Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Pelko Antivenin

Status
Not open for further replies.
06412010e241db6c0e308645e825cdc7.jpg

Image Source: Here
Intent: The third in a series of Sithspawn antivenins, following Mara's orbalisk antivenin and Hssiss antivenin.
Development Thread: None
Manufacturer: Mara Merrill, Stargo Forge Works
Model: Pelko Antivenin
Affiliation: Select customers and associates
Modularity: No
Production: Limited
Material: Antivenin in glasteel-and-bronzium vial

Strengths:
  • Nullifies the pain and paralytic quality of prior and (for several hours) future pelko bug stings. Prevents new stings from causing blisters.
Weaknesses:
  • If you've already been stung and developed blisters, broken blisters will still hurt after the antivenin does its work. It's just that now we're talking about broken-blister pain rather than apocalyptic agony.
  • If you were stung more than an hour before you took the antidote, some or all of the paralysis will remain.
  • If you're somehow stung over most or all of your body, more than one dose is required.
  • Not likely to be on hand, unless you know what you're getting into.

Description: While handling the disposition of her Aunt Rave's estate, Mara found extensive notes on projects that Rave never had time to complete. These projects involved making reparations for the noted alchemist's many crimes. One major project, which saw modest progress but never came to fruition -- largely because of Rave's focus on the Trees of Ankarres -- was a set of Sithspawn-venom cures. The first such projects combined medical science and Light Side experimentation to produce orbalisk and Hssiss antivenins. Next, Mara turned her attention to the venom of the pelko bug.

Mara tried several avenues to create the antivenin, including commercial antidote production machinery and certain Light Side Force influences. Ultimately, however, she got the most success from injecting herself with pelko bug venom and healing herself with the Ankarres Sapphire -- pound for pound, the most powerful healing artifact in the galaxy. The resulting compounds and Force effects provided the key to understanding the venom and producing the antivenin in some quantity. She had resorted to the same procedure to develop her orbalisk and Hssiss antivenins.

Pelko bug venom has three basic symptoms: blisters, paralysis, and pain comparable to losing a limb. Mara's antivenin removes the pain and the paralysis from pre-existing or (for several hours) future stings. If the victim was stung more than an hour before the antivenin is administered, some or all of the paralysis may persist despite the antivenin. The antivenin also prevents future blisters from forming. Blisters which had already formed, however, will remain. If they break, as with any blister, distracting pain will result and minor infections may take hold.

The main disadvantage of Mara's pelko antivenin is that she and her Witch associates at Stargo Forge Works can only make so much of it. Pelko bugs are found on several worlds, including Korriban and Tash-Taral. Antivenin quantities will never match demand.

Primary Source: Some elements adapted from the orbalisk antivenin.
 
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
------
WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 
Hi [member="Mara D'Lessio Merrill"]! I will be reviewing this submission.



Mara D'Lessio Merrill said:
Mara's antivenin removes the pain and the paralysis from pre-existing
Can you tell me if this antivenin will cure paralysis regardless of how long ago the victim was affected? Or is there a time period for which the antivenin must be administered for this to work? I believe most modern antidotes of this kind are only effective if received within a given time period.
 
[member="Jamie Pyne"]

Good point. How's this look?



If you were stung more than an hour before you took the antidote, some or all of the paralysis will remain.


Mara's antivenin removes the pain and the paralysis from pre-existing or (for several hours) future stings. If the victim was stung more than an hour before the antivenin is administered, some or all of the paralysis may persist despite the antivenin.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom