelhelm, Rath uncovered the ritual to plunge the world itself into the dark side, effectively to turn the planet into a Nexus. As monsters of nightmare origins began to emerge, hardly anyone was aware of the truth behind this story. Many assumed that the Jedi that were stationed there had dealt with the source, and yet even amongst Jedi they had no clue.

    All they could find was an underground network where the Galactic Alliance uncovered scores of bodies garbed in cultist robes and sith war blades. The numbers were over a hundred, and at the heart of the corruption was the deceased Twi'lek, a former Warden and a traitor. The truth of the matter, Rath slaughtered the cult from the surface to the bottom of the fortress. His master made use of an artifact known as the Darkstaff, but in order to win. Rath absorbed the Force energy from the artifact, rendering it mostly useless and reverted into a weapon that no lightsaber could cut. Imbued by the vast amount of Force power, Rath overwhelmed his former master and secured the Darkstaff. However, his body effectively went through an incomplete ritual of transforming himself into an Enhanced Force Sensitive, and the result was that his body began the process of self-detonating.

    In order to prevent this albeit temporarily, Rath for once tapped into the Light Side of the Force to not take the energy, but to breathe life back into the planet of Vandelhelm. An untold story as Rath kept the details of his involvement to where only one person who would know of it to Rath's knowledge. For he returned the artifact to the Eternal Empire, but this began the quest of handling the newfound power that swelled within him and to keep it from killing him again.

 
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FORCE POWER LIST

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  • Force Resistance
    Tutaminis
    Enhance Force Sensitivity

  • Consume Essence
    Cryokinesis
    Dark Transfer
    Darkshear
    Force Destruction
    Force Drain
    Electronic Manipulation
    Force Choke
    Force Lightning
    Force Rend
    Force Maelstrom
    Force Crush
    Fold Space
    Summon Fear

  • Dark Side Tendrils
    Force Walk
    Sith Runes
    Waves of Darkness



  • Art of Movement
    Controlled Descent
    Force Dash
    Farsight
    Force Deflection
    Telepathy
    Precognition
    Mind Trick
    Pyrokinesis
    Telekinesis


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