Star Wars Roleplay: Chaos

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Character Raine Strife

Raine Strife

Raine1-copy.jpg


NAME: Raine Strife // Various aliases and pseudonyms

FACTION: Independent

RANK: Traveller // Vagabond // Vagrant

SPECIES: Corellian (Genetically sequenced clone)

AGE: Biological age 36 (Cloning process completed 10 years ago)

SEX: Female

HEIGHT: 5 foot, 4 inches // 165cm

WEIGHT: 8st // 51kg

EYES: Dark brown

HAIR: Naturally dark brown, currently tinted red

SKIN: Caucasian, slight tan

FORCE SENSITIVE: Yes



STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
~ Tech Savvy: Raine has a natural talent with technology, to the point of near intuitive understand of how technology (especially computers and starship systems) works, and has worked to maintain and improve this talent over the past decade, often taking slicing or greasemonkey jobs to make ends meet

~ Uncontrolled Psychometry: Raine's link to the Force rarely manifests in brief glimpses of the past, although to date this has only occured with a handful of objects that have been strongly linked to Raine's family. Raine has no control over these occurences, and is entirely distracted and disconnected from the present and her surroundings during the glimpses.

~ Haunted by History: Raine knows that she is a clone, a poor reflection of a woman long dead. Though the ripples of this other woman's life have long stilled in the ocean of the Force, Raine still feels them, and the pressure of them weighs heavily upon her, though she knows not if they are something to be afraid of or something to live up to.


~ Afraid and Alone: Since escaping into the galaxy, Raine has lived in fear of forces both real and imagined, but most especially those responsible for her creation. This has led to a compulsion to keep moving and never settle in one place for any real amount of time, and also a deeply held and unhealthy inability to trust anyone. It has additionally, much to her chagrin, also resulted in a tendency for Raine to suffer from terrible nightmares, which frequently disturb her sleep and leave her exhausted.

~ Physically Frail: Due to years spent living credit to credit, often living rough and skipping meals to the point of being slightly malnourished. This has left her with less physical strength and endurance than would be the average for a woman of her age. The reduced endurance is somewhat exacerbated by her bad habit of smoking deathsticks, which have a notable impact on breathing during exertion.


APPEARANCE:
A slight and slender woman in her mid thirties, Raine is perhaps a touch on the short side, though not enough so as to be particularly noteable. Her eyes are dark brown, glimmering with a trace of amber when them light catches them just right, and her hair, which she generally keeps to approximately shoulder length is alsoa rich, dark brown, though currently tinted with hints of red and auburn. Her skin is mostly clear and unmarked, though tanned from working outdoors. She often wears a slightly battered synth-leather jacket over a flightsuit.

BIOGRAPHY:
The start of a clone's life is always the same: the interior of a cylinder, a cold and clinical substitute for the warmth of a womb.

Raine's cylinder opened barely a decade ago, disgorging her full grown into an uncaring galaxy. Perhaps those responsible for her existance had spectacular plans for that moment of emergence - a grandoise unveiling, perhaps, or elaborate explanations of plans and purpose. Perhaps, but the galaxy and the Force care little for the will of mortals. And so, all it was that greeted Raine in those first moments, where she faced the galaxy naked, blinking eyes as yet unused to the light, was a empty laboratory chamber, barely illuminated by the dim, amber glow of emergency lighting. She'd cautiously made her way through the lab, gaining confidence as it became clear it truly was abandoned - though each moment brought more questions, and those questions only grew when she touched a console and was greeted with the briefest glimpse of the past. The glimpse was gone in a moment, leaving more questions in its wake, but in the absence of answers, Raine had continued on through the abandoned complex, until she eventually stumbled across a hanger, and there - thank the Force - a single shuttle remained.

Making her way aboard, murmuring prayers that the power cells still retained a spark of life, the young woman had found her way to the cockpit, and sunk into the comforting embrace of the pilot's chair. Her hands had reached tentatively to the controls, only to pause. She knew this, knew how the ship worked, how it flew. It wasn't the same as the glimpse of the past she'd had before, but something else - information the cloning cylinder had forced into her slumbering mind, perhaps, or maybe something else entirely. Truthly, Raine neither knew nor cared, but instead offered a word of thanks to anyone that might be listening as she - hesitantly at first, but soon with growing confidence - let her hands move across the controls, bringing the shuttle back to life.

Moments later, the ship was raising from the scarred floor of the hanger, and gliding toward the gaping maw of the exit.

That was nearly a decade ago.

The time immediately following her emergence had been chaotic and frantic: Raine had done what she could to learn of the galaxy as it was, even as she sought to lose herself in it. She traded the shuttle at the first spaceport she reached, one she'd at random from the list stored in the navcomp. Probably got a bad deal, but she hadn't cared, because something in her knew the shuttle was too distinctive. And so, clad in a flightsuit she'd found aboard the shuttle, she'd melted in the bustle of the spaceport. From there she'd barted transport on first one ship, and then another, trying to put as much distance between herself and whatever or whoever had brought her into the galaxy. Eventually, running low on credits, she'd started taking work as a greasemonkey on freighters or at repairyards, finding with some small surprise, that such things came to her as naturally as piloting had.

She'd kept moving though, month after month, year after year, taking one terrible job after another for a handful of credits or passage to the next world. Eventually, she'd managed to scrape together enough credits for something which could be, if someone was feeling particularly charitable, described as a ship. It was a real fixer-up, but she hadn't cared; it was hers, and it offered the freedom to keep moving, to stay one step ahead of whatever it was that she felt bearing down on her whenever she stood still.

That hadn't been the end of the terrible jobs, of course; they kept coming, as they always did, but at least she had a little control over them now.

And so the years had passed, one blurring into another to bring us to the present.

SHIP:

Equinox - A battered light freighter of apparent Corellian origin, although it's been so heavily modified - or, more accurately, patched up - that it doesn't match any stock designation anymore. Equipped with two lasers, basic shielding, and a hyperdrive that works three times out of five.

KILLS:
None

BOUNTIES COLLECTED:
None



ROLE-PLAYS:
Pending
 

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