Star Wars Roleplay: Chaos

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Approved Starship Phasma-class Infiltrator

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izanagi_spaceship_3d_commission_by_adamkop-d5mp8b7_zps6baced09.jpg

Image Source: http://s4.photobucket.com/user/souleclipse01989/library/?sort=3&page=1(creator of the pic)
Affiliation: Sith Assassins
Manufacturer: Krayt Industries
Model: Phasma-class Infiltrator
Modularity: None
Production: Limited
Material: Durasteel, styigum crystals, transparisteel
Classification: Personal Transport

Length: 60 meters
Width: 32 meters
Height: 17 meters
Armament:
Two laser cannons
One Torpedo Launcher loaded with homing proton torpedoes

Hangar: None

Special Features:
Standard ship systems (Navi-computer, com array, life support)
Advanced sensor array
Stygium Cloaking Device
Gravitic Modulator
Modified engine to burn TibannaX isotope

Maneuverability Rating: 5
Speed Rating: 5
Hyperdrive Class: Class 1

Strengths:

Incredibly hard to detect due to the stealth systems
Fast because of the modified engines
Advanced sensor array means the ship can observe activity in a given system of space

Weaknesses:

Lightly armed due to stealth nature of the ship
Lightly armored and shield due to power draw by stealth systems
Cloaking deactivates once a weapon is fired, requiring a few seconds before it can be re-engaged.

Description:
Commissioned at the request of Dark Ferus, Darth Arcanix and a small select team from Krayt Industries began developing a secret project for the group he was putting together. Tasked in creating a suitable ship for Ferus’s Sith Assassins to utilize in their missions, Taeli personally oversaw the development of the Phasma-class Infiltrator.

Not as well-armed as the Sicarius that Taeli and her apprentices use, the Phasma is much more focused on stealth than anything else. Outfitted with a stygium cloaking device by crystals provided by Darth Ferus, the ship is also outfitted with a gravitic modulator, thermal dissipators, and modified engines that burn TibannaX to increase its use as a stealth ship. The Phasma is also equipped with an advanced sensor array to watch activity within any given system that the ship is in. The weaponry of the ship consists of two laser cannons and one torpedo launcher loaded with six homing proton torpedoes.

There are a few trade-offs though. The ship is not all that heavily armed, nor is able to take much of a hit because of its lessened armor and shields. The stealth systems also draw a large amount of power, but will deactivate temporarily if the vessel uses its weapon systems, something all stygium cloaked vessels share.
Development Thread: http://starwarsrp.net/topic/50438-crystal-clear-krest/(Thead where Krest obtained the stygium)
http://starwarsrp.net/topic/50953-an-elegant-style/page-2(from post 22 on, discussing and designing the ship, as well as Krest agreeing to send the shipment of stygium to Arcanix)
Intent: To create a stealth infiltrator for the Sith Assassins
Who Can Use This: Sith Assassin group, must be approved by faction admin to possess one‏
 
[member="Darth Arcanix"]

Ok, this is very fast for its size (bomber speed and 0.5 hyperdrive) and has exceptional cloaking abilities.

I appreciate that it is limited and the faction will regulate its use.

However, the dev still feels a little light to me. The second half of the stygium thread and the discussion on building are very light weight posts.

I'm going to ask for another quality 10 post development thread please.

Alternatively you can bump up the speed, and remove one of the secondary stealth systems.

Suggestion: It might be worth expanding a little more on the sensors. Perhaps passive sensors, whilst more limited, would be more appropriate when the ship is cloaked?
 
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