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Approved Tech Project: Hunter

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PROJECT: CODENAME HUNTER

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Out of Character Information:

Image Source: https://www.deviantart.com/2-dpanda

Development Threads (these were all done prior to the factory rule changes):

Intent:To provide Jaccer with a suit of powered armour, which will allow him to even the playing field against hostile force users.



Production Information:

Manufacturer: The Orion Corporation

Affiliation: Jaccer Ramirez

Model: N/A

Modularity: No; the sheer complexity and uniqueness of this armour system would make tampering without prior knowledge of the design very risky, as modules could be easily damaged or offset. Only a specialised team within The Orion Corporation’s staff is capable or authorised to maintain the various modules, even so, any changes to the system is advised against due to the funding required and the expected high cost of any damages.

Production: Unique

Material:
  • Phrik
  • Durasteel
  • NWRAIP
  • Mechanical Parts
  • Artificial muscle
  • Fusion reactor components
  • Power cells


Technical Specifications:

Classification: Powered armour

Weight: Extreme

Resistances:
  • Blasters (And other plasma type weapons) – Extreme
  • Kinetic – Very High
  • Lightsabers – Very High
  • EMP/ION – Average
  • Sonic – Very Low
  • Elemental – Average
  • Sensor Jamming – None

Special features:
  • Powered Armour
  • HUD
  • Artificial Intelligence
  • Xythan Force Shields
  • Advanced Sensory Array
  • Partially functioning thruster pack


Strengths:

(+) Blaster resistance – Due to the dual redundancy protection from blasters (the Xythan Force Shields and outer-Phrik plating), this armour system is almost impervious against standard handheld blasters. Although, larger blaster cannons or concentrated fire may be able to overload the Xythan Force Shielding, where the wearer will be made more vulnerable.
(+) Kinetic resistance – The layer of NWRAIP between the outer armour and the pilot provides a defence against kinetic weaponry or impact as it hardens when subjected to enough stress. Fast-moving projectiles will be able to penetrate this layer before the polymer can harden. The NWRAIP will not prevent particularly large collisions, where the entire body is moved, from causing internal damages to the pilot.
(+) Lightsaber Resistance – As with the blaster resistance, this armour system features a duel-redundancy against lightsabers. Albeit, it should be noted that due to the significant power output of ligthsaber, it will not take long for the Xythan Force Shields to be overwhelmed if in contact with a lightsaber. The Phrik plates are also no invulnerable and can be pierced with sustained impacts from the lightsaber.
(+) Powered armour – Artificial muscle substantially increases the pilot’s strength. This allows the wearer to move the extreme weight of the suit freely.
(+) Artificial Intelligence & Sensory Array – These systems work together in order to map out the surrounding area and provided easily accessible data to the pilot. The sensors help track incoming projectiles and blaster-fire, allowing the AI to dedicate more power to the areas of shields where there is a greater concentration of fire.
(+) HUD – This provides the pilot with easily accessible information.
(+) Partially functioning thruster pack – This armour system does not feature a jetpack; instead, it features a thruster pack. This addition allows the wearer to make quick evasion and navigate in zero gravity environments, however, does not allow the suit to fly.


Weaknesses:

(-) ION/EMP Resistance – The Xythan Force Shields are the only protection this armour system has from ION weaponry. If the armour was hit when unshielded it is likely that all the computer systems of the suit would be neutralised until rebooted or repaired. The artificial muscles would cease to operate, making the pilot trapped inside the suit, unable to move. The pilot would also feel the effects of the ION weaponry which may stun them.
(-) Sensor Jamming – This armour system does not feature any countermeasures to protect its sensory array from being jammed. If the sensor array were to be jammed, all optical and auditory information from the surroundings would cease, making the pilot would be unable to hear or see. The Artificial Intelligence would also be unable to assist with any combative processes.
(-) Weight – The extreme weight of the suit makes it impossible to enter without the aid of dedicated machinery or a team of people. The excessive weight makes moving suit unaided difficult; if the artificial muscle ceases to function the pilot will not be able to function the suit and will instead be trapped in place.
(-) Cost & Complexity – Any damages to this armour system cannot be repaired on the battlefield, instead, it must be taken to an Orion Corporation’s facility.
(-) Information protection – Due to the innovative design and information stored within this armour system, if it becomes nonfunctional due to damages on the battlefield it will begin a self-destruct procedure; this process cannot be stopped. The armour will allow unrestricted power output from its nuclear fusion reactor, which will cause a reactor meltdown. The pilot will be ejected and has 5 minutes to vacate the area before this happens.



Description:


The Helmet:
Unlike most other armour helmets, the Hunter armour system does not feature a visor or any other form of a viewport, this was done as all viable transparent materials would cause the armour's protection to suffer and would act as a weak point in combat environments. Instead, the armour used a range of sensors to project a view of the surrounding area to the pilot. These sensors allow the wearer to see greater distances than with the naked eye, and the on board AI is capable of indicating threats and highlighting points of interest. Though this sensor array has its own drawbacks; if the sensors are jammed the pilot may experience either complete sensory blackout or blind spots, depending on the severity of the jamming. This will put the pilot in a vulnerable state until the system reboots and the sensor array is restored or until the armour's helmet is removed, however, this will severely reduce the effective protection of the Hunter armour system.


Artificial Intelligence:
As stated previously, the Hunter armour system utilises an advanced sensor array to aid the on board artificial intelligence with detecting threats and highlighting points of interest. The AI also has a range of other functions within the armour; one such function is the tracking of incoming blasterfire and projectiles. The advanced sensors are used by the AI to track all incoming energy and kinetic weaponry, the AI is then able to localise the Xythan Force Shields in the area of impact, intercepting the projectiles and preventing any damages. This also works to save energy as the Xythan Force Shields do not have been active with full coverage at all times. The final function of the AI is to aid the pilot in hand-to-hand combat, specifically against force users; whereas normal human reflexes cannot keep up with the speed and ferocity of attacks from trained force users, the AI is capable of tracking the attacks and eventually learning the fighting style of the opponent. The AI can then take control of the Hunter armour, using its wide knowledge of hand-to-hand combat techniques to defeat the opponent. This is not an assured outcome, however, the system has been shown to be more effective than fighting unaided. All these features will cease to function if the sensor array is jammed or damaged as the artificial intelligence requires the input from the surroundings.


Armour:
The majority of the protection for the armour system is provided by the Phrik plating; this plating is present on every part of the body, excluding the joints. This allows for an almost full-body coverage of blaster and lightsaber resistant armour. The Phrik plating also allows for protection against kinetic-based weaponry (e.g. slugthrowers), however much of the kinetic energy will be transferred which could still cause damage to the pilot. To improve the effectiveness of the armour against kinetic weaponry and impacts, another layer of experimental protection was added. Between the outer layer of Phrik plating and body glove is a free-flowing layer of NWRAIP (link to this found above in the ‘materials’ section). This polymer acts like a gel whilst under no stress, which allows for this under-layer to be moved easily without inhibiting the movement of the wearer. When struck with enough kinetic energy, the polymer hardens in order to prevent the energy transfer to the pilot or to stop the projectile and prevent penetration. This layer does not provide any extra protection against energy-based weaponry. The outermost layer of protection is found with the Xythan Force Shields, these shields have the ability to deflect all types of energy based weaponry, including the energy from lightsabers. These shields can be easily be overwhelmed with dedicated shield-buster weaponry or with sustained fire from blasters and other energy-based weaponry.


Energy Source:
The Hunter armour system uses a micro-fusion reactor to power all aspects of the suit. This reactor is located at the rear of the suit and is protected by thick layers of Phrik due to its importance. The reactor is functioning at all times during the suit's operation and, because it is a fusion reactor, it does not produce any waste products. The fusion reactor is capable of generating enough energy to power all the systems contained within the suit, however, power cells are also present which can store excess energy for use when needed.


Other features:
The Hunter armour system also featured a layer of artificial muscle around the body of the pilot. This muscle allows the wearer to support the extreme weight of the suit without inhibiting their movement speed. Although it is not its primary purpose; physical attacks with the suit appear to be stronger – for instance, punching power whilst wearing the suit exceeds that any normal human. This isn’t due to the artificial muscle but is instead because of the weight of suit behind every punch.


History:
The idea of powered armour came to Jaccer after he encountered an Anno-dat Prime wearing a similar set of armour, during this encounter, he noted the raw power and speed that one was capable of whilst wearing such an armour system. Although the armour was slightly damaged and was seen as primitive, Jaccer made efforts to collect the armour and deliver it to The Orion Corporation after the situation had been resolved; this armour became the prototype for the Hunter armour system. The development of this armour started and remained as a closely guarded secret within The Orion Corporation due to the advanced the internal and external systems, because of this the armour was not given a production name and instead was dubbed ‘PROJECT: HUNTER’, giving it the unofficial name of ‘Hunter’. Only a handful of Orion Corporation engineers who are working on the project and the high up officials are aware of the armour and its operational history. The entire armour system was built around the body dimension of Jaccer Ramirez, and so anybody else who attempted to pilot the armour would be unable to or would feel a great discomfort.
 
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