Muphinz
Active Member
OUT OF CHARACTER INFORMATION
Pharhzisi, The Dune Necropolis
Size: Location: City
Intent: To add more flavor to the planet, more specifically to the history, as well as make add a unique place to explore and gain items from for anyone who wants Egyptian Based dark force items, or just want to learn more about the planet ICly.
Description: Pharhzisi is the final remnant of an ancient star-faring dark empire that dominated that system and a few surrounding systems in ancient history dominated by several massive pyramids. The pyramid tips seem to float with ease, bobbing with the wind, held up by still running ancient force technology. These pyramid tips consist of vast libraries of scrolls, holocrons, and carved tablets. The pyramids themselves house millions of corpses of the deceased. The bodies are of some unrecorded avian species to have gone extinct a millenia ago, and are carefully preserved, embalmed, and wrapped in silken wrappings and each reaks of the dark side. Each corpse seems to have died due to some form of self-harm. It is theorized that this msysterious species are the long forgotten ancestors of the Fosh. Each Pyramid seems dedicated to a particular bloodline or ancestry based on the similarities of the corpses within one, and how different they are form others in other pyramids (feather color, size, etc). And the libraries hovering above each chronicle the history of the household they belong to on the walls, eblazened in brilliant paints and dyes, the figures seeming to watch over the intense amount of knowlede contained within their walls.
Surrounding the pyramids is a small city of stone and mud hutts. The larger civilian buildings surround the pyramids and also seem to belong to the household of the pyramid they surround via the art and characters engraved or painted on pottery and over the walls, and are thought to be nobility housing. The farther away from the pyramids you travel, the more slum like it becomes.
The Pyramid's floating tips seem to have one final function, they all contribute to the large shield that surrounds the city, keeping it in a pristine oasis like state with comfortably cool air compared to the scorching heat outside. And on the upper most floor of each library is what appears to be a sacrificial room complete with altar and blood stained walls, behind the altar is a shaft that goes directly down through the pyramid to the bottom most floor where a Sarlacc is houses.
A primary structure is a particularly large monument to some form of reptilian entity with some form of crown, believed to be a god they once worshiped or some darker power. The monument is fused with dark side energy's and those within the city constantly feel as if it is watching them. There is a door to enter the monument, but none have been able to open it or break it down. The massive head has hundreds of carved caves which house Krayt Dragons, which roam the city. The opening of each cave is the gaping jaws of a Krayt Dragon, richly decorated with paints, dyes, and gold engravings, probably meaning that the Krayt Dragons held some form of religious reverence. There is also some carvings and paintings on the surface of the head depicting various other reptilian species. A few of these caves have been taken over by native Rancors, who seem also seem take some form of prelevance within this ancient society. The walls of the larger temples and the statue are decorated with carvings and paintings of reptilian species, some recognizable, others not.
There are also smaller temples littering the city that appear to have belonged to a rising religion within this ancient city, worshiping some form of insectoid deity. It appears that only one of the pyramids belonged to this deity, and the rest to the large reptile.
POPULATION
Non-Sentient: Krayt Dragons, Banthas, Mastiffs, Dewbacks, Eopies, Rancors, Rontos, Sandflys, Merdeths, Orrays, Phidnas, Blurggs, Gutkurrs. It is believed that these species were brought over due to their ability as pack animals or their reptilian or insectoid heritages, with few exceptions.
Twi'leks: 39%
Tuskens: 15%
MILITARY & TECHNOLOGY
HISTORICAL INFORMATION
Long ago, in a galaxy far far away-
A millenia ago there was once a small stellar-empire that dominated only a few systems, the avian overlords ruled with a dark energy and synchronicity with the dark-side, and ruled by dozens of houses, the patriarch/matriarch of each being a Dark Jedi Master. These Avians were master alchemists, and dabbled in force-weilding technology, proving themselves superior over the then primitive races they ran across. They worshipped a reptilian deity, Ushma the lord of domination, and conquered and sacrificed in its name. However, their fledgling empire was crushed by the Rakata as they conquered the known galaxy. The Rakata orbitally bombarded their planet until they were satisfied that all were dead, and moved on to destroy all life on the other terraformed planets in the system, not having detected the small final city that still stood.
The Remnant slaves within the city revolted, killing their avian overlords and fleeing the city in haste, believing that the longer they stayed under the gaze of the great enslaver, the closer their immenent doom came. The slaves then slowly began to repopulate the planet, forming their new religion that was already budding from the stories the Tusken slaves told, who had long since departed from the rest of the groups. And even though all throughout their existence, the slaves could've left, and certainly would have wanted to due to the poverty and deserpate times they constantly are in, they refuse to, seeing Rabdashep as their home.

- Intent: An interesting world for people to go explore, and a way to introduce some new and interesting ideas!
- Image Credit: Robert Simmons for Ender's Game: http://conceptartworld.com/news/enders-game-concept-art-by-robert-simons/
- Canon: Nope
- Links:
- Planet Name: Rabdashep
- Demonym: Rabdas
- Region: Outer Rim
- System Name: Uhpu System
- System Features: Trinary star system, one massive blue super-giant star with two red dwarf stars barely orbiting it. The main star is named Uhpu, and the two brothers as the two red dwarfs are called are Alihtep and Arisz. Arisz has three planets orbitting it, all barren scorching hot rocky worlds, however each shows signs of once having been terraformed into similar desert like worlds to Rabdashep. Alihtep however has only one world orbiting it, Rabdashep, a large desert world that seems to have suffered from some form of heavy orbital bombardment.
- Coordinates: X11 Y24
- Major Imports: Food, Water, Technology
- Major Exports: Artifacts, Ancient Technology, Ancient Manuscripts, Holocrons.
- Gravity: Standard
- Climate: Arid desert
- Primary Terrain: Sandy dunes, rockly plateus
Major Locations:
Pharhzisi, The Dune Necropolis
(Dark Force Nexus)

Size: Location: City
Intent: To add more flavor to the planet, more specifically to the history, as well as make add a unique place to explore and gain items from for anyone who wants Egyptian Based dark force items, or just want to learn more about the planet ICly.
Description: Pharhzisi is the final remnant of an ancient star-faring dark empire that dominated that system and a few surrounding systems in ancient history dominated by several massive pyramids. The pyramid tips seem to float with ease, bobbing with the wind, held up by still running ancient force technology. These pyramid tips consist of vast libraries of scrolls, holocrons, and carved tablets. The pyramids themselves house millions of corpses of the deceased. The bodies are of some unrecorded avian species to have gone extinct a millenia ago, and are carefully preserved, embalmed, and wrapped in silken wrappings and each reaks of the dark side. Each corpse seems to have died due to some form of self-harm. It is theorized that this msysterious species are the long forgotten ancestors of the Fosh. Each Pyramid seems dedicated to a particular bloodline or ancestry based on the similarities of the corpses within one, and how different they are form others in other pyramids (feather color, size, etc). And the libraries hovering above each chronicle the history of the household they belong to on the walls, eblazened in brilliant paints and dyes, the figures seeming to watch over the intense amount of knowlede contained within their walls.
Surrounding the pyramids is a small city of stone and mud hutts. The larger civilian buildings surround the pyramids and also seem to belong to the household of the pyramid they surround via the art and characters engraved or painted on pottery and over the walls, and are thought to be nobility housing. The farther away from the pyramids you travel, the more slum like it becomes.
The Pyramid's floating tips seem to have one final function, they all contribute to the large shield that surrounds the city, keeping it in a pristine oasis like state with comfortably cool air compared to the scorching heat outside. And on the upper most floor of each library is what appears to be a sacrificial room complete with altar and blood stained walls, behind the altar is a shaft that goes directly down through the pyramid to the bottom most floor where a Sarlacc is houses.
A primary structure is a particularly large monument to some form of reptilian entity with some form of crown, believed to be a god they once worshiped or some darker power. The monument is fused with dark side energy's and those within the city constantly feel as if it is watching them. There is a door to enter the monument, but none have been able to open it or break it down. The massive head has hundreds of carved caves which house Krayt Dragons, which roam the city. The opening of each cave is the gaping jaws of a Krayt Dragon, richly decorated with paints, dyes, and gold engravings, probably meaning that the Krayt Dragons held some form of religious reverence. There is also some carvings and paintings on the surface of the head depicting various other reptilian species. A few of these caves have been taken over by native Rancors, who seem also seem take some form of prelevance within this ancient society. The walls of the larger temples and the statue are decorated with carvings and paintings of reptilian species, some recognizable, others not.
There are also smaller temples littering the city that appear to have belonged to a rising religion within this ancient city, worshiping some form of insectoid deity. It appears that only one of the pyramids belonged to this deity, and the rest to the large reptile.
POPULATION
- Native Species: Nekros (WIP, Will publish Nekros soon)
- Immigrated Species:
Non-Sentient: Krayt Dragons, Banthas, Mastiffs, Dewbacks, Eopies, Rancors, Rontos, Sandflys, Merdeths, Orrays, Phidnas, Blurggs, Gutkurrs. It is believed that these species were brought over due to their ability as pack animals or their reptilian or insectoid heritages, with few exceptions.
- Population: Sparsely Populated
- Demographics:
Twi'leks: 39%
Tuskens: 15%
- Primary Languages: Galactic Standard Basic, Tusken
- Culture: Most of the population live in large nomadic tribes that wander, attempting to stay away from the apex super predators that have found a home on this world, a few exceptions are small cities on the coast where the fresh water oceans make living much easier. In fact, the Tusken religion of water being sacred has blossomed into a major religion on the planet, worshiping water as a deity of life called Matsfu, with an apposing deity known as 'The Great Enslaver' who is a deity of death and evil, andis believed to reside in the ancient city, thus the people tend to stay away from it. The largest of cities houses a large council, where representatives of each tribe meet to vote on matters of the planet, even a few of the less xenophobic tusken tribes attend. There is also a cat deity, who was never given a name and is never spoken about, only the most profane and evilest of beings even speak of it in the religion except when warning others of it.
- Government: Theocratic Council of Tribes
- Affiliation: None
- Wealth: Low, there isn't many redeemable things to mine or sell on the planet other than relics, and the government wants nothing to do with it.
- Stability: Medium, the independent tribes can cooperate, and usually do, but conflict isn't uncommon either.
- Freedom & Oppression: Varies from tribe to tribe, but mostly it is complete freedom as long as you follow the ways of Matsfu
MILITARY & TECHNOLOGY
- Military: Pretty much nonexsistent. The tribes may be able to put up a good ground defense, but they have very very limited space based military, and most of the ships they do have are ancient and falling apart
- Technology: Basically Tatooine
HISTORICAL INFORMATION
Long ago, in a galaxy far far away-
A millenia ago there was once a small stellar-empire that dominated only a few systems, the avian overlords ruled with a dark energy and synchronicity with the dark-side, and ruled by dozens of houses, the patriarch/matriarch of each being a Dark Jedi Master. These Avians were master alchemists, and dabbled in force-weilding technology, proving themselves superior over the then primitive races they ran across. They worshipped a reptilian deity, Ushma the lord of domination, and conquered and sacrificed in its name. However, their fledgling empire was crushed by the Rakata as they conquered the known galaxy. The Rakata orbitally bombarded their planet until they were satisfied that all were dead, and moved on to destroy all life on the other terraformed planets in the system, not having detected the small final city that still stood.
The Remnant slaves within the city revolted, killing their avian overlords and fleeing the city in haste, believing that the longer they stayed under the gaze of the great enslaver, the closer their immenent doom came. The slaves then slowly began to repopulate the planet, forming their new religion that was already budding from the stories the Tusken slaves told, who had long since departed from the rest of the groups. And even though all throughout their existence, the slaves could've left, and certainly would have wanted to due to the poverty and deserpate times they constantly are in, they refuse to, seeing Rabdashep as their home.