Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Plasma Cannon (Yaret-Kor)

Intent: To create site standards for a canon weapon system used by Vong organic ships
Development Thread: None
Manufacturer: Horde Shapers
Model: Dovin Basal
Affiliation: The Horde
Modularity: Also a Starfigher sized variant
Production: Mass Produced
Material: Organic Construct
Classification: Organic Starship Weapon
Size: Starship Weapon
Status: NA
Length: NA
Weight: NA
Ammunition Type: NA
Ammunition Capacity: NA
Effective Range: Medium Range

Description:


Light Plasma Cannons are vehicle grade weapons that have the same value as 2 Laser Cannons

Plasma Cannons are starship grade weapons that have the same value as 2 capital weapons each

As the Plasma Cannon is a canon weapon described as doing energy and kinetic damage, the values above have been generated based on the value of the Deck Cannon weapon system.


Canon Description
The Yaret-Kor operated on a basic principle wherein the cannon took in stone or other massive materials, and then heated the materials up and expelled them towards an opposing ship as a flaming projectile. The size of both cannon and projectile was dependent upon the type of vessel it was linked to. Yorik-et starfighters, for example, were armed with a single plasma cannon that released small, flaming rocks. Larger vessels, such as miid ro'ik warships, had an arsenal of multiple cannons, able to launch larger projectiles in steady streams. Koros-Strohna worldships carried hundreds of cannons of varying sizes, though these weapons had a slow rate of fire and were not grown for anti-starfighter defense.
The Yaret-Kor's plasma projectiles were powerful enough to melt through the hull of a New Republic starfighter, and collisions could easily knock fighters off their flight paths or stun enemy pilots. These weapons were difficult to counter, even with the advantage of deflector shields; the best counter was point defense. Since Yaret-Kor cannons were grown into Yorik-et vessels, it was often difficult to distinguish between ship and cannon, with no easy way to determine the size of the weapon.
As an organic weapon, the Yaret-Kor held many other advantages over conventional, laser-based weapons. Yaret-kor could heal over time, and did not require a power source. They refueled by consuming various materials, thus negating the need to return to specially-designated areas to restock. Additionally, the plasma cannons fitted to yorik-et coralskippers also served as a means of propulsion, in conjunction with the vessel's dovin basal. The opposing force created when the Yaret-Kor fired actually propelled the starfighter through space.
 

Ashin Varanin

Professional Enabler
Captain Larraq said:
Model: Dovin Basal
This would need to be altered.

Since this is primarily a question of starship gun values, I'd like the input of [member="Ayden Cater"] and [member="Domino"] before I make a final judgment.
 
This is already a cannon weapon and has already been used on a 1:1 ratio.
The unique weapons I told you to sub were the things like the acid jet, quill gun, Thermal-Larve Launcher, Hyvalisk Colony, and dovin basil variants. Ptock.
[member="Rasho the Hutt"] [member="Captain Larraq"]
 

Users who are viewing this thread

Top Bottom