Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Prime Paladin Armor

Status
Not open for further replies.
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Shadow Empire
  • Affiliation: Adan Jax
  • Model: N/A
  • Modularity: Arm Cannon can be removed, switched or replaced with a blade, Jetback can be attached to back
  • Production: Unique
  • Material: Impervium , Body Glove , Powersuit/armor components
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Power Armor
  • Weight: Very Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Average
    • Lightsabers: Low
    • Other: EMP - Low , Elemental - Extreme
SPECIAL FEATURES
STRENGTHS
  • Can protect wearer from the vacuum of space and water
  • Can take a beating from blaster rifles
  • Allows wearer additional strength with a sustainable lifting capability of 250 pounds without tiring
  • Left Arm allows for a weapon attachment
WEAKNESSES
  • Ion/EMP Weapons can short circuit the armor
  • The ligament joints are weak points
  • Must have cybernetic to wear this armor
  • Running in this armor is a more like jogging, this armor makes the wearer slower
DESCRIPTION
When Adan Jax took on the role of leading the Paladins of the Shadow Empire, it was decided he needed a set of armor to assist him and show his position of leadership. Thus the Prime Paladin Armor was created. The armor is basic in most aspects with a few key features: strength augmentation, and sensors for better accuracy with ranged weapons. This suit of armor is quite heavy, requiring lifting machinery to even allow Adan to put it on, and while reducing his run to a mere jog. The armor is bulky and thick to allow for efficient protection from blaster fire, and essentially turning Adan into a organic tank of a warrior. The down sides of this, however, is that Ion and EMP weapons can easily turn this armor into a large chunk of metal, trapping the wearer inside until either systems can be rebooted (if at all possible), or the wearer can be rescued. The shear width of this armor has made the joints an even greater weak point, while maybe not harming the wearer themselves, can easily cause a arm or leg to become useless. Without certain kinds of cybernetics, such as strength or muscle enhancers, this armor becomes even less effective. Where as Adan can jog in this armor, someone without similar cybernetics and enhancements would be walking in this armor. The strength augmentations this armor does provide allows for sustainable lifting and swing of heavy objects for longer periods of time without tiring. This armor has been give a decorative look and a simple cape can be attached to the shoulders of this armor.
 
Last edited:
Hey there, I'll help you get this one approved.

Where you have "High" after resistances, that particular instance of the word can be removed. You only need to list resistances for each particular aspect, not an overall rating.

You can make EMP/Ion the same weakness.

While Lightsaber resistance is a strength, not being resistant to it is not uncommon, so that wouldn't be a strength.

If you could change the wording on the Cybernetic weakness to "must have Cybernetics in order to operate," that would be a sufficient weakness.

Could you clarify the last weakness for me? Are you trying to say that the armor slows down the wearer, or that it strains them more physically?

The Red of Sinner The Red of Sinner
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom