Rahm
Character
RAHM
NAME: Rahm
FACTION: Bryn'adûl
RANK: Marauder
SPECIES: Draelvasier (Baedurin- mutated)
AGE: 7
SEX: Male
HEIGHT: 11' 7"
WEIGHT: 5.3 tons
EYES: Orange
HAIR: N/A
SKIN: Gray
FORCE SENSITIVE: No
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Bigger, stronger, tougher (+): Thanks to mutagenic alteration, Rahm stands taller, hits harder, and can take more punishment than his Baedurin kin.
Bitchin' Horn (+): His mutated armor forms a meter-long horn on the front of his face
With your shield, or on it. (+/-): In war, there is only victory or death. This mentality can drive Rahm to complete great feats in battle, but may prove to be his undoing as well.
Swim like a stone (-): The increased density of his bone and muscles, as well as the extra weight of his armored hide, means that open water is a death sentence.
Up close and personal (-): Rahm revels in close quarters combat, and will often engage an enemy in melee range even when under fire.
APPEARANCE:
Take a rhino. Give it fists. Give it steroids. Run.
BIOGRAPHY:
A natural born Baedurin, Rahm worked his way up the meritocracy through sheer ferocity. He made Marauder by slaying his commander when the superior Draelvasier ordered a retreat in what Rahm saw as a winnable battle. Sure they lost some drones, but they took the objective. Upon becoming a Marauder, he requisitioned mutagens that increased his size, muscle mass, and bone density, as well as reinforcing his armored hide and sprouting a bitchin' horn.
SHIP:
KILLS:
BOUNTIES COLLECTED:
ROLE-PLAYS:

NAME: Rahm
FACTION: Bryn'adûl
RANK: Marauder
SPECIES: Draelvasier (Baedurin- mutated)
AGE: 7
SEX: Male
HEIGHT: 11' 7"
WEIGHT: 5.3 tons
EYES: Orange
HAIR: N/A
SKIN: Gray
FORCE SENSITIVE: No
STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Bigger, stronger, tougher (+): Thanks to mutagenic alteration, Rahm stands taller, hits harder, and can take more punishment than his Baedurin kin.
Bitchin' Horn (+): His mutated armor forms a meter-long horn on the front of his face
With your shield, or on it. (+/-): In war, there is only victory or death. This mentality can drive Rahm to complete great feats in battle, but may prove to be his undoing as well.
Swim like a stone (-): The increased density of his bone and muscles, as well as the extra weight of his armored hide, means that open water is a death sentence.
Up close and personal (-): Rahm revels in close quarters combat, and will often engage an enemy in melee range even when under fire.
APPEARANCE:
Take a rhino. Give it fists. Give it steroids. Run.
BIOGRAPHY:
A natural born Baedurin, Rahm worked his way up the meritocracy through sheer ferocity. He made Marauder by slaying his commander when the superior Draelvasier ordered a retreat in what Rahm saw as a winnable battle. Sure they lost some drones, but they took the objective. Upon becoming a Marauder, he requisitioned mutagens that increased his size, muscle mass, and bone density, as well as reinforcing his armored hide and sprouting a bitchin' horn.
SHIP:
KILLS:
BOUNTIES COLLECTED:
ROLE-PLAYS: