Star Wars Roleplay: Chaos

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Project ARES Armor Update Thread

Variable Threat Response Battle Suit Mark VII 'Akaan Gota' - Beskar'baar Power Armor
Psy-Operator-SPARTAS.jpg
Image Source: HERE
Intent: Personal power-armor for Ijaat Akun
Development Thread: http://starwarsrp.ne...-keeps-turning/
Manufacturer: Gotal'veman Arms & Armor (Ijaat Akun)
Model: N/A
Affiliation: Personal
Modularity: Yes, but limited. Hard points at following locations for equipment:
Wrist (2x)
Shoulder (2x)
Back (2x)
Hands (1x each hand)
Feet (1x each foot)
Head (1x slot. )
Production: Unique
Material: Beskar Plating & microionised beskar, Armorweave undersuit/bodysuit, Terenthium/Desh outer-weave
Classification: Power-armor
Weight: 85kg
Quality: 10

Special Features:
Thermal resistant
Impact resistant
Blaster resistant
Lightsaber resistant
Highly protective
Vacuum sealed
Enviromentally sealed (on demand, 5x hours of 02 only)
Increase strength of wearer five times that of normal
Servos and hydraulics to increase wearers strength to be 5x their normal capacity
Repulsors and stabilizers to reduce weight of suit on wearer and stabilize it during actions like running and firing various equipped weaponry
Various liquid cooling and heat-sink systems to keep homeostasis of wearer
-Head/Helmet-
* Hardpoint is for AI/Computer assisted targeting system ONLY. Currently this slot is equipped with micro-droid processor to assist in target acquisiton and compensation (automatically adjusts for wind, distance, topography, etc... drastically increases accuracy of ranged weapons)
Thermal Imaging
Infrared Imaging
Low Light Imaging
Night Vision
Dark Vision
Target Tracker
Long Range Target Assistance
Holo Recorder
Pineal Eye Sensor
Internal Overlay Display
Macrobinoculars
Motion Sensors
Environmental Scanners
Sonic Nullifying Ear Protectors
Polarizing Visor Lenses
Medical Status Monitor
Encrypted Internal Commlink
Internal Broadband Antenna
Internal Oxygen Filtration System
Internal Oxygen Scrubber System (5 hours use)

-Shoulder-
*Hardpoints for 1x system(s) per shoulder(grappling hook, blaster... Rocket/missile system & flamethrower, up to 2x dart launchers may be considered as taking up only 1x slot)

*Current load-out:
Left Shoulder: A-10 Cannon http://starwarsrp.ne...s-driver-cannon
Right Shoulder: None as of yet

-Back-
*Hardpoints for 2x system(s) per shoulder(blaster... Rocket/missile system & flamethrower, jetpack, etc..)
*Strapping/clamping system to hold Josoranrar in place with 'storm shield' as well. http://starwarsrp.ne...ear-the-thunder

*Current load-out:
None Yet

-Wrist-
*Hardpoints for 1x system(s) per wrist(grappling hook, blaster... Rocket/missile system & flamethrower, up to 2x dart launchers may be considered as taking up only 1x slot)

*Hard-wired on left wrist is an interface control for computer control for said systems and other systems connected to suit controls via various hardpoints (knees, back, etc..). If this slot is active, only a flamethrower may be equipped to left wrist.

*Current load-out:
*Left Gauntlet: Control interface- Able to aim, fire, reload and perform all associated functions with weapons systems tied into said system. This system can be slaved to the helmet systems to allow firing via blink and voice commands, though only for short periods of time. Also functions as a basic datapad and interface terminal. Grappling hook- nothing special, just a trusty long-range grappling hook.
*RIght Gauntlet: PA-2 Wrist-Mounted Discharge System

-Hands-
*Hardpoints for 1x system(s) per hand(grappling hook, blaster... Rocket/missile system & flamethrower, etc..)

*Current Load-out:
Mag-lock/clamps in both hands

-Boots-
*Hardpoints for 1x system(s) per boot(grappling hook, blaster... Rocket/missile system & flamethrower, etc..)

*Current Load-out: Boot-mounted propulsion systems

-Beskar Shield-
*A massive tower shield of thick beskar with spikes on the end w/ mag locks/clamps enabling it to be rammed into the ground/floor and engaged as a spot of mobile cover.


*~ Any modifcation or installation of different equipment will require a thread to develop said weapon/system and install it into the armor, consisting of a minimum of 10 posts. Switching out between two technologies (All of which shall be unique and only to function with the beskar'baar system) will require no more or less than 1 post dedicated to the action at any time, assuming the tech is within reasonable reach.

*Current load-out:
None Yet


Description:
Frankly, no one sane would approach someone wearing this suit, and the idea of it was born from a drunken night after the dominion of Ord Canfre in which Ijaat realized his capability for harm had exceeded his capacity (his own words). He then resolved that he should begin to work on increasing the power of not only his weaponry, but building a suit capable and worth of such things as the A-10 cannon and Josoranrar hammer.

To that end, he began with trying to make an exoskeleton. This was a sucessful operation, and increased his strength to bear such weapons. However, the usual design of even Ijaat's custom and highly variant Mandalorian armor left the exoskeleton far too exposed and in danger of damage and destruction. Something obviously must be done, as in all combat simulations the exoskeleton wound up being more a liability than a boon.

It was then Ijaat began with designing thicker plates, bigger plates, and more servos, hydraulics, and repulsors. The resultant work was the MK VII (the prior six versions being relegated to various scrap heaps for multiple reasons) W-M 'War-Pig' Beskar'baar Power Armor (try saying that five times fast!!!).

The armor was cumbersomely heavy, and only nominally mandalorian in look. The primary hallmark of the t-shaped visor and helmet were maintained, and effort was taken in some regards to at the least aesthetically theme the suit after the traditional suit, although function always triumps over form in Ijaats designs. And that started even at the base suit.

Armorweave covered the body of the wearer of the armor like a wet-suit, with only the face visible, a beskar zipper (yes he made the zipper out of beskar, what of it?) started off the project, with various overlays and coolant systems being layed on top of it and sheathed in micro-ionised beskar cloth like present in mandalorian crushgauntlets, and the final outer layer being terenthium/desh overlay that was then covered and plated with beskar'kandar class mandalorian iron armor plating and weapons systems, resulting in a terrifyingly strong, if slower moving, hot, and cumbersome suit of power armor.

The suit was not invulnerable though, with gaps at the joints in the armor where a sniper or bladesman of enough skill could easily slide a weapon in or position a shot to hinder the wearer in quite a nasty way. The suit was also cumbersomely hot and heavy, slowing the wearer to a jog when at full run and at a walking speed the same in ratio of lost ground covered, despite all the counters to weight and heat.

Such were the man hours and resources required to make such a suit that Ijaat nearly bankrupted himself despite his rather tidya personal wealth, and exhausted many favors and uses of contracts and business arrangements. The idea of making another is highly unlikely on this scale of quality, and mass production would be utterly impossible.

Primary Source:
*Helmet- Used with permission of original submitter.
Original Submission
 

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